ざきワナ

Creator: chip

Average Rating
7.7 / 10
Great
Average Difficulty
60.8 / 100
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Tags:

Adventure (4) Avoidance (1) Trap (4) Gimmick (2) Boss (3) Long (1) Horror (1)

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1/8
by Washijyazo

7 Reviews:

Thenewgeezer
A very interesting trap game with clever humor. Chip does a good job at saturating each save with unique traps, making sure to not miss any potential places to put one. The downside of the game is if you don't understand Japanese, you're going to struggle like I did. Though, I'll be posting a short guide below, so if you don't mind spoiling yourself on a couple things, I'd recommend skimming through it before you start.

Reveal Spoiler

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Tagged as: Adventure Trap Gimmick
[8] Likes
Rating: 7.5       Difficulty: 60
Oct 6, 2019
Quietly1999
This game needs to know Japanese to understand a lot of essence.maybe Pay homage to named [sakusaku] iw.
Actually this iw very long,besides this [ざきワナ],and had [激おまけ]、[???]、[強制]they need author's friend community and get some passwords to play.
Although isn't understand Japanese,Many Japan Language + Passwords too hard to Struggle.It was so fun,Many Difference gimmicks and Japan meme,And have many endings.
But hates horror...In the later stage,has a explore the abandoned house stage.sometimes suddenly Jump Scare,very uncomfortable.
The Author is genius and little mischievous.If you Pay attention to all details,can see a lot of secrets of iw.Worth exploring.
You Can Get Four Partners,Not Three!can found the Ture End Chance.See the Really Final Boss.
Ture End very curative.^ ^Love it.

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Tagged as: Adventure Trap Gimmick Boss Long Horror
[2] Likes
Rating: 10.0       Difficulty: 67
Feb 14, 2020
Pyure
This is the most bizarre fangame I've played to date. It opens with a short avoidance that you must pass in order to select a difficulty that isn't Impossible, followed by some very precise jumps, before finally starting in on the actual game.

There seems to be some sort of plot to the game, but unless you know Japanese, you'll be lost like I was. Either way, whatever was set up in the beginning seems to go out the window immediately and never returns, and you're thrown into adventure style gameplay filled with traps. If you've played "I wannyaaaaaaaaaa", which I'd recommend before trying this, the traps are similar in their comedic nature and are usually well done.

A few segments of the game require input of specific Japanese words or reading Japanese to select a correct answer which, while it's used in creative ways, makes the game confusing and difficult to recommend to anyone who can't read the language.

After completing all of the main stages and entering a new location that showed up on the overworld map, appearing to be a final stage, it brought up a screen with some Japanese text. From what I could tell from loose translations, it's giving you information on how to access the next part of the game, but I can't understand enough to actually use it.

The game is filled with bs, and there are areas where RNG can screw you badly, but it's certainly a unique experience. The platforming is pretty well designed, and the bosses are interesting, challenging, and memorable. Hard to recommend it, but if anything in this review sounded appealing to you, give it a shot.

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Tagged as: Adventure Trap Boss
[1] Like
Rating: 6.5       Difficulty: 60
Aug 7, 2018
BloggerOP
Edit : Rating based on True Ending. I highly recommend you to download the recompiled version (or change the locale), and read the guide written by 751km/h.

The true adventure. This game will be stuck in my memory for the rest of my life, for how the creator put their heart and soul into this one game. What a journey, there sure were some annoying things, but they are also a part of the adventure.



Highly not recommended to foreign players, who get Japanese as broken characters.

Whenever I had to type things, I translated the broken characters (Korean letters in my case) into Japanese, then I translated Japanese into Korean (with Papago), understood the question, found the answer in Japanese by another playthrough video, guessing it or googling it, translated Japanese into broken Korean (I'm not joking), and typed the broken Korean into the game. Because of this, I played the game for 7 hours and my ingame playtime is 3 hours.

Moreover, guessing the answer isn't just guessing, the game gives you hints, which involves going into some fangame player's niconico community. If you're still wondering why it's a problem, nico community is dead since 06/08/2024 and you can't go there anymore, if someone didn't archive it. One time the game wanted me to go Zakuzaku's nico community to see some hints, and there was no archive on Wayback Machine. Someone fortunately had a playthrough video that shows the answer, so I didn't get softlocked in Reveal Spoiler

I eventually got softlocked, on Reveal Spoiler stage. The password had a Japanese letter ポ, if you translate that letter into broken Korean (to be specific, from Shift-JIS to EUC-KR), it gives you '?'. Replacing ポ into ? didn't work, and I have no idea how to pass it. I just gave up basically.

From what I can say, this game has tons of interesting contents though, definitely recommended if you don't have this kind of problems.

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[0] Likes
Rating: 8.5       Difficulty: 65
Feb 24, 2025
PlutoTheThing
This review is based on getting the True Ending

Zakiwana is fascinating because the game does a lot of things you probably have never seen before, the sheer amount of creativity on display is admirable, and the game is quite large. There's definitely a lot of parts of the game I deeply appreciate, however I have some pretty major reservations about the actual gameplay of the game. Note a part of this is due to the fact I don't speak Japanese, so some elements were probably much worse than they should have been.

A large part of the platforming in this game is sort of dull to me, there's good moments for sure and funny traps, but I think in general a lot of stuff feels sort of repetitive or tedious, which is a running issue I had with this game. The stage with the spinning roulette and the luck path after the factory were both quite enjoyable, but a bulk of the stages were pretty forgettable outside of atmosphere.

The bosses are a mixed bag, there's some good ones, but there's two MAJOR misses for me, the miku avoidance at the end, and the boss after (specifically after the checkpoint in it) I found both of these absolutely miserable, very boring fights, the true final boss that comes after was pretty cool but honestly, I think once you reach the part of the council of suika, miku, and the last boss, it's not really that worth it to continue, even if the ending is pretty cathartic. I will say, towards the 2/3rds mark, there's an absolutely lovely 10 phase cherry boss which I loved, easily the best part of the game, super cool stuff.

I think the running theme of this game is I would probably enjoy it a lot more if it was easier, a lot of the content just isn't very fun to play over and over particularly for the harder boss fights, and in general it just grew tiring after a while. I'm very far from a "difficulty = bad" person, but I just think for the vibe this game is going for, an easier experience would be so much smoother. Still, the game is so unique and creative, and the good parts were quite fun even if I really don't like some of the endgame bits and the journey to get there in the first place was rather bumpy. Not to my taste but definitely a game I deeply respect.

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[0] Likes
Rating: 4.3       Difficulty: 58
Dec 23, 2023