Creator's Comments:
Bubexel [Creator]
It's my first fangame. I made it to a streamer called Hipatya to play in on her stream. She doesn't know how to play i wannas, for this reason this game is targeted to beginners.
Enjoy it!
[4] Likes
Enjoy it!
Rating: N/A
Difficulty: N/A
Jul 9, 2024
13 Reviews:
ElCochran90
Fangame made by one of my best friends abroad, dedicated to a very charismatic Spanish streamer, Hipatya.
Shockingly good and equally shockingly short, the latter being my greatest pain, but the reason has been clearly stated by the maker, so I really have no say; it shows it's a fangame dedicated to another person considering its intentionally short length, and for someone streaming her first fangame live (and what streams they were!).
However, back to the fangame, despite its vision being very limited by the original intentions of its creation in terms of the duration, whatever is left is overtly joyous.
The sprite of Hipatya is so cute and beautiful! Bube, I will pay you for a sprite of me for real. Shoutout to Kogami for creating it; please include it in the update of Start a Party!
Good introductory screens with a couple of readable traps and a gorgeous production value that presents itself as an exciting adventure with bosses, shootable enemies and a beautiful production value. Granted, there is a language barrier for all messages, inside jokes and voices used, and even those require knowledge (what is wrong with "cachetes"?; we all have two of them), but it doesn't really detract from the overall experience.
What I applaud from the fangame besides the visual designs is the versatility: No screen is identical, even within the same stage, and the use of gimmicks does not make the game feel stuffed: platforms, triggers, needle, traps, enemies and (optional) secrets in what is a roguelike, varied adventure for any fresh beginner looking for a challenge. The traps are not annoying nor are placed at the ending of a save, which is appreciated, and one particular, well-animated trigger trap in Spooky Land made me lol hard. Secrets provide only inside jokes for the Spanish community, but don't add anything new to the gameplay.
The final boss might be a stretch in difficulty considering its duration and one particular RNG attack, so beware: also, I got that same hardest attack twice right before the boss had 1HP left. My attempt took exactly 4 minutes (3:55 if you want more precision), so beginners should prepare themselves for a lengthy fight.
If a fangame is done with this quality and simply expands the concepts presented here, I swear it could even have nominations. Old-school adventure games are always welcome as long as they keep every new screen fresh and making you wonder what lies ahead. The humor should also be maintained.
Personal recommendations for this game in particular, and for future projects:
-The title screen is amazing, and it is clear the art used black as intneded. However, when accessing the options, they are not readable. FruitlessWasabi actually suggested that a script might exist in the engine for adding a highlight around the text in case changing the font color is not possible.
-The first jump in the caverns section is basic, but might be a stretch for first-time players. This jump could be nerfed or simply put towards the end of the game.
-The save immediately after exiting the cavern is quite long compared to the usual save; this could be better placed as a final section.
-The audio quality of the voice of the first boss is low.
-It's not clear in the game when one should fall for progressing, or if falling kills you (example: second screen of first stage vs. second
-For finishing the first save in the Spooky Area, the save could be placed in the screen above with the laser instead of below, saving extra time per attempt.
-For the final secret inspired by the Megaman gimmick of the disappearing blocks, the cycle of the blocks is programmed to loop, making it impossible to come back unless you wait for one full cycle again. The cycle could stop with a setup that allows you to jump all the way back.
Recommendations for future fangames:
-Keep this quality
-Make everything longer! This will prevent any gamer from feeling like the section was too short to be enjoyed.
Thanks, Bubexel!
[5] Likes
Shockingly good and equally shockingly short, the latter being my greatest pain, but the reason has been clearly stated by the maker, so I really have no say; it shows it's a fangame dedicated to another person considering its intentionally short length, and for someone streaming her first fangame live (and what streams they were!).
However, back to the fangame, despite its vision being very limited by the original intentions of its creation in terms of the duration, whatever is left is overtly joyous.
The sprite of Hipatya is so cute and beautiful! Bube, I will pay you for a sprite of me for real. Shoutout to Kogami for creating it; please include it in the update of Start a Party!
Good introductory screens with a couple of readable traps and a gorgeous production value that presents itself as an exciting adventure with bosses, shootable enemies and a beautiful production value. Granted, there is a language barrier for all messages, inside jokes and voices used, and even those require knowledge (what is wrong with "cachetes"?; we all have two of them), but it doesn't really detract from the overall experience.
What I applaud from the fangame besides the visual designs is the versatility: No screen is identical, even within the same stage, and the use of gimmicks does not make the game feel stuffed: platforms, triggers, needle, traps, enemies and (optional) secrets in what is a roguelike, varied adventure for any fresh beginner looking for a challenge. The traps are not annoying nor are placed at the ending of a save, which is appreciated, and one particular, well-animated trigger trap in Spooky Land made me lol hard. Secrets provide only inside jokes for the Spanish community, but don't add anything new to the gameplay.
The final boss might be a stretch in difficulty considering its duration and one particular RNG attack, so beware: also, I got that same hardest attack twice right before the boss had 1HP left. My attempt took exactly 4 minutes (3:55 if you want more precision), so beginners should prepare themselves for a lengthy fight.
If a fangame is done with this quality and simply expands the concepts presented here, I swear it could even have nominations. Old-school adventure games are always welcome as long as they keep every new screen fresh and making you wonder what lies ahead. The humor should also be maintained.
Personal recommendations for this game in particular, and for future projects:
-The title screen is amazing, and it is clear the art used black as intneded. However, when accessing the options, they are not readable. FruitlessWasabi actually suggested that a script might exist in the engine for adding a highlight around the text in case changing the font color is not possible.
-The first jump in the caverns section is basic, but might be a stretch for first-time players. This jump could be nerfed or simply put towards the end of the game.
-The save immediately after exiting the cavern is quite long compared to the usual save; this could be better placed as a final section.
-The audio quality of the voice of the first boss is low.
-It's not clear in the game when one should fall for progressing, or if falling kills you (example: second screen of first stage vs. second
-For finishing the first save in the Spooky Area, the save could be placed in the screen above with the laser instead of below, saving extra time per attempt.
-For the final secret inspired by the Megaman gimmick of the disappearing blocks, the cycle of the blocks is programmed to loop, making it impossible to come back unless you wait for one full cycle again. The cycle could stop with a setup that allows you to jump all the way back.
Recommendations for future fangames:
-Keep this quality
-Make everything longer! This will prevent any gamer from feeling like the section was too short to be enjoyed.
Thanks, Bubexel!
Rating: 5.0 50
Difficulty: 25 25
Jul 10, 2024
Fenix
A Fangame made for "hipatya", a streamer , the game has a very good level design, some skips i found, but in general the game is pretty interesting, traps a little bit frustrating, the needle is easy so the traps are not that anoying, the secrets is a little bit easy to get, but not too secret to find for a beginner person is really enjoyable, oh, and if you press backspace shows you information like Align a thing to repair,but in general a very good, simple and fun game, really recomended for a first challenge
, all the block / enemies tiles are made by bubexel, with some help from others creators but the level design, music and the idea of gimmicks are from bubexel, i recommend to give a chance, short, like 20 minutes maxime if you had some fangames before, and if you have no idea of a fangame and you wanna start this is a highly recommended fangame, its in spanish.. and the jokes are more internal, the game has this type of achivements that is a message from differents friends of bubexel and hipatya, the art of hipatya (the kid) is made by kogami, i dont know if the title screen its too, but really great visuals,i am not a fan of adventure fangames, but i a more general point is good, more if you know that is first fangame, the bosses are a little bit unbalaced , but i dont gonna enter in details for no spoilers , and i think that is everything to tell about this fangame, Buen trabajo bube, muy bien hecho todo!, felicitaciones.
[3] Likes
, all the block / enemies tiles are made by bubexel, with some help from others creators but the level design, music and the idea of gimmicks are from bubexel, i recommend to give a chance, short, like 20 minutes maxime if you had some fangames before, and if you have no idea of a fangame and you wanna start this is a highly recommended fangame, its in spanish.. and the jokes are more internal, the game has this type of achivements that is a message from differents friends of bubexel and hipatya, the art of hipatya (the kid) is made by kogami, i dont know if the title screen its too, but really great visuals,i am not a fan of adventure fangames, but i a more general point is good, more if you know that is first fangame, the bosses are a little bit unbalaced , but i dont gonna enter in details for no spoilers , and i think that is everything to tell about this fangame, Buen trabajo bube, muy bien hecho todo!, felicitaciones.
Rating: 5.5 55
Difficulty: 25 25
Jul 10, 2024
ElAnpepion
Dedicated to a streamer called Hipatya, "Hipatya In I Wanna World" is a fangame aimed at totally beginner players that provides a short experience where you can find enemies, traps, gimmicks, bosses, etc.
With pleasant graphics and a great soundtrack, this fangame is recommended for all those who want to enjoy this kind of games without it being too difficult.
[2] Likes
With pleasant graphics and a great soundtrack, this fangame is recommended for all those who want to enjoy this kind of games without it being too difficult.
Rating: N/A
Difficulty: 25 25
Jul 10, 2024
Makerxd
Good fangame, i liked the bosses. Recommended to begginers.
[2] Likes
Rating: 7.5 75
Difficulty: 20 20
Jul 9, 2024
MauricioJuegaIWBT
Good maker debut with a short beginner game, that have a decent decoration and nice platforming, trying to change the gameplay in every stage
Also the game contains 2 bosses I felt a bit boring to play for lack of attacks and long i-frames, but I think it does their job
Another notes I want to share:
- Bat sprite of cavern stage could be better with a white border, dying for lack of contrast makes a bit annoying the gameplay
- Respect save after caverns: those platforms could be hard to manage to beginners, and with a long save can be so frustrating, this save could be better executed
- Block sequence in last secret is... so boring, I prefer more block change speed and increase the reaction time
- Last boss: failing spikes are extremely unbalanced
Anyways is a good fangame, it feels that the maker put a lot of effort into the project and that is appreciated, keep it up!
-0.1 points for baiting me with the readme nah just kidding that's my real rating
[1] Like
Also the game contains 2 bosses I felt a bit boring to play for lack of attacks and long i-frames, but I think it does their job
Another notes I want to share:
- Bat sprite of cavern stage could be better with a white border, dying for lack of contrast makes a bit annoying the gameplay
- Respect save after caverns: those platforms could be hard to manage to beginners, and with a long save can be so frustrating, this save could be better executed
- Block sequence in last secret is... so boring, I prefer more block change speed and increase the reaction time
- Last boss: failing spikes are extremely unbalanced
Anyways is a good fangame, it feels that the maker put a lot of effort into the project and that is appreciated, keep it up!
-0.1 points for baiting me with the readme nah just kidding that's my real rating
Rating: 6.1 61
Difficulty: 27 27
Jul 12, 2024