3 Reviews:
xva
imagine, if you will, 30 screens of generic borderline AI-generated needle with subtly broken physics and bad collision plaguing every block. that is, in essence, this entire game. there's a few bosses, a few random traps that the maker eventually gave up on and a predominantly large amount of needle. it's mostly 32px with diagonals, gates and corners. there isn't a lot done that's unique or interesting, and I wouldn't say it's one of those games you just run through because it's a bit too hard and too long to simply run through. my favorite thing about this game is that the singlejump is for whatever reason slightly higher than usual, making gates quite annoying. not just gates though, pretty much every jump is slightly more awkward and unusual. I found myself dying to totally random stuff because I jumped a tad bit too high
[1] Like
Rating: 4.5 45
Difficulty: 62 62
Jul 2, 2025
MikuStar263
It's a very long game with tons of needle content, sometimes repetetive. The bosses are around 20 difficulty with Bowser being the predominant one. (he shows up every time you die, but only for a frame)
The physics are foreign, i'm even unsure about the fps and the collision order gives the spikes more space to kill.
The skips are interesting, they're fun and hard obstacles at the same time.
It also has some unexpected traps that might be humerous or nerve wracking, depends.
(My recommendation: Go play HIMA2 if you're looking for a good trap game with production-value!)
[1] Like
The physics are foreign, i'm even unsure about the fps and the collision order gives the spikes more space to kill.
The skips are interesting, they're fun and hard obstacles at the same time.
It also has some unexpected traps that might be humerous or nerve wracking, depends.
(My recommendation: Go play HIMA2 if you're looking for a good trap game with production-value!)
Rating: 5.9 59
Difficulty: 78 78
Oct 21, 2019
Thenewgeezer
Wasn't too hard at the beginning with zero corner jumps, then nearing the end at least two corners per save, and a downwards plane on the last screen
Physics were altered slightly, making his jumps slightly higher than normal. Gate jumps were harder to do
Collision for solids was terrible, died a few times on edges of a block with a spike adjacent to it
Also overused the 1 pixel above the floor spike placement trap
yeah i don't know why i typed all that, the game is bad
[1] Like
Physics were altered slightly, making his jumps slightly higher than normal. Gate jumps were harder to do
Collision for solids was terrible, died a few times on edges of a block with a spike adjacent to it
Also overused the 1 pixel above the floor spike placement trap
yeah i don't know why i typed all that, the game is bad
Rating: 2.0 20
Difficulty: 80 80
Jul 10, 2016
Delicious Fruit
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