3 Reviews:
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It's an avoidance collab game which consists of three avoidances by three different creators.
Left warp by Dengol is terrible in almost every way. There is a 25-second-long intro which is super boring and annoying because of three big luck check attacks after the intro. The patterns after the luck check attacks are very annoying to learn because reaching there again requires another big chunk of luck. Even the visual, seemingly the only good thing in the avoidance, is awful in the chorus since it makes the bullets hard to see. I highly doubt that it's tested, it's the main reason I'm rating this game lower than 4.
Middle warp by Hasi is mostly very cool. But one attack in the middle ruined everything, which is the falling green line attack, absurdly dense and luck based one. Really liked the atmosphere and the rest though, what a shame.
Right warp by PDplayer is the one that I'd call the best in the game. The style kinda reminds me of Be Purple's avoidance and Z3's Sasanoke Area. Pattern sequence is cool to look at and play through. Interlude attacks and outro attacks felt very weird but it wasn't that irritating to learn. It's visually appealing as well.
Overall I don't think the game is for everyone, mainly because of the left warp. The other two warps are... also not for everyone imo, but they are recommendable if one is curious and does not care about beating all three avoidances.
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Left warp by Dengol is terrible in almost every way. There is a 25-second-long intro which is super boring and annoying because of three big luck check attacks after the intro. The patterns after the luck check attacks are very annoying to learn because reaching there again requires another big chunk of luck. Even the visual, seemingly the only good thing in the avoidance, is awful in the chorus since it makes the bullets hard to see. I highly doubt that it's tested, it's the main reason I'm rating this game lower than 4.
Middle warp by Hasi is mostly very cool. But one attack in the middle ruined everything, which is the falling green line attack, absurdly dense and luck based one. Really liked the atmosphere and the rest though, what a shame.
Right warp by PDplayer is the one that I'd call the best in the game. The style kinda reminds me of Be Purple's avoidance and Z3's Sasanoke Area. Pattern sequence is cool to look at and play through. Interlude attacks and outro attacks felt very weird but it wasn't that irritating to learn. It's visually appealing as well.
Overall I don't think the game is for everyone, mainly because of the left warp. The other two warps are... also not for everyone imo, but they are recommendable if one is curious and does not care about beating all three avoidances.
Rating: 3.5 35
Difficulty: 62 62
May 5, 2026
Delicious Fruit
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