22 Reviews:
Cutiefruity
difficulty rating probably higher than it should be because i'm a brainlet and the pathing in this game utterly demolished me
regardless, extremely well made game, you can tell the creator cares a lot about the level design in this game though some of the jumps individually are not that cool some of the rooms as a whole sell an experience like any other, especially the final floor
the rating is lowered slightly by a specific way you can lose progress in the final maze which made me a bit frustrated and i felt was a misstep which could be easily fixed without making you do all of the hardest saves again right before the very end in what feels like a natural save position but it's whatever, the game is still amazing
[0] Likes
regardless, extremely well made game, you can tell the creator cares a lot about the level design in this game though some of the jumps individually are not that cool some of the rooms as a whole sell an experience like any other, especially the final floor
the rating is lowered slightly by a specific way you can lose progress in the final maze which made me a bit frustrated and i felt was a misstep which could be easily fixed without making you do all of the hardest saves again right before the very end in what feels like a natural save position but it's whatever, the game is still amazing
Rating: 8.5 85
Difficulty: 73 73
Mar 4, 2022
29th_letter
I gotta give this game props for neat pathing. I can't imagine how much effort goes into making cool mazes. I do have to say that the amount of awkward jumps in the game did kinda ruin the experience for me.
So like the first 50 screens were fine, aside from one jump refresher screen I remember somewhat clearly. I want to highlight that I enjoyed the long save stage. It was just the right amount of difficulty for long stuff.
251-260 had some pretty funny cycles in it (some I believe you have to wait for at the beginning of the save), and the 4x4 had some even funnier cycles.
261-270 had vines, and most of it was alright, but some of it was incredibly awkward.
271-280 had moving platforms. 273 was particularly funny, and some platforms made you wait at the beginning
281-290 was fine, although the 4x4 felt a bit tedious
291-300 was awesome, except for 296 which was bruh
The cubes were interesting, but the screen transition effect made it so certain drops were more annoying, even more so than your standard screen transition drop funny. I do want to note that I'm glad you chose not to include the final cube in the original, because yeah although it's cool, it looks way too funny
For the final maze, I did the first few saves, and then got to the point where I found it more fun to reference a video. Pretty interesting maze, although there were funny vine needle moments
[0] Likes
So like the first 50 screens were fine, aside from one jump refresher screen I remember somewhat clearly. I want to highlight that I enjoyed the long save stage. It was just the right amount of difficulty for long stuff.
251-260 had some pretty funny cycles in it (some I believe you have to wait for at the beginning of the save), and the 4x4 had some even funnier cycles.
261-270 had vines, and most of it was alright, but some of it was incredibly awkward.
271-280 had moving platforms. 273 was particularly funny, and some platforms made you wait at the beginning
281-290 was fine, although the 4x4 felt a bit tedious
291-300 was awesome, except for 296 which was bruh
The cubes were interesting, but the screen transition effect made it so certain drops were more annoying, even more so than your standard screen transition drop funny. I do want to note that I'm glad you chose not to include the final cube in the original, because yeah although it's cool, it looks way too funny
For the final maze, I did the first few saves, and then got to the point where I found it more fun to reference a video. Pretty interesting maze, although there were funny vine needle moments
Rating: 5.0 50
Difficulty: 75 75
Dec 26, 2021
asza5
The good thing about 100F needle games is that even though they are long, you know where they are going to end and keep pushing forward. Well not this game, when you get to the end you are instead kicked in the nuts and forced to go through a 4x4 clusterfuck of needle maze that consists of extremly precise vine jumps while affected by both low gravity and high speed effects. I liked the first part of the game but I feel the last part (cube and needle maze) could have been extra or been a standalone game. It felt a bit like facing a brick wall after already running a marathon. It was not all bad and some of the jumps were nerfed in the Easy Ver, but I still think many of the vine jumps were too precise and took the fun out of the maze.
[0] Likes
Rating: 8.0 80
Difficulty: 78 78
Sep 9, 2021
sugar149
there he is, but how to get to him,but here he is!
[0] Likes
Rating: 9.8 98
Difficulty: 70 70
Apr 12, 2020