10 Reviews:
Xplayerlol
Really interesting avoidance that consists of a single attack (Circular bursts of RNG that kind of curves) that keeps getting harder as you progress, synced to the beat of a comfy music. The buffs include increased density, more jittering and higher projectile speeds. Despite its simplicity, the different buffs create a degree of variety you wouldn't expect from an avoidance like this. Furthermore, with the help of infinite jumping, there's always a gap you can squeeze through (It might require HOF-level dodges, though), so this avoidance is 100% skill based. Fascinating.
Finally, I should mention that the first 30-70 seconds are pretty much filler, with attacks that are too slow and too sparse to kill a player that is seriously attempting this. But the thing is, these filler seconds make it easier to get into the flow of the avoidance, with the added bonus of giving me time to recover from the cardiac attacks I nearly had upon reaching the second half. So I kind of don't have any complaints about this avoidance, despite hating the concept it employs.
It's a simple, but fascinating avoidance where everything seems to come together to create a pleasant experience. Why is this actually fun? Was it an accident, or hidden genius design? I have no idea. But I would recommend it regardless.
Side note: I kind of want to use this as a basis for my 80 difficulty ratings, but I'll hold off on the idea for now. It feels way more indicative of the 80s difficulty range than Tear It, which is kind of 70-75 with a BS ending.
Finally, I should mention that the first 30-70 seconds are pretty much filler, with attacks that are too slow and too sparse to kill a player that is seriously attempting this. But the thing is, these filler seconds make it easier to get into the flow of the avoidance, with the added bonus of giving me time to recover from the cardiac attacks I nearly had upon reaching the second half. So I kind of don't have any complaints about this avoidance, despite hating the concept it employs.
It's a simple, but fascinating avoidance where everything seems to come together to create a pleasant experience. Why is this actually fun? Was it an accident, or hidden genius design? I have no idea. But I would recommend it regardless.
Side note: I kind of want to use this as a basis for my 80 difficulty ratings, but I'll hold off on the idea for now. It feels way more indicative of the 80s difficulty range than Tear It, which is kind of 70-75 with a BS ending.
Tagged as: Avoidance
[2] Likes
Rating: 6.9 69
Difficulty: 83 83
Dec 4, 2022
TTBB
This avoidance is very much "junk food" but it's enjoyable. Many might be turned off by the intro which is basically nothing for like 1-2 min but this is something that I recommend playing while listening to or watching something in the background, then when it's time actually start paying attention, you'll be greeted to some fun RNG reading. This avoidance can literally never wall you as long as you look where the bursts spawn.
Tagged as: Avoidance
[1] Like
Rating: 6.0 60
Difficulty: 62 62
Dec 7, 2023
TheRealDarkDeathz0
My best avoidance achievement to date! Excellent avoidance of progressive difficulty despite being somewhat monotonous at some point
Tagged as: Avoidance
[0] Likes
Rating: 6.9 69
Difficulty: 69 69
Apr 28, 2024
fangameXPmaster
About half the whole thing is boring avoidance. But other avoidance, I didn't feel find impossible to avoid.
I would recommend it to others if it weren't for the bug that makes adhere to on the floor...
Edited 4/9/2023
I think bug is heinous. So, rating was slightly lowered
I would recommend it to others if it weren't for the bug that makes adhere to on the floor...
Edited 4/9/2023
I think bug is heinous. So, rating was slightly lowered
Tagged as: Avoidance
[0] Likes
Rating: 4.9 49
Difficulty: 69 69
Apr 4, 2023