2 Reviews:
Smajsnamz
Vines vines vines. Everywhere you look vines. A fun precision gimmick game which hits the ground running on difficulty. If you're not confident with some of the harder platforming in k2 this game will be a grind. Learning the swinging vines was a bit of a trick but once you're comfortable you hardly think about them anymore and just focus on the next gimmick that will be thrown at you. For a past k2 wr holder this game takes obvious inspirations in the best of ways. I give this an 8 and not a 9 in hopes that future cosmicsense games will be slightly lengthier and a touch more production value (what that means is up to the creator). Awesome game, highly recommend.
Old review:
HOLY FUCKING SHIT, BASICALLY SEX WITH NO LUBE. UGHGHGUGUGUGUGGHHUUUU~~~~
#NO_BIAS
Old review:
HOLY FUCKING SHIT, BASICALLY SEX WITH NO LUBE. UGHGHGUGUGUGUGGHHUUUU~~~~
#NO_BIAS
Tagged as: Needle
[6] Likes
Rating: 8.0 80
Difficulty: 70 70
Jan 19, 2017
CakeSauc3
I Wanna Have a Cherishable Night is a gimmick/needle game that includes a boss at the end.
This is a fairly short game (20 screens or less) full of various gimmicks, including swinging vines, standard vines, jump refreshers, bullet bills, springs, and gravity/speed modifiers. Cosmic did a nice job introducing the gimmicks one by one before combining them to great affect throughout the game, which prevents the gimmicks from feeling stale and keeps the needle fresh.
At the very end of the game there is a chase scene/autoscroller where you must use the gimmicks you've mastered to reach the end, at which point you meet the boss, Reimu, which is an 8 phase shooty boss with fairly long iframes. The attacks that Reimu throws at you vary quite a bit, and will keep you moving around the screen to stay alive, so you can't get too comfortable hugging any certain point on the screen.
I would highly recommend this game to anyone who enjoys a combination of needle and gimmicks, as it is a great example of how to combine the two without overdoing it. I also think the final boss is very well done and that most fangamers would enjoy playing it.
Pros:
Excellent combo of gimmick + needle
Nice tilesets + backgrounds
Fun boss
Cons:
Not long enough
[1] Like
This is a fairly short game (20 screens or less) full of various gimmicks, including swinging vines, standard vines, jump refreshers, bullet bills, springs, and gravity/speed modifiers. Cosmic did a nice job introducing the gimmicks one by one before combining them to great affect throughout the game, which prevents the gimmicks from feeling stale and keeps the needle fresh.
At the very end of the game there is a chase scene/autoscroller where you must use the gimmicks you've mastered to reach the end, at which point you meet the boss, Reimu, which is an 8 phase shooty boss with fairly long iframes. The attacks that Reimu throws at you vary quite a bit, and will keep you moving around the screen to stay alive, so you can't get too comfortable hugging any certain point on the screen.
I would highly recommend this game to anyone who enjoys a combination of needle and gimmicks, as it is a great example of how to combine the two without overdoing it. I also think the final boss is very well done and that most fangamers would enjoy playing it.
Pros:
Excellent combo of gimmick + needle
Nice tilesets + backgrounds
Fun boss
Cons:
Not long enough
Rating: 9.0 90
Difficulty: 70 70
Jan 22, 2017