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Wolfiexe
For: I wanna be the Magnificent Stumble
Rating and review is based on the Hard difficulty. Easy I'd gauge to be around a 70 difficulty rating.

Magnificent Stumble is a very polished and aesthetically simple yet pleasing needle game, boasting a wide variety of very unusual manoeuvres and slick jumps that will test just about everyone who takes a stab at it. There are two difficulties upon starting, these being Easy and Hard. As aforementioned, Easy is about a 70 difficulty rating which still makes for a considerable challenge, whereas Hard buffs every save in a multitude of ways, making for some incredibly daunting gauntlets and tough times. The final save felt like one of the hardest needle saves I'd beaten, making it a very taxing challenge, so do be wary when you're deciding the difficulty you want to play with here.

After a brief introductory segment, the game presents two paths of needle for you to tackle. The needle itself is very well made. Hiddow makes use of the classic needle gimmicks we've all come to know and love such as vines, water and platforms, as well as a plethora of delicious fruit to overcome. They're often used in satisfying yet very demanding ways, giving very little room for error. The arrangement of the jumps in conjunction with the stage layout is really interesting, and the overall aesthetic is just very memorable and pleasing to travel through. Any mandatory aligns are highlighted for comfort-sake, and whilst save balance can differ quite frequently, each path culminates in quite a challenging finale.

I started with the left path which feels like the easier of the two, although a couple of screens in particular with some very tricky final jumps and worrying segments make for a real big challenge. I believe this stage is also longer than the right, being made up of a 4x4 room grid. I enjoyed the majority of this stage, although an early screen presents a jump that had me puzzled for a while at the end of a multi-screen save whereby a shuriken t-bone is nerfed by a pixel or two which allows you to full jump inside to get the distance required for the landing. I was a bit stumped for a while as I didn't think it would be possible.

The right path I tackled last, and this definitely brought the difficulty rating up. This path feels a lot more precision-focused and boasts some incredibly tough segments particular towards the end, where floating vines became my worst nightmare . The final screen of this path also ended up costing me an incredibly hefty number of deaths and numerous hours, being made up of a multitude of very tough jumps mixed in with wacky 16px's and a final jump that I found really unpleasant. Be prepared for a consistency grind when you get here, as this truly is Hiddow's Frankenstein of the needle world.

Magnificent Stumble is a very refreshing needle game. I don't generally enjoy playing or grinding needle of this difficulty, but Hiddow designed it in a way that felt enjoyable and interesting throughout, even with the odd save stinging in difficulty or causing some frustration. My only main nitpick would be the worrying high number of 16px buffs that I believe were added between the Easy and Hard mode increase, although I feel they're often done in creative ways. One of my favourite hard needle games for sure.

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Tagged as: Needle
[3] Likes
Rating: 9.0 90       Difficulty: 85 85
Dec 18, 2018
Kaiky
For: Jtool
The best way too practice hard jumps...





SYKE!
Best way too make cancerous screens.

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Tagged as: Tool Practice
[0] Likes
Rating: 10.0 100       Difficulty: N/A
Dec 18, 2018
Wolsk
For: 遺影
A needle game with annoying music and cancelling/1-framing disabled. The first few screens were enjoyable, but several saves later on were incredibly irritating. One save on the beige screen was really hard, save 2 on the red screen SUUUUCKED, and the yellow screen had some awkward and unfun jumps. This game was overall okay, but expect the difficulty to be horribly unbalanced.

Note: you can find a harder, Rukito-style version of this game here 遺影[黒]

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Tagged as: Needle
[0] Likes
Rating: 4.5 45       Difficulty: 67 67
Dec 18, 2018
Wolsk
For: 口内炎が痛い
4 needle-y stages that make use of water, gravity flippers, and triggers. There is a good amount of variety in the platforming, and I actually quite enjoyed this game. There's also a hidden extra stage if you climb up the right side of the END screen. The extra stage is kinda AIDS, so be prepared for that if you want a full clear.

Would recommend.

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Tagged as: Needle Trigger Extra
[0] Likes
Rating: 6.6 66       Difficulty: 62 62
Dec 18, 2018
Emenilly65
For: I want to be the Skill Player
[0] Likes
Rating: 9.3 93       Difficulty: 30 30
Dec 18, 2018
Wolsk
For: お好み焼きが喉に張り付いた
10 screens of somewhat fun needle. The visuals are very simple (or bland), and the game is nothing to write home about, but I enjoyed some of the saves quite a bit. It also has 5 different songs (some good and some bad), so you most likely won't get sick of the music.

Would recommend to needle players only.

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Tagged as: Needle
[0] Likes
Rating: 5.9 59       Difficulty: 67 67
Dec 18, 2018
theTics
For: I wanna ask me
This game give a reason why the kid's HP should remain 1.

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Tagged as: Needle
[0] Likes
Rating: 4.7 47       Difficulty: 10 10
Dec 18, 2018
theTics
For: I wanna kill the Machine
Tagged as: Adventure Meme
[0] Likes
Rating: 7.5 75       Difficulty: 43 43
Dec 18, 2018
kurath
For: I wanna be the evolution
A pretty neat game seemingly inspired by Evoland. You start off with basically nothing, and quickly build up to fangame controls, exploring a non-linear area. As you move around, you find chests which unlock upgraded production value and further mechanics - water, platforms and then buttons, enemies needed for triggers and so on.

Production is solid and the fact that saves track what you have and have not unlocked makes the non-linear area work well, as the backtracking through certain areas will allow you to re-use saves. Platforming is relatively varied with new things being introduced all the time, and though its quite tame does offer some interesting enough obstacles to keep even an experienced player engaged with apple rings, traps and enemies. Its not without problems, the most significant of which is in a large area with paths, borders have no indication if they're solid, kill borders or a path you'd want to take making some trial and error necessary.

It culminates in a cute little boss fight. All in all, quite enjoyable albeit short lived. Recommended to anyone looking for a short ~15-30 minute adventure to play through with some personality and charm.

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Tagged as: Adventure
[0] Likes
Rating: 8.0 80       Difficulty: 35 35
Dec 18, 2018
theTics
For: I wanna be the DAIKON
Xplayerlol said EXACTLY what I was trying to say.

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Tagged as: Adventure Trap
[0] Likes
Rating: 6.9 69       Difficulty: 45 45
Dec 18, 2018
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