I wanna be the Constraction

Creator: 空き王手

Average Rating
5.1 / 10
Average Difficulty
63.5 / 100
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Tags:

Adventure (1) Trap (2) Gimmick (1) Secrets (1)

Screenshots

  • by Xplayerlol
  • by Wolsk
  • by Wolsk
  • by Xplayerlol
  • by Wolsk
  • by Wolsk

2 Reviews:

Wolsk
One stage with some funny triggers and a lot of not funny triggers, one stage with awkward gravity and speed changing mechanics that feels completely wrong, and a final stage that is actually atrocious. The first two bosses are okay, but good lord the final boss sucks; it felt like I was grinding RZ final boss all over again due to how luck-based it is. There are also 2 secrets you can collect to get the password for an extra avoidance (I haven't beaten it yet, though).

Do not recommend.

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Tagged as: Adventure Trap Secrets
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Rating: 2.7 27       Difficulty: 63 63
May 22, 2019
Xplayerlol
Found this at the Random Game! option, and I wasn't really expecting much of it. Turns out that it's a pretty cool fangame, with some well-made trolls (And some not as much), cool music (Sadly, it restarts), and overall awesome stages. You have a total of 3 stages. You can beat the two first ones in any order, but the third one will only be unlocked when you beat both stages.
On the other hand, it seems like each stage has its own sadistic trademark: Stage 1 deals with fast-moving traps. Has the biggest amount of traps in the game, and carries the best of them. You'll have to deal twice with extremely fast traps whose blind spots are small and require plenty of precision to work. Stage 2 isn't that heavy platforming-wise, having the best music imo (Stone Tower Temple from Majora's Mask, remade) and the most calming platforming, dealing with all of the gimmicks in the game in a very cool way. However, the boss is another matter. You have to fight the same boss four times, each time becoming harder and harder (Luckily, there are saves between each fight). At the last part, you'll be upside-down, with +speed and some horrible amount of stuff to dodge, while trying to kill the boss. Stage 3 deals with most of the moving enemies in the game, reminding me a lot of Magnanimity in a lot of ways. After a couple saves, you'll be forced to do very long and precise sequences of movements to avoid hordes of enemies, and the save placement is very unforgiving. The boss isn't much softer, and is extremely luck-based.
Although the difficulty was quite heavy, I still had a lot of fun with this one. Would recommend.

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Tagged as: Trap Gimmick
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Rating: 7.5 75       Difficulty: 64 64
Mar 15, 2015