I wanna be the Popularity(共同開発)

Creators: eden, Qup

Average Rating
5.2 / 10
Average Difficulty
48.4 / 100
     Download Game

Tags:

Adventure (1) Needle (3) Gimmick (4) Boss (4) VVVVVV (1)

Screenshots

  • by Bob
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90
  • by ElCochran90

6 Reviews:

just_another_Guy
One of my favourite fangames, all difficulties were fun, I only disliked the Ghosts 'n' Goblins screen, very mediocre, but the rest was really good, lots of cool mechanics and stuff, and the extra stage needle was really fun. Gravityman is an amazing boss, so much better than the K2 version, the fourth phase is so much more tolerable here, granted the final phase is really hard, but the boss was equally as fun as the rest of the game. There's no reason not to play this, if you're a newbie or just suck a lot, play on medium, for a simple slightly challenging game, play on hard and if you're looking for an interesting challenge, very hard mode is the way to go.

Read More

Tagged as: Needle Gimmick Boss
[2] Likes
Rating: 9.4 94       Difficulty: 35 35
Nov 18, 2015
Wolfiexe
Rating is based on Very Hard, which is the only way to access the true final stage and boss (I imagine Medium would be around the 30-40 range).

Popularity is a very wacky and varied game, boasting a collection of stages centering around a particular theme or game, such as an I Wanna be the Guy stage or a Kirby ball stage. Some stages are very gimmick heavy, and will have you rolling around a Kirby ball by shooting arrow buttons or using your mouse to guide The Kid through a daring selection of hazards, whereas others are more classic platforming orientated with traps sprinkled throughout. Not all of the stages hit the spot, and the mouse stage on hardest difficulty I found to be really unpleasant to go through, although at a glance it seems monumentally simplified on easier difficulties, so probably more enjoyable there. Still, I particularly enjoyed the platforming-centric stages, and I got a chuckle or two out of some of the traps or zany design.

The bosses are pretty interesting, ranging from a Nyan-cat Mario-themed avoidance, a matching memory game and a very peculiar Dragon Quest avoidance-of-sorts with a 1 minute intro, perfect for those minesweeper or GeoGuessr enthusiasts to take a break after each death. Most players will be familiar with Gravity Man, the true final boss of the Very Hard difficulty. It's an incredibly learn-heavy fight that puts a great deal of focus on your shot timing, safe spots and reacting to the many peanuts he has at his disposal. I intended to do this by following a video, but I ended up having a lot of fun learning it with my own strats (which, ended up being close enough to video strats anyway, I guess there's only so much variance you can get if you start on a particular screen side).

It's ultimately a game that I think would probably be much more enjoyable on the Medium or Hard difficulties. Very Hard buffs things to questionable levels to the point where the fun starts to leak out and leave only frustration. Still, it has some high points and a very broad variety of content, and it is cool to see so many changes (and even new screens, a stage and a boss) on the higher difficulties. I appreciate a lot of elements of this game, even if I wasn't the biggest fan of it.

Read More

Tagged as: Adventure Gimmick Boss
[1] Like
Rating: 6.1 61       Difficulty: 80 80
Jun 14, 2019
SUDALV
Играл на Very Hard.
Практически абсолютно каждый уровень и босс отвратительны.

Read More

[1] Like
Rating: 3.1 31       Difficulty: N/A
Feb 13, 2019
NightShark115
I'm gonna be honest, a part of me wants to give this a good rating, because the game has some good ideas, but on the other hand, I can also see why people like Suldalv don't like it.
Let's start with the good. The game's many environments look kind of nice, and really look like the games they were based on. The level design in the IWBTG stage was also pretty decent, because you have to go to other platforms to regain your double jump. The VVVVVV stage was also great, because of the "falling in the bottom and ending up at the top" gimmick. The lack of reverse gravity was also kind of disappointing.
Now for a long list of negatives. For starters, the gimmick in the Kirby stage is so hard to control correctly, because you could easily shoot the wrong button and have to redo the section. Also, the Ultimatum stage has another gimmick that is really hard to use; the cursor dragging gimmick. You can only move the Kid with your mouse (not even pushing the left and right keys does anything) and the environments you have to navigate around are either really cramped and tedious, since precision is needed, or just obnoxious, like when you have to move the Kid incredibly quickly. The bosses aren't any better either. There are some good ones, but the Hammer Bro and Dragon Quest bosses are just RNG nightmares, and the mushroom boss is one of the dumbest games of Memory I've ever had the displeasure of sitting through.
So you might be thinking to yourself, "Well, I'll just play on an easy difficulty then! That way, I can play the game and enjoy it!" Well, there's a catch... If you play on Medium or Hard, you can't beat the game! So now you have to pick Very Hard, and play through the ENTIRE GAME AGAIN!!!!! This is one of the dumbest things I've ever seen in fangames. But what happens if you do manage to sit through the entire game on Very Hard?
Your reward is the fight with Gravity Man. This fight consists of 2 phases, with the second one just having more attacks from the first phase going on at once. However, some of them are very unfair, especially the Charge Coals, and in the second phase, he's even harder to hit! At least there's no bouncing crystals while you try to collect the orb at the end...
This game had such high ambition, but the great ideas were ruined by poor design. This is another one of those games that would be great if someone made a remake of it, (seriously, I'd like it if someone made a remake of the game so it could actually be fun) but as it stands, it's a mess, and not worth your time. Not recommended.

Read More

Tagged as: Needle Gimmick Boss VVVVVV
[0] Likes
Rating: 3.6 36       Difficulty: 51 51
May 24, 2019
ElCochran90
Rating is based on Medium difficulty, as well as the Difficulty rating.

I Wanna Be The Popularity is only popular because of K2's popularity, ironically. The game merely consists of 4 stages with less production and entertainment values than I Wanna Be The GB, the second one consisting of a gimmick that must move the kid with the mouse, featuring an atrocious detection box.

The Dragon Quest adventure, however, is somewhat funny, and the fight is... bizarre. Overall, this game is horrible, but the Mega Man designs look quite decent, which is only one screen to access all other stages excluding the intro screen.

Well, it's one screen if you go for the easiest difficulty, which is quite the breeze. However, you must play the Very Hard mode to unlock one of the most (in)famous bosses in fangaming history: Gravity Man. Currently, that is my task. The game is nightmarishly modified with hundreds of spikes and unthinkable jumps. Add to that additional screens. This is only getting worse and worse in entertainment value, but I am doing this for the sake of a legendary segment which many claim to be rewarding, including the boss, which is credited to be an extreme experience. I'm looking forward to the reward.

Review will be updated by that time, including the rating. Difficulty rating will remain the same, but will be mentioned in the review for the Very Hard mode.

Read More

Tagged as: Needle Gimmick Boss
[0] Likes
Rating: 2.5 25       Difficulty: 40 40
Jan 16, 2019