6 Reviews:
Sully
played normal version, tbh this game is Not good but it can be a little fun so i don't think it deserves a 1/10, i wouldn't exactly call it good though, and outside one boss which happens to also be least fun part for me i wouldn't exactly call it creative, not sure what i expected from a 2013 game though, still, i wouldn't recommend this unless you just wanna play some slop needle and are fine with the really annoying boss
[0] Likes
Rating: 3.0
Difficulty: 70
Feb 16, 2025
DerpyHoovesIWBTG
Played on Normal No SGGK version.
A lot worse than it's prequel. The game mostly features the classic generic jumps like gates, hourglass jumps, diagonals, etc. One thing that this game does new is this thing where cherries randomly disappear and reappear, requiring you to time it right if you want to go through it.
There are also a few bosses present here, more than what the prequel had. Most of them are modified versions of the default Nekoron engine bosses, and they aren't any better here. In fact, one of them is so bad that you can't do anything than just get lucky. Basically, it's a 1 screen maze with the catch here being that spikes slowly fall down from the top of the screen and there is no way to kill them. At the bottom of the screen you're forced to go through a trigger which makes a spike wall fall down onto you, moving faster than the other spikes on the screen. It ends off with a bunch of fake blocks that make your way to the boss a lot harder. Everything adds up resulting into one my most unpleasant experiences I've had with fangames in a long time.
Halfway through the game it repeats the same gimmick Spike Master 2 did, aka making you backtrack through all the needle before with harder jumps thrown in. Where the previous game would end after this, here it continues with 2 more stages. They're both extremely generic. Enough said.
Just skip this and go to Spike Master 4. It's still very generic but not in a way that it wants you to rip your eyes out.
[0] Likes
A lot worse than it's prequel. The game mostly features the classic generic jumps like gates, hourglass jumps, diagonals, etc. One thing that this game does new is this thing where cherries randomly disappear and reappear, requiring you to time it right if you want to go through it.
There are also a few bosses present here, more than what the prequel had. Most of them are modified versions of the default Nekoron engine bosses, and they aren't any better here. In fact, one of them is so bad that you can't do anything than just get lucky. Basically, it's a 1 screen maze with the catch here being that spikes slowly fall down from the top of the screen and there is no way to kill them. At the bottom of the screen you're forced to go through a trigger which makes a spike wall fall down onto you, moving faster than the other spikes on the screen. It ends off with a bunch of fake blocks that make your way to the boss a lot harder. Everything adds up resulting into one my most unpleasant experiences I've had with fangames in a long time.
Halfway through the game it repeats the same gimmick Spike Master 2 did, aka making you backtrack through all the needle before with harder jumps thrown in. Where the previous game would end after this, here it continues with 2 more stages. They're both extremely generic. Enough said.
Just skip this and go to Spike Master 4. It's still very generic but not in a way that it wants you to rip your eyes out.
Rating: 0.4
Difficulty: 70
Jun 10, 2020
The_Kid
Rating based on normal version.
Disgusting game which overuses corners, inverts and other generic jumps.
[0] Likes
Disgusting game which overuses corners, inverts and other generic jumps.
Rating: 0.5
Difficulty: 67
Dec 24, 2019
Chance
Terrible needle/trap game. I stopped at the falling spikes stage because it was so luck-based and tedious.
[0] Likes
Rating: 1.5
Difficulty: N/A
Mar 22, 2019