I wanna hurt the Flowers

Creator: skyhurt

Average Rating
3.1 / 10
Average Difficulty
63.0 / 100
[Download Not Available]

Tags:

Needle (1) Gimmick (1) x_Floor (1)

Screenshots

  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol

1 Review:

Xplayerlol
50-floor game that mixes needle with standard gimmicks. Some floors are decently made, some are just terrible. The first area is actually fun, it's just simple needle with moving cherries. The water stage has some awful tilesets that make the blocks incredibly annoying to see underwater, which makes its screens bad by default. Some underwater screens are nicely designed, though. The vine stage is mostly well-designed, but some screens are incredibly boring due to the same jump being repeated over and over, and there's one particular save featuring a really precise vine jump that was pretty annoying to perform. The conveyor belt stage is a massive disaster. Every single screen in that thing is awful, some being worse than others. Mostly consisting of jumps that shouldn't ever be used in a conveyor belt stage, it looks like the maker actually designed it to be as annoying as a conveyor belt stage can possibly be. The gravity stage is short and not too bad, although it does have some questionable design choices. And finally, the last stage is a infinite jump stage that doesn't look bad at first glance, but quickly becomes a mash-into-the-ceiling-multiple-times infinite jump stage, culminating with Floor 49, which is the perfect example of what you should never do with the infinite jumping gimmick. To say something positive about the stage, both Floor 50s were kinda funny.
A global complaint is the amount of saves that follow the structure of having multiple filler jumps paired with a hard jump placed right near the end of the save. The difficulty curve is quite unbalanced, too.
It's hardly worth playing, specially from the conveyor belt stage on. Wouldn't recommend.

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Tagged as: Needle Gimmick x_Floor
[0] Likes
Rating: 3.1 31       Difficulty: 63 63
Sep 1, 2016