I wanna be the World Master Another

Creator: メガビリー

Average Rating
3.7 / 10
Average Difficulty
52.7 / 100
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Adventure (1) Needle (1) Trap (1)


  • by Legend_Hoa

3 Reviews:


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Tagged as: Adventure Needle Trap
[1] Like
Rating: 0.3 3       Difficulty: 58 58
May 15, 2020
Completed game on Medium without all secrets.

Fun platforming with interesting stage gimmicks. The Jungle area excels at adapting Mutant Mudd's concept of jumping between the foreground and background with the standard guy platforming. The City area progresses like a beatemup, where you go against stickman enemies with well telegraphed attacks. Castle and Electro are lighthearted trap areas, with just a right amount of assholishness as to not be frustrating. The Lava area is the most challenging for platforming, with a tough secret room. Coast area is probably the least interesting, but the wind shifts do keep you on your toes. I'm not sure if I can pick a favorite area at the moment, but it'd probably be between Jungle or Electro.

Bosses were well designed with fair RNG aside from the lava area's boss, particularly its last section with the additional random fireballs. The last phase of the city boss fight can sometimes have tricky missile rng as well. I didn't feel like I had to grind much on any boss aside from City's, but once you figure out the trick for the second phase it's not that difficult.

I think a beginner could tackle this with dedication as the platforming is pretty straightforward (no need for jump aligns), but I'd probably recommend it more to intermediate/expert players who are good at studying and adjusting to bosses.

I haven't collected all of the secrets, so can't comment on any potential extra areas ATM. I enjoyed my playthrough and will continue to go back to this one.

EDIT: Gathered secrets, there is much more content in this game than expected.

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[1] Like
Rating: 8.0 80       Difficulty: 50 50
Apr 25, 2015
It is difficult, and not well made. Difficult not because it contains complicated needles, but because the poor design, especially in the jungle stage, where you have to switch between the foreground and the background, but everything in the foreground will block your eyes and make you unable to see what's coming at you, and there are annoying snipers sneaking everywhere, killing your kid when you don't even know what has happened, not to mention the falling leaves that are far larger than the kid itself. There are tons of examples in this game that shows that the author hasn't ever thought from the aspect of the player and put all his mind into how to make the effects more annoying and the player more desperate instead of the game BETTER. Perhaps the author has wanted to achieve much, however the result is a giant heap of displeasure and inconvenience, and that's why I don't like it at all.

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[0] Likes
Rating: 2.9 29       Difficulty: 50 50
Nov 11, 2017