5 Reviews:
Xplayerlol
Ugh. There we go.
The intro is nice, you see stuff shaking and you have a timer already, what is gonna happen, what is gonna happen? In the end, you just wander around and jump into a random block to start the game.
Alright, why did the game lose the urgency atmosphere so suddenly to teleport you to a badly designed needle segment? This is the second game that manages to make me dislike a simple black-and-white needle segment. I wonder how do they manage to do that.
As I was saying, the level design is bad. The difficulty curve is a mess. The music could be good, but it's a needle game with restarting music. How much of it do you expect to hear? The save placement seems random (At least most of the saves are at the floor, so it's not that bad. Most), and this game got one of the worst parts of Boshy: The boss-blocker platforming. That's right. After the last save, there is yet another sequence of generic jumps (Ceiling downwards diagonals, to be more precise, specially meant to make everything even more annoying) before the boss. This means that if you die at the boss, you'll have to do all these tedious jumps again to get another try. There is a portal gimmick whose only purpose is actually doing a faster work than moving platforms, not changing anything in the platforming. This wouldn't be a problem if this gimmick wasn't glitched to the core, forcing you to jump more than necessary to make it work. And there is one of these right before the boss, along with the diagonals. Fun, right?
With all that, you would think that at least the boss must be good, right? To make up for all you had to go through in the platforming? Of course not. The boss is a short avoidance of RNG with aimed attacks and bouncing cherries. I didn't bother turning the game's sound on again to see if at least the music is good, but that wouldn't change much, as the avoidance is basically hard in a RNG-cheap way, forces you to go through tedious jumps for no reason as soon as you die, and the attacks are generic, boring and luck-based, all at the same time. There isn't even a toast in this game for you to kill!
As you might have guessed by now, wouldn't recommend. Unless you are overflowing with energy and need something to make you bored.
[3] Likes
The intro is nice, you see stuff shaking and you have a timer already, what is gonna happen, what is gonna happen? In the end, you just wander around and jump into a random block to start the game.
Alright, why did the game lose the urgency atmosphere so suddenly to teleport you to a badly designed needle segment? This is the second game that manages to make me dislike a simple black-and-white needle segment. I wonder how do they manage to do that.
As I was saying, the level design is bad. The difficulty curve is a mess. The music could be good, but it's a needle game with restarting music. How much of it do you expect to hear? The save placement seems random (At least most of the saves are at the floor, so it's not that bad. Most), and this game got one of the worst parts of Boshy: The boss-blocker platforming. That's right. After the last save, there is yet another sequence of generic jumps (Ceiling downwards diagonals, to be more precise, specially meant to make everything even more annoying) before the boss. This means that if you die at the boss, you'll have to do all these tedious jumps again to get another try. There is a portal gimmick whose only purpose is actually doing a faster work than moving platforms, not changing anything in the platforming. This wouldn't be a problem if this gimmick wasn't glitched to the core, forcing you to jump more than necessary to make it work. And there is one of these right before the boss, along with the diagonals. Fun, right?
With all that, you would think that at least the boss must be good, right? To make up for all you had to go through in the platforming? Of course not. The boss is a short avoidance of RNG with aimed attacks and bouncing cherries. I didn't bother turning the game's sound on again to see if at least the music is good, but that wouldn't change much, as the avoidance is basically hard in a RNG-cheap way, forces you to go through tedious jumps for no reason as soon as you die, and the attacks are generic, boring and luck-based, all at the same time. There isn't even a toast in this game for you to kill!
As you might have guessed by now, wouldn't recommend. Unless you are overflowing with energy and need something to make you bored.
Rating: 1.0 10
Difficulty: 41 41
Apr 1, 2015
Renko97
Short needle game and a bored avoidance.
[0] Likes
Rating: 1.6 16
Difficulty: 33 33
Sep 17, 2017
gafro
beautiful!awesome!nice!great!
Leighton is the god!
(one bad thing: save needs Kid's touch)
[0] Likes
Leighton is the god!
(one bad thing: save needs Kid's touch)
Rating: 8.0 80
Difficulty: 20 20
Oct 21, 2015