I wanna get better

Creator: Fightaker

Average Rating
2.7 / 10
Average Difficulty
75.0 / 100
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Tags:

Needle (2) Medley (2) Boss (1) Impossible (1) Visual_Challenge (1) Happil (1)

Screenshots

  • by Wolsk
  • by Wolsk
  • by Wolsk
  • by Wolsk
  • by Wolsk
  • by Wolsk
  • by Wolsk
  • by Wolsk

6 Reviews:

Paragus
It's a medley, at least I think it is because of the title cards, but every room looks almost exactly the same. Boring brown block rooms make up most of the screens. It actually comes off as a medley of bad games, but not in the same joking way Sodoku does.

Aside from the completely boring screen choices, the difficulty is all over the place. You have these super long segments on some screens that artificially jack up the difficulty, then right after it you'll have a room with a few saves. It's almost as if on some rooms he forgot to add them?

The music is low quality sampling and just starts to get old really fast.

I got to see a boss, the one in the readme that is referred to as the non-crappy one? Out of nowhere it's the Destination boss. You didn't see destination anywhere in the platforming, but all of a sudden there it is. Is it because of Kamilia? Then there's 2 apples in the room barraging, but the one on the right has a broken hitbox, so you need to hit it on what I think is pixel perfect center to even damage it?

Testplay: No?

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[3] Likes
Rating: 2.5 25       Difficulty: 60 60
Jan 4, 2016
Wolsk
This is a Happil "medley" game which uses screen layouts from many different games and manages to ruin every single one of them by adding completely original platforming that remains the same throughout all content currently in the game. The difficulty is all over the place, as are the music choices. Every song is a bad MIDI outside of the bosses, complete with "Ode To Joy" making up the majority of stage 2. There are currently only 2 stages in the game, and stage 2 has an impossible jump on the second-to-last screen (in case you had any desire to try and beat this); it would be possible if it provided any align other than the bad one.

The only redeeming part of this game is boss 1 which I found fun(?) minus some highly questionable design choices. It is a Destination fight that works very differently from the original in kind of interesting ways. However, there are obnoxious particle effects in the foreground that make visibility next-to-impossible coupled with some bad RNG that is even harder to react to when you can't see anything. White phase is stupid because it has a ton of HP, and you need to mash when the spike is underneath the boss. There are also 6 cherries bouncing around the screen to make things extra cool and neat. It then ends with a Piano avoidance phase with a horrible black MIDI of Redzone in which the screen wobbles violently. If you beat it, you are "rewarded" with the option to continue onto more terrible platforming in stage 2 or play a buffed version of the boss with no incentive for actually finishing it.

Highly recommend.

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Tagged as: Needle Medley Impossible Visual_Challenge Happil
[2] Likes
Rating: 1.3 13       Difficulty: 100 100
Aug 27, 2019
AlexWave
There is no pause and no normal screen expansion in this game. Very often, "diamond-shaped" jumps in needle screens are used. Both bosses are ferocious and terrible, too unplayable, and often just throw impossible attacks at you. WoW! о_О

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[0] Likes
Rating: 3.0 30       Difficulty: 80 80
Mar 5, 2018
SirBacon
Its not that bad.

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[0] Likes
Rating: 6.0 60       Difficulty: 65 65
Jan 2, 2016
Shoepert
Default tilesets, MIDI music, second screen trolls that force you to redo the previous level if you die to it (There's two back to back.), typical needle level design, K3 wannabe, awful game over screen that makes my eyes bleed every time I die, you spelled addiction wrong in the title card, no save at the beginning of a screen, uses garbage full jump water, and the resolution changes every restart/room change. It's time to rethink life choices trolls and engines, my man.

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[0] Likes
Rating: 0.7 7       Difficulty: N/A
Jan 2, 2016