I wanna be the Monochromatic

Creator: infern0man1

Average Rating
4.0 / 10
Average Difficulty
75.0 / 100
[Download Not Available]

Tags:

Needle (4)

Screenshots

  • by infern0man1

Creator's Comments:

infern0man1 [Creator]
Tagged as: Needle
[2] Likes
Rating: 0.0 0       Difficulty: 80 80
Feb 8, 2015

5 Reviews:

thebmxbandit11
This is one of those games where the screens start off with no spikes then spikes are added each time you beat it. I really dislike this concept because the level design gets boring having to beat just slightly different versions of what you just played. I found most jumps to be very tedious and repeating the same weird super-F variation was pretty annoying, not to mention in the end you need to do a downward plane after one of them. Also without jump cancelling this game would be significantly harder. I did like the art style of the game, but overall I found the hard segments were trying to hard to be difficult which made them really unfun.

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Tagged as: Needle
[2] Likes
Rating: 5.2 52       Difficulty: 80 80
Apr 8, 2015
DestructorTheDestroyer
The squished t-bones and the save with the mini f like jump, a triple gate, and downward plane were the only reason why I gave this game a 70 in difficulty. That save I mentioned earlier will kill your hand if you end of getting stuck there for a while. I only recommend playing this if you can grind through those parts of the game and the rest is basically okay.

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Tagged as: Needle
[0] Likes
Rating: 4.5 45       Difficulty: 70 70
Sep 8, 2017
Unkko
I actually had fun with it aside from two of the buffed F jumps.

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Tagged as: Needle
[0] Likes
Rating: 5.7 57       Difficulty: 75 75
Mar 27, 2016
Kilgour22
Wild difficulty curve. Suspect music choice. Black and white aren't colours, making the name "monochromatic" fallacious (as well as there being 2+ shades instead of just a single one).

Some segments feel difficult as though that's all they're trying to be, not caring about whether or not the player is having fun. People who enjoy doing repetitive, slightly altered versions of f-jumps and jumps structured for jump canceling (nothing mandatory but a hell of a lot easier to do with) will enjoy this game.

There are a couple interesting segments in it that don't rely on f-jumps and jumps that feel like success is luck-based. These segments are not very common here, but nevertheless were a nice relief.

Also, never, EVER review and rate your own game.

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[0] Likes
Rating: 4.5 45       Difficulty: 70 70
Apr 30, 2015