2 Reviews:
Pigeon
Adventure game with its fair share of traps and gimmicks and a lot of SOFTLOCK potential, be sure to back up saves.
It can happen all the way to the final stages.
Production value is there, but it can get in the way to know what is a killer or what is a platform.
Especially during the parts with buildings in town and desert.
Save balance is not really there, sometimes very hard platforming, sometimes almost nothing to pass through, and your occasional long save.
A lot of blocks are used as platforms, and because of this, there is a lot of collision order issues in the game.
The game introduces multiple gmmicks:
- Different size kids with the cherries that spawn you at a specific area, fortunately saving as little kid does not seem to softlock (as the player starts halfway inside the block)
- Spikes that aren't spikes but instead some sort of jump refreshers
- Floating blocks, leading to some collision order issues again
- Rotating spikes with questionable hitboxes at times
- Red Double sided teleportation arrows, which can often lead to softlock restarts or just kill you (it might keep v-speed for horizontal corridors)
- Blue Double sided teleportation arrows that you can shoot to modify warp orientation.
Bosses have simple attacks and 3 phases getting usually more difficult to dodge.
Special mention to boss 2 using the flooding with floating blocks that can eat your double jumps as they are vibrating when floating.
Final boss, after clearing the left and right stages, is an avoidance with mostly targeted attacks, a few RNG and a possible instagib near the beginning.
With all of the issues mentioned from the gimmicks, this could be a sudoku tier game, but with game breaking / softlocking issues in many places.
Bosses were simple but difficult without some simple routing to pass.
The green area forces you to redo the bottom part after clearing the top one to unlock the 2nd switch.
But if you keep tiny kid after getting the item, you can directly go to the boss, which may be the intended route ?
You do need to pass through a tiny kid corridor to get to it in the first place, unless there's a whole section to the right that got skipped because of this, in which case thank god.
[0] Likes
It can happen all the way to the final stages.
Production value is there, but it can get in the way to know what is a killer or what is a platform.
Especially during the parts with buildings in town and desert.
Save balance is not really there, sometimes very hard platforming, sometimes almost nothing to pass through, and your occasional long save.
A lot of blocks are used as platforms, and because of this, there is a lot of collision order issues in the game.
The game introduces multiple gmmicks:
- Different size kids with the cherries that spawn you at a specific area, fortunately saving as little kid does not seem to softlock (as the player starts halfway inside the block)
- Spikes that aren't spikes but instead some sort of jump refreshers
- Floating blocks, leading to some collision order issues again
- Rotating spikes with questionable hitboxes at times
- Red Double sided teleportation arrows, which can often lead to softlock restarts or just kill you (it might keep v-speed for horizontal corridors)
- Blue Double sided teleportation arrows that you can shoot to modify warp orientation.
Bosses have simple attacks and 3 phases getting usually more difficult to dodge.
Special mention to boss 2 using the flooding with floating blocks that can eat your double jumps as they are vibrating when floating.
Final boss, after clearing the left and right stages, is an avoidance with mostly targeted attacks, a few RNG and a possible instagib near the beginning.
With all of the issues mentioned from the gimmicks, this could be a sudoku tier game, but with game breaking / softlocking issues in many places.
Bosses were simple but difficult without some simple routing to pass.
The green area forces you to redo the bottom part after clearing the top one to unlock the 2nd switch.
But if you keep tiny kid after getting the item, you can directly go to the boss, which may be the intended route ?
You do need to pass through a tiny kid corridor to get to it in the first place, unless there's a whole section to the right that got skipped because of this, in which case thank god.
Rating: 3.6 36
Difficulty: 56 56
Jun 3, 2022