13 Reviews:
Nick24
Rating based on clearing with extra.
The game actually made me learn chain numpad, though that's only true for extra. I'll give the author a point for that, I guess.
And yes I numpadded dirty.
[1] Like
The game actually made me learn chain numpad, though that's only true for extra. I'll give the author a point for that, I guess.
And yes I numpadded dirty.
Rating: 1.0 10
Difficulty: 80 80
Nov 1, 2022
Kilgour22
Rating includes extra.
I have no idea how to grade this type of needle since I almost never play it, aside from the occasional I Wanna Maker map. I've been told that with needle that requires cancels, the cancel itself isn't part of the difficulty. I've also heard that certain mechanics (like low cancels) have a difficulty floor.
The game consists of a screen you play forward, then backward. After that, there are a few one-jump screens. Every jump is some sort of invert variant. Most of the jumps kind of suck, but the one-jump screens actually had some interesting setups, so those were kind of fun to find.
The extra screens have some interesting, albeit hand-destroying, manoeuvres. They're definitely harder than anything in the base game, particularly the last two or three saves which require the player to chain cancels. If you can cancel consistently, they're not very hard; if you can't, then good luck.
For the difficulty rating, I'm relying on the qualitative description (i.e., "Expert"), since I have no real comparison thanks to my inexperience with this type of needle. If I'm being honest, the game "felt" a lot easier than any other 80 difficulty game I've played or cleared; I've chosen to go with the higher of the two based on the assumption that other players who have cleared are more experienced than I am and thus can give a more accurate rating than me. I don't wanna be that guy who comes in and grades it 20 difficulty lower than anyone else when in reality, I have no idea how to grade this stuff—but at the same time, I think it's important to be truthful in my reviews.
Anyways, I would honestly recommend this game to players who want to practice low jump cancels, which was pretty much what happened for me. I definitely have a better understanding of, and have improved at clearing, invert variants. How useful is that? Well, not very, but if you stop and think about it, you can say the same about pretty much everything in fangames.
[1] Like
I have no idea how to grade this type of needle since I almost never play it, aside from the occasional I Wanna Maker map. I've been told that with needle that requires cancels, the cancel itself isn't part of the difficulty. I've also heard that certain mechanics (like low cancels) have a difficulty floor.
The game consists of a screen you play forward, then backward. After that, there are a few one-jump screens. Every jump is some sort of invert variant. Most of the jumps kind of suck, but the one-jump screens actually had some interesting setups, so those were kind of fun to find.
The extra screens have some interesting, albeit hand-destroying, manoeuvres. They're definitely harder than anything in the base game, particularly the last two or three saves which require the player to chain cancels. If you can cancel consistently, they're not very hard; if you can't, then good luck.
For the difficulty rating, I'm relying on the qualitative description (i.e., "Expert"), since I have no real comparison thanks to my inexperience with this type of needle. If I'm being honest, the game "felt" a lot easier than any other 80 difficulty game I've played or cleared; I've chosen to go with the higher of the two based on the assumption that other players who have cleared are more experienced than I am and thus can give a more accurate rating than me. I don't wanna be that guy who comes in and grades it 20 difficulty lower than anyone else when in reality, I have no idea how to grade this stuff—but at the same time, I think it's important to be truthful in my reviews.
Anyways, I would honestly recommend this game to players who want to practice low jump cancels, which was pretty much what happened for me. I definitely have a better understanding of, and have improved at clearing, invert variants. How useful is that? Well, not very, but if you stop and think about it, you can say the same about pretty much everything in fangames.
Rating: 3.0 30
Difficulty: 80 80
Aug 29, 2022
MikuStar263
The game evolves to a one-jump-per-screen game after beating the first screen. The extra starts with a 2.375 invert like Nogard mentioned already -
I didn't realise i was playing on hard mode until i got to extra screen 4.
My rating only covers medium difficulty + extra, hard mode all clear would be over 90.
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I didn't realise i was playing on hard mode until i got to extra screen 4.
My rating only covers medium difficulty + extra, hard mode all clear would be over 90.
Rating: 6.4 64
Difficulty: 86 86
Jun 29, 2019
DestructorTheDestroyer
Rating is based on extra. If you do extra pray you beat the saves before your hands hate you for how low you have to jump. Highly not recommended at all.
[1] Like
Rating: 1.5 15
Difficulty: 90 90
Dec 12, 2017