I wanna search in dark

Creator: sheep_xiaoyang

Average Rating
6.0 / 10
Average Difficulty
32.4 / 100
[Download Not Available]


Adventure (2) Needle (3) Gimmick (2) Boss (4) Spotlight (1)


  • by Pigeon
  • by Pigeon
  • by Pigeon
  • by Pigeon

13 Reviews:

The boss is extremely not fun.

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[2] Likes
Rating: N/A       Difficulty: 45 45
Jul 27, 2017
Segments with light spotlight(2nd segment, 4th segment)-good use of spotlight and really adds to the theme
Segments with blackout spotlight(1st segment, 3rd segment)-bad use of spotlight. please stop using this spotlight @all gamemakers
needle is good and the gimmicks are entertaining(if generic). i liked the room in the 3rd segment with the two types of rock button puzzle, should have expanded on that more
it's a 50/50 game honestly, if you're turned off by bad use of spotlight i wouldn't recommend but at least half the game has good spotlight and the needle is solid. Game would be better with just light spotlight

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[1] Like
Rating: 6.0 60       Difficulty: 30 30
Nov 26, 2016
20 difficulty chill platforming with 50 difficulty garbage boss

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[0] Likes
Rating: 5.5 55       Difficulty: 45 45
Mar 20, 2022
Interesting use of spotlight, although the first stage is not welcoming at all because of a couple guess where you have to land kind of jumps.

The rest of the stages had some interesting gimmicks to them and various contrast.
Although the 3rd has a total blackout signature like the 1st stage, the gimmick is used in a clever way to make full use of a few layouts.

4th stage may be a step up in difficulty compared to the rest as well as a couple of screens in 2nd stage.

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Tagged as: Adventure Needle Gimmick Boss Spotlight
[0] Likes
Rating: 6.0 60       Difficulty: 35 35
Jul 29, 2021
A short adventure game focused on the spotlight gimmick, and searching around in dark areas. Contrary to Whalington, I enjoyed all uses of the spotlight except during the first stage. The third stage used it quite well, actually, and didn't abuse the lack of sight to instagib the player. Instead it focused on strategic use environmental triggers to manipulate your path to the end of the room.
I found the majority of the game to be enjoyable.

However, Sheep thwarted himself by putting evidently very little thought into the boss design. The boss has four of the most irritating (and sometimes undodgable) attacks when combined. On top of this, Sheep didn't think to put a save point right before the boss (forcing the player to run back to the boss each time), nor did he think to give the player a way to skip the cutscene (cutscene of essentially nothing). Because of this, the game won't leave particularly endearing memories for me.
However, I still recommend it as a fun puzzle/platformer.

+Clever use of spotlight gimmick
+Good visual and sound choices

-Boss is badly designed. Almost as if it were never playtested.
-Some of the moving platform cycles were kind of irritating, in the same vain as having to walk back to the boss. No one likes waiting every time they die.

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Tagged as: Adventure Gimmick Boss
[0] Likes
Rating: 5.5 55       Difficulty: 30 30
Nov 27, 2016