I Wanna Spook Jam
Creators: Patrickgh3, Polaroid, Dribix, 128-Up, CosmicSense, Damnjelly, DarqSaintDiablo, Dlastons, RandomErik, HAEGOE, HopPros, kadykunde, Klazen108, Kyir, Lonetree, Lss, pieceofcheese87, Piranha, QuentinJanuel, RandomFangamer, Raynius, Smartkin, SpicyFishesKiller, Voider, WetWookie, Zapmunk, zebbe94
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- by ElCochran90
- by patrickgh3
- by ElCochran90
- by patrickgh3
- by ElCochran90
- by ElCochran90
- by ElCochran90
- by ElCochran90
- by patrickgh3
- by ElCochran90
- by ElCochran90
- by ElCochran90
- by ElCochran90
- by ElCochran90
- by ElCochran90
- by patrickgh3
- by Klazen108
- by patrickgh3
- by ElCochran90
- by ElCochran90
- by ElCochran90
105 Reviews:
whalington
This was a good 5 and a half hours of my halloween.
Since it was partially a contest, I'll throw in some of my top rankings along with my general thoughts:
TIM BURTON MOVE OVER, WE'VE GOT A NEW NIGHTMARE BEFORE HALLOWEEN(Best parts of the game)
-Areas:
-Klazen Stage. Fun puzzles, good graphics.
-Polaroid Stage. Basically a reskinned micromedley but micromedley is great anyways. Also a great song.
-HopPros Stage. Really good halloween vibe overall, just really neat.
-Dribix Stage. Holy shit dude. This was by far my favorite area. Really crisp visuals, a fantastic gimmick, a great boss fight. Really similar to erunanyan's style. Please keep making games.
-I really like the sound effects for jumping and shooting and i like the visuals in general, especially final boss and especially the kid himself.
-Really good music in general.
HEY WHO WANTS TO SEE FRIDAY THE 13TH AGAIN?(Honorable mentions)
-Damnjelly stage. I liked your needle style a lot, especially the flat spikes which i haven't really seen before. It's a nice touch.
-My inability to read those curving attacks at all during the final phase.
-The final phase of the final boss. Really neat avoidance. Even if I'm bad at it.
HEY WHO WANTS TO SEE FRIDAY THE 13TH NUMBER 7(Dishonorable mentions, i.e. things that were just minor irritations)
-The second phase of the final boss. I really appreciate the ability to say I've actually been walled, because I died like 10 times to literal walls that were impossible to dodge. Specifically the 5 pumpkin-3 laser attack which results in you hoping you're near one of the non-laser ones
-Fourth phase of final boss, specifically first part with the jester. Kinda irritating and stupid to dodge
-Lss Stage boss. The rest of the stage is nice, but the boss is kinda tedious and dumb.
WHY(Actual complaints with the game)
-This basically boils down to two people's stages that I really hated.
-Piranha Stage, where you go around collecting pages a la Slenderman. Flashlight is pretty buggy, super tedious to do, and to top it off when you're close to getting all the pages the ghost thing or whatever seems like it spawns as soon as you kill it and also it moves rediciously fast. I hate this stage.
-Zebbe Stage. My major complaint with this is the boos, since they're super "slidey", if you can understand what i mean, and turning around kinda works sometimes. The tree platforms in the first part have an unclear hitbox as well, and that led to me dying a lot to them.
I'LL SCREAM INTO THE VOID(General Shoutouts)
-Shoutout to everyone who made the game. I did have fun, most of the time
-Shoutout to Leo87 because he responded when I asked who wanted a shoutout in the discord
-Shoutout to the people in all the twitch chats today who thought it would be the funniest thing ever to make the same stupid "hurr durr 25 difficulty" comment when we both know you don't actually care about the difficulty. I've never seen a meme die so quickly.
-Shoutout to you for reading this far
25.8/28 of stuff was good, hence the rating(.8/1 final boss
-Shoutout to me
[6] Likes
Since it was partially a contest, I'll throw in some of my top rankings along with my general thoughts:
TIM BURTON MOVE OVER, WE'VE GOT A NEW NIGHTMARE BEFORE HALLOWEEN(Best parts of the game)
-Areas:
-Klazen Stage. Fun puzzles, good graphics.
-Polaroid Stage. Basically a reskinned micromedley but micromedley is great anyways. Also a great song.
-HopPros Stage. Really good halloween vibe overall, just really neat.
-Dribix Stage. Holy shit dude. This was by far my favorite area. Really crisp visuals, a fantastic gimmick, a great boss fight. Really similar to erunanyan's style. Please keep making games.
-I really like the sound effects for jumping and shooting and i like the visuals in general, especially final boss and especially the kid himself.
-Really good music in general.
HEY WHO WANTS TO SEE FRIDAY THE 13TH AGAIN?(Honorable mentions)
-Damnjelly stage. I liked your needle style a lot, especially the flat spikes which i haven't really seen before. It's a nice touch.
-My inability to read those curving attacks at all during the final phase.
-The final phase of the final boss. Really neat avoidance. Even if I'm bad at it.
HEY WHO WANTS TO SEE FRIDAY THE 13TH NUMBER 7(Dishonorable mentions, i.e. things that were just minor irritations)
-The second phase of the final boss. I really appreciate the ability to say I've actually been walled, because I died like 10 times to literal walls that were impossible to dodge. Specifically the 5 pumpkin-3 laser attack which results in you hoping you're near one of the non-laser ones
-Fourth phase of final boss, specifically first part with the jester. Kinda irritating and stupid to dodge
-Lss Stage boss. The rest of the stage is nice, but the boss is kinda tedious and dumb.
WHY(Actual complaints with the game)
-This basically boils down to two people's stages that I really hated.
-Piranha Stage, where you go around collecting pages a la Slenderman. Flashlight is pretty buggy, super tedious to do, and to top it off when you're close to getting all the pages the ghost thing or whatever seems like it spawns as soon as you kill it and also it moves rediciously fast. I hate this stage.
-Zebbe Stage. My major complaint with this is the boos, since they're super "slidey", if you can understand what i mean, and turning around kinda works sometimes. The tree platforms in the first part have an unclear hitbox as well, and that led to me dying a lot to them.
I'LL SCREAM INTO THE VOID(General Shoutouts)
-Shoutout to everyone who made the game. I did have fun, most of the time
-Shoutout to Leo87 because he responded when I asked who wanted a shoutout in the discord
-Shoutout to the people in all the twitch chats today who thought it would be the funniest thing ever to make the same stupid "hurr durr 25 difficulty" comment when we both know you don't actually care about the difficulty. I've never seen a meme die so quickly.
-Shoutout to you for reading this far
25.8/28 of stuff was good, hence the rating(.8/1 final boss
-Shoutout to me
Rating: 9.2 92
Difficulty: 55 55
Nov 1, 2016
letzplaygameplay
I Wanna Spook Jam is a special Halloween collab project of over 25 fangame makers! The event was organised by Patrickgh3. Each creator gets their own stage in the game. In this review I'll give a brief mini review for each creator's stage.
128-Up Area: Neat gimmick with easy platforming. Nice tiles, background and music. Genres: Needle, Gimmick.
kadykunde Area: No spikes here. In this stage you are being chased by a 'monster' and you have to avoid cobwebs and find keys to progress. Really fun. Genres: Gimmick
Dlastons Area: The first trap area. The traps are quite funny and the boss at the end is good fun too. Genres: Trap, Boss
Kyir Area: Jump Refresher Needle. Genres: Needle, Gimmick
DarqSaintDiablo Area: This one has a really interesting gimmick, but I didn't really enjoy it. I just found it annoying. Genres: Needle, Gimmick
pieceofcheese87 Area: Pure needle with a very weird boss at the end. The needle is a bit harder than the 128-Up area. Genres: Needle, Boss
HAEGOE Area: Fun gimmick of a deadly flame following you around. Some extra stuff is added at the end of this area to add variety. There are also a couple of traps as well. Really good. Genres: Needle, Gimmick, Trap
Raynius: Funny design, with some cool gimmicks and platforming. Ends with an ok boss. Quite good. Genres: Gimmick, Boss
RandomFangamer Area: A cool concept of a gimmick that I unfortunately didn't enjoy. Has a couple annoying traps as well. Genres: Gimmick, Trap
Smartkin Area: Amazing visual and sound design, combined with fun platforming and an excellent boss. Genres: Gimmick, Boss
CosmicSense Area: Really funny and enjoyable avoidance It is very hard though. Genres: Avoidance
zebbe94 Area: Annoying boo gimmick and the tree jumps were really bad. The needle at the end was okay. Genres: Gimmick, Needle
SpicyFishesKiller Area: Really creative gimmick that was super fun to use. The puzzles got harder but they were still easily solvable. A really fun stage. Genres: Gimmick, Puzzle
Dribix Area: Wonderfully creative gimmick-oriented needleing, topped off by a really fun boss. Amazing! Genres: Needle, Gimmick, Boss
Piranha Area: Spookiest area of them all. It's an 'adventure' map set in a mansion where you have to collect pages (like Slender). There's a ghost chasing you around as well. It's a really good idea but having to do it all in one go gets irritating fast. Genres: Gimmick
Erik7654ka Area: Good Needle, good traps, good gimmicks, and good bosses. It honestly feels like a mini fangame. It's probably the longest area. Genres: Needle, Trap, Boss
WetWookie Area: This area has some really cool gimmicks that actually get quite hard. There's even some tricky needle mixed in. Genres: Needle, Gimmick
QuentinJanuel Area: Some impressive code from codemaster Quentin. The stage looks beautiful and the effects used are awesome. There is some tricky needle here and a couple gimmicks. Awesome. Genres: Needle, Gimmick
Polaroid Area: A WarioWare-like minigame with difficult needle, followed by a long and hard boss (thankfully it saves at the avoidance part). Hardest stage in the game for me. Genres: Gimmick, Needle, Boss, Avoidance
Patrickgh3 Area: Really fun gimmicks and platforming. Has some 'traps' too Quite funny as well. Really good! Genres: Needle, Gimmick, Trap
Voider Area: Fun and unique gimmicks which are put to great use with the needle, along with an okay boss. Genres: Gimmick, Boss
Lonetree Area: Cool gimmick and fun 'puzzles'. The final screen is a bit annoying but very creative. Genres: Gimmick
Lss Area: Difficult needle (some of the hardest you'll find here), with some really interesting gimmicks focused around light and dark. The way dark is used is quite creative. The final screen can be a bit tedious but otherwise it's very fun. Genres: Needle, Gimmick
DamnJelly Area: Very tricky pure needle stage. Even though it is just needle it is still very fun. The tileset is really nice and the jumps aren't tedious. Fun needle. Genres: Needle
Zapmunk Area: This stage uses a really cool gimmick to make otherwise really difficult jumps (like corners and planes (and there's even a triple diamond thrown in!)) much easier. Overall I really enjoyed this stage. Genres: Needle, Gimmick
HopPros Area: This was a really strange gimmick stage. The platforming was fun and the gimmicks were decent. Genres: Needle, Gimmick
Klazen108 Area: Very well made gimmick stage. The gimmicks are fun and well-implemented and the platforming is a good difficulty. Genres: Gimmick
Spoilers! (Final thoughts at the end)
Final Boss!:
Part 1:
This phase has you destroying parts of a heart, like HopPros' Stage. In between each part you are teleported to a section of another boss in the game. The heart wasn't too hard but was very enjoyable.
Part 2:
This is a beautiful avoidance, and it's very short which is a good and bad thing. It implements attacks from other bosses in the game. Excellent.
Part 3:
There is a tiny bit of platforming here which uses the special jump refreshers found throughout the game. After there is a fairly bland fight which is a bit annoying.
Part 4:
A very tricky multi-stage boss fight against characters based off of those in the game. I find the first phase the hardest somehow. Quite good.
Part 5:
A very difficult avoidance. Beautifully made, the music, attacks and visuals are on point. It is much harder than the rest of the game. Unfortunately the 2nd phase is a lot harder than the 1st and 3rd phases. It is amazing though.
Overall, this game is amazing. It really shows that each creator worked very hard on this, and it payed off. Almost every area and boss is amazing, and the production value is through the roof. Truly a deserved well done to each member of the team for making this fun game. And I'll be looking out for future work by Dribix ;D.
Final Death Count: 2111
Final Play Count: 12:07:43 (I wasn't playing the whole time though)
[5] Likes
128-Up Area: Neat gimmick with easy platforming. Nice tiles, background and music. Genres: Needle, Gimmick.
kadykunde Area: No spikes here. In this stage you are being chased by a 'monster' and you have to avoid cobwebs and find keys to progress. Really fun. Genres: Gimmick
Dlastons Area: The first trap area. The traps are quite funny and the boss at the end is good fun too. Genres: Trap, Boss
Kyir Area: Jump Refresher Needle. Genres: Needle, Gimmick
DarqSaintDiablo Area: This one has a really interesting gimmick, but I didn't really enjoy it. I just found it annoying. Genres: Needle, Gimmick
pieceofcheese87 Area: Pure needle with a very weird boss at the end. The needle is a bit harder than the 128-Up area. Genres: Needle, Boss
HAEGOE Area: Fun gimmick of a deadly flame following you around. Some extra stuff is added at the end of this area to add variety. There are also a couple of traps as well. Really good. Genres: Needle, Gimmick, Trap
Raynius: Funny design, with some cool gimmicks and platforming. Ends with an ok boss. Quite good. Genres: Gimmick, Boss
RandomFangamer Area: A cool concept of a gimmick that I unfortunately didn't enjoy. Has a couple annoying traps as well. Genres: Gimmick, Trap
Smartkin Area: Amazing visual and sound design, combined with fun platforming and an excellent boss. Genres: Gimmick, Boss
CosmicSense Area: Really funny and enjoyable avoidance It is very hard though. Genres: Avoidance
zebbe94 Area: Annoying boo gimmick and the tree jumps were really bad. The needle at the end was okay. Genres: Gimmick, Needle
SpicyFishesKiller Area: Really creative gimmick that was super fun to use. The puzzles got harder but they were still easily solvable. A really fun stage. Genres: Gimmick, Puzzle
Dribix Area: Wonderfully creative gimmick-oriented needleing, topped off by a really fun boss. Amazing! Genres: Needle, Gimmick, Boss
Piranha Area: Spookiest area of them all. It's an 'adventure' map set in a mansion where you have to collect pages (like Slender). There's a ghost chasing you around as well. It's a really good idea but having to do it all in one go gets irritating fast. Genres: Gimmick
Erik7654ka Area: Good Needle, good traps, good gimmicks, and good bosses. It honestly feels like a mini fangame. It's probably the longest area. Genres: Needle, Trap, Boss
WetWookie Area: This area has some really cool gimmicks that actually get quite hard. There's even some tricky needle mixed in. Genres: Needle, Gimmick
QuentinJanuel Area: Some impressive code from codemaster Quentin. The stage looks beautiful and the effects used are awesome. There is some tricky needle here and a couple gimmicks. Awesome. Genres: Needle, Gimmick
Polaroid Area: A WarioWare-like minigame with difficult needle, followed by a long and hard boss (thankfully it saves at the avoidance part). Hardest stage in the game for me. Genres: Gimmick, Needle, Boss, Avoidance
Patrickgh3 Area: Really fun gimmicks and platforming. Has some 'traps' too Quite funny as well. Really good! Genres: Needle, Gimmick, Trap
Voider Area: Fun and unique gimmicks which are put to great use with the needle, along with an okay boss. Genres: Gimmick, Boss
Lonetree Area: Cool gimmick and fun 'puzzles'. The final screen is a bit annoying but very creative. Genres: Gimmick
Lss Area: Difficult needle (some of the hardest you'll find here), with some really interesting gimmicks focused around light and dark. The way dark is used is quite creative. The final screen can be a bit tedious but otherwise it's very fun. Genres: Needle, Gimmick
DamnJelly Area: Very tricky pure needle stage. Even though it is just needle it is still very fun. The tileset is really nice and the jumps aren't tedious. Fun needle. Genres: Needle
Zapmunk Area: This stage uses a really cool gimmick to make otherwise really difficult jumps (like corners and planes (and there's even a triple diamond thrown in!)) much easier. Overall I really enjoyed this stage. Genres: Needle, Gimmick
HopPros Area: This was a really strange gimmick stage. The platforming was fun and the gimmicks were decent. Genres: Needle, Gimmick
Klazen108 Area: Very well made gimmick stage. The gimmicks are fun and well-implemented and the platforming is a good difficulty. Genres: Gimmick
Spoilers! (Final thoughts at the end)
Final Boss!:
Part 1:
This phase has you destroying parts of a heart, like HopPros' Stage. In between each part you are teleported to a section of another boss in the game. The heart wasn't too hard but was very enjoyable.
Part 2:
This is a beautiful avoidance, and it's very short which is a good and bad thing. It implements attacks from other bosses in the game. Excellent.
Part 3:
There is a tiny bit of platforming here which uses the special jump refreshers found throughout the game. After there is a fairly bland fight which is a bit annoying.
Part 4:
A very tricky multi-stage boss fight against characters based off of those in the game. I find the first phase the hardest somehow. Quite good.
Part 5:
A very difficult avoidance. Beautifully made, the music, attacks and visuals are on point. It is much harder than the rest of the game. Unfortunately the 2nd phase is a lot harder than the 1st and 3rd phases. It is amazing though.
Overall, this game is amazing. It really shows that each creator worked very hard on this, and it payed off. Almost every area and boss is amazing, and the production value is through the roof. Truly a deserved well done to each member of the team for making this fun game. And I'll be looking out for future work by Dribix ;D.
Final Death Count: 2111
Final Play Count: 12:07:43 (I wasn't playing the whole time though)
Rating: 9.5 95
Difficulty: 43 43
Nov 3, 2016
AndresSgarrido
Dribix the new erunatyan
Tagged as: Collab
[4] Likes
Rating: 8.2 82
Difficulty: 50 50
Nov 1, 2016
just_another_Guy
The game was more difficult than I expected it to be, but it was really fun, except for the 2 avoidances during the endgame, which felt forced and weren't that great. There are some minor complaints to be made here and there, but nothing that bothered me much. I particularly loved the Dribix, Klazen, Polaroid, Lss and Kadykunde stages. Definitely try it, if you haven't already.
[4] Likes
Rating: 9.2 92
Difficulty: 55 55
Nov 1, 2016