12 Reviews:
Xplayerlol
I actually don't even need to write a review about this. The maker already did the job for me. Just read this section of the game's description:
"Edit: I have noticed allot of people complaining about the control scheme, off hit tests, double jump reaction, music choice and bad platforms. Which just proves to us that our intention has succeeded.
Thank you.
Edit II: You guys seems to hate games that don't agree with the usual concept of how games work, this isn't an average game. Everything that is in here has been thought out thoroughly. But I guess some people don't like games they can't win unless they actually try."
Case closed, the maker acknowledges that he made a bad game, lists most issues with the game and furthermore, claims that he made a bad game on purpose. Beautiful.
...But since I like to describe the game myself, I'll be writing a normal review anyway. Well, first off, I have to give the artist some credit for the visuals and specially for the animations, they are great. Also, one or two of the traps were actually funny, and the scene after the credits did make me laugh. And now that I got that out of the way, it's time to list the negatives. Extremely broken hitboxes (Ranging from spikes that don't kill you to spikes that kill you even when you didn't touch them), generic and poorly placed traps, a handful of glitches (Some of which actually interfere with the gameplay) and bad physics will accompany you through the whole game, and these by themselves are enough to get this game an "unplayable" rating from me, but there are other issues, these being specific to certain areas. Right at the beginning of the game, there's a spike that doesn't kill you. Instead, it's actually solid, and you need to jump at it in order to progress. Neat. "The Pit of Death" is your average guessing game where you just try to guess which of the paths doesn't kill you. The visuals of the Pacman section are awful, and they get worse as you progress through it. Two screens before the Donkey Kong screen, there's a screen filled with invisible traps. The volcano thing is just luck-based, The Kid is way too slow to react to the projectiles, even if you see them coming. There's also an invisible block maze later on the game (Of course). After all that, reading "You have beaten great game" at the credits sequence is hilarious.
It's one of those games where the maker is clearly trying too hard to make the game difficult, but doesn't know how to. Knowing that the maker intended to make this bad makes me dislike it even more. Bad game, bad maker, two layers of reasons for you to not play this thing. Highly not recommended.
[10] Likes
"Edit: I have noticed allot of people complaining about the control scheme, off hit tests, double jump reaction, music choice and bad platforms. Which just proves to us that our intention has succeeded.
Thank you.
Edit II: You guys seems to hate games that don't agree with the usual concept of how games work, this isn't an average game. Everything that is in here has been thought out thoroughly. But I guess some people don't like games they can't win unless they actually try."
Case closed, the maker acknowledges that he made a bad game, lists most issues with the game and furthermore, claims that he made a bad game on purpose. Beautiful.
...But since I like to describe the game myself, I'll be writing a normal review anyway. Well, first off, I have to give the artist some credit for the visuals and specially for the animations, they are great. Also, one or two of the traps were actually funny, and the scene after the credits did make me laugh. And now that I got that out of the way, it's time to list the negatives. Extremely broken hitboxes (Ranging from spikes that don't kill you to spikes that kill you even when you didn't touch them), generic and poorly placed traps, a handful of glitches (Some of which actually interfere with the gameplay) and bad physics will accompany you through the whole game, and these by themselves are enough to get this game an "unplayable" rating from me, but there are other issues, these being specific to certain areas. Right at the beginning of the game, there's a spike that doesn't kill you. Instead, it's actually solid, and you need to jump at it in order to progress. Neat. "The Pit of Death" is your average guessing game where you just try to guess which of the paths doesn't kill you. The visuals of the Pacman section are awful, and they get worse as you progress through it. Two screens before the Donkey Kong screen, there's a screen filled with invisible traps. The volcano thing is just luck-based, The Kid is way too slow to react to the projectiles, even if you see them coming. There's also an invisible block maze later on the game (Of course). After all that, reading "You have beaten great game" at the credits sequence is hilarious.
It's one of those games where the maker is clearly trying too hard to make the game difficult, but doesn't know how to. Knowing that the maker intended to make this bad makes me dislike it even more. Bad game, bad maker, two layers of reasons for you to not play this thing. Highly not recommended.
Rating: 0.4 4
Difficulty: 50 50
Oct 14, 2016
RandomErik
Yep, I normally don't make serious reviews and I know that I will look like an idiot with this rating.
This is 2010. That was when most of the classic fangames didn't even existed and it's one of the first fangames. There weren't any fangame rules/standards yet and it ACTUALLY tries to be an actual fangame to IWBTG which means unexpected traps, weird leveldesign, etc.
The era where games are like this are already over and everyone nowadays is focussing on designing perfect needle.
Yes, it has weird leveldesign, weird obstacles and weird hitboxes but who cares? This was normal.
I only think that this game was good for its time. Nowadays of course, it's garbage but back then this was phenomenal.
I also have some nostalgic about this, I played this when I was like 11 and also liked it back then lol.
also yes, i'm aware the creators admittedly said that they made a bad game. My guess is, they already got blamed for making it and at one point they just got ashamed for it and said it. (which i think is super undeserved)
I don't care what anyone says about this and my opinion wont change.
Logging out.
[9] Likes
This is 2010. That was when most of the classic fangames didn't even existed and it's one of the first fangames. There weren't any fangame rules/standards yet and it ACTUALLY tries to be an actual fangame to IWBTG which means unexpected traps, weird leveldesign, etc.
The era where games are like this are already over and everyone nowadays is focussing on designing perfect needle.
Yes, it has weird leveldesign, weird obstacles and weird hitboxes but who cares? This was normal.
I only think that this game was good for its time. Nowadays of course, it's garbage but back then this was phenomenal.
I also have some nostalgic about this, I played this when I was like 11 and also liked it back then lol.
also yes, i'm aware the creators admittedly said that they made a bad game. My guess is, they already got blamed for making it and at one point they just got ashamed for it and said it. (which i think is super undeserved)
I don't care what anyone says about this and my opinion wont change.
Logging out.
Rating: 9.2 92
Difficulty: 40 40
Sep 29, 2019
Rebag102
For being a flash game of the original from 2010, you can do a lot worse, plus the visuals are pretty cool imo c:
[1] Like
Rating: 4.5 45
Difficulty: 40 40
Aug 12, 2021
Notrya
Stuck at the spikes going up and down (just after that "Just jump on that spike, it's a platform !" passage...) : 30 tries, still not found out what kills me (maybe some invisible spike ? I can see 2 but it seems there are actually more). Perhaps the hitboxes are too glitchy, I dunno ^^'
[1] Like
Rating: 1.0 10
Difficulty: N/A
Oct 14, 2018