Crimson Needle 3
Creators: Kale, PlasmaNapkin, Zero-G
Speedrun Leaderboards
Tags:
Adventure (2) Needle (26) Trap (3) Gimmick (20) Medley (1) Long (7) Trigger (1) x_Floor (4) Secret (1) 100F (1) floor (1) NeedleGimmick (1) Art (1) God (1) 100_Floors (1) SourPls (1) domu_game (2) domu_2_game (1) SPM (1) TheBoys (2) Perfect (1) CNTeleportation (2) Stumble-Like (1) Flow (1) Nasrano-like (1) cn3-like (1) Origin (1) Master (1)Creator's Comments:
ActualKale [Creator]
Heyo! At the request of NO ONE I decided to commentate this game.
What follows are links to a series of videos featuring me "playing"/skipping through the entirety of CN3 and commentating on the game as I go. It's around 9 hours of footage and was recorded over the course of around 2 years. Because the videos were often shot far apart there will be noticeable differences in the audio quality, in how my voice sounds, in my enthusiasm, in how comfortable I am talking etc. It also means that I might be repeating stuff I've said in previous videos but I think that's generally a good thing in order to hammer certain points home.
I did try to record with a script but it didn't work very well so instead I went with just talking off-the-cuff. Given that theses are also unedited videos this means that I will have moments of brain lag or losing my train of thought or digressing or saying "umm" a lot. Speaking to yourself in front of a camera for long uninterrupted periods of time requires a lot of practice to do well and I'm already self-conscious about it so please don't be mean :)
As stated, these videos collectively go through every single part of CN3. I don't necessarily know what other people would find interesting to hear so naturally I just talked about stuff I personally find interesting. If there's something you're interested in about the game that is not covered then just ask me privately, I'll gladly take any chance I can get to talk about the game.
Below are the links to the videos along with brief descriptions of some of the things i go over. These descriptions DO NOT cover most of the topics that are brought up and I genuinely think every video has at least some points that are interesting so if you care give it a shot...
Start to 31:
https://youtu.be/bTfBoXZ8cHM
In this video I talk for an excruciatingly long time about the title screen and about some overarching goals with CN3 and how they differ from CN2. Don't worry, I get better at not being long-winded as I go... Once that's finally done I start getting into the ideas behind the cornfield and the first 30 floors of the game.
Golden Maze and Bounce blocks (M and A):
https://youtu.be/vHYouO6Dz6c
Talk a bit about the floor 31 hub. Get into the golden maze area and the UNORTHODOX design philosophy that informed the making of that. In the bounce block stage I talk about, among other things, why working on it was so inspirational and how Denferok almost KILLED the development of the game.
Variety stage (X):
https://youtu.be/83Uzw83j-JM
I start the video a little FRUSTRATED because I had to re-record. I then go to a stage which I struggle to find a name for - the one with Plasma visuals - and because it's the first thing I made for the game I talk about how CN3 started and how it grew over time. I address the DRAMA about CN3 not being a real Crimson Needle game.
Bathhouse (I):
https://youtu.be/Jzy4-bRxS8w
I go to the Bathhouse and pass by several sections of the game I'm passionate about. I bring up what I find to be UNDERAPPRECIATED aspects of the game. I also touch on the immense satisfaction of making this stage and what I find to be really special about the secret. Also a little bit about finding inspiration in unexpected places.
Blue Puzzle Area (N)
https://youtu.be/2i2u4PIoka4
I BASH pretty hard on the area of the game I like the least.
The Bad House (A):
https://youtu.be/TA2SA4UgRGE
Before going to the Bad House and EXPLAINING WHAT IT ALL MEANS I talk a little bit about something that DISAPPOINTS me about the current state of needle and also about why Charr is a MASTERPIECE. I visit my FAVORITE room in the game.
Triple jump stage (T):
https://youtu.be/eY2DVdHON14
A video apparently recorded out of SPITE?? How some people might have MISUNDERSTOOD the game. How the music was picked, tips for finding music. I talk about finding a new inspiring approach to game design and problem-solving. I also sing the game's PRAISES a bit, talk quite a lot about design philosophy and try to explain why I find that aspects of CN3 still haven't been surpassed even as parts of the game have aged.
Blue Tower (O):
https://youtu.be/a3js0LBNYSQ
A short video for a short stage. I mention an event during development that BROUGHT ME TO TEARS.
Halls of Brilliance (R):
https://youtu.be/T-_FllUFzRU
In this one I go through the halls of brilliance talking about EVERY SINGLE GAME I'VE MADE (minus one). I also talk about how needle ideas can seep into my mind and POISON my experiences.
Capitalism stage (2):
https://youtu.be/PzLQqIc8p0o
I give a pretty interesting rundown of how the ideas for certain GIMMICKS have come about. I also bring up the TIRED gimmick vs. "pure" needle argument. I explain why the Capitalism stage was a NIGHTMARE to complete and why the quality there DIPS around the halfway mark.
Wonderful and Green tower (3 and 5):
https://youtu.be/qh3ZsRz9hXI
I address some of the backlash against Wonderful's stage and go over why I like it and why I like her design in general. I then head over to the green tower stage where I spend most of the time talking about one of the BEST game's I've made: Thank Thenewgeezer and what I find so special about it (and so lacking about the majority of needle games).
Boshy stage:
https://youtu.be/rVKXPFmLhmE
I talk about BOSHY! Give an account of how I got into Boshy and speedrunning and how that developed which gradually evolves into a kind of disjointed rambling. But there are probably some interesting parts in there..
Floor 70-100:
https://youtu.be/qzYdul5GDJA
Lots to cover in this final video. I go through the last bits of the game and remark how I feel about some of the rooms there. I go on a long rant about the INSANE last 2 weeks before release where a MAJOR CHUNK of the game was made. Why 92 had to be the way it is and why floor 100 was such a success.
[25] Likes
What follows are links to a series of videos featuring me "playing"/skipping through the entirety of CN3 and commentating on the game as I go. It's around 9 hours of footage and was recorded over the course of around 2 years. Because the videos were often shot far apart there will be noticeable differences in the audio quality, in how my voice sounds, in my enthusiasm, in how comfortable I am talking etc. It also means that I might be repeating stuff I've said in previous videos but I think that's generally a good thing in order to hammer certain points home.
I did try to record with a script but it didn't work very well so instead I went with just talking off-the-cuff. Given that theses are also unedited videos this means that I will have moments of brain lag or losing my train of thought or digressing or saying "umm" a lot. Speaking to yourself in front of a camera for long uninterrupted periods of time requires a lot of practice to do well and I'm already self-conscious about it so please don't be mean :)
As stated, these videos collectively go through every single part of CN3. I don't necessarily know what other people would find interesting to hear so naturally I just talked about stuff I personally find interesting. If there's something you're interested in about the game that is not covered then just ask me privately, I'll gladly take any chance I can get to talk about the game.
Below are the links to the videos along with brief descriptions of some of the things i go over. These descriptions DO NOT cover most of the topics that are brought up and I genuinely think every video has at least some points that are interesting so if you care give it a shot...
Start to 31:
https://youtu.be/bTfBoXZ8cHM
In this video I talk for an excruciatingly long time about the title screen and about some overarching goals with CN3 and how they differ from CN2. Don't worry, I get better at not being long-winded as I go... Once that's finally done I start getting into the ideas behind the cornfield and the first 30 floors of the game.
Golden Maze and Bounce blocks (M and A):
https://youtu.be/vHYouO6Dz6c
Talk a bit about the floor 31 hub. Get into the golden maze area and the UNORTHODOX design philosophy that informed the making of that. In the bounce block stage I talk about, among other things, why working on it was so inspirational and how Denferok almost KILLED the development of the game.
Variety stage (X):
https://youtu.be/83Uzw83j-JM
I start the video a little FRUSTRATED because I had to re-record. I then go to a stage which I struggle to find a name for - the one with Plasma visuals - and because it's the first thing I made for the game I talk about how CN3 started and how it grew over time. I address the DRAMA about CN3 not being a real Crimson Needle game.
Bathhouse (I):
https://youtu.be/Jzy4-bRxS8w
I go to the Bathhouse and pass by several sections of the game I'm passionate about. I bring up what I find to be UNDERAPPRECIATED aspects of the game. I also touch on the immense satisfaction of making this stage and what I find to be really special about the secret. Also a little bit about finding inspiration in unexpected places.
Blue Puzzle Area (N)
https://youtu.be/2i2u4PIoka4
I BASH pretty hard on the area of the game I like the least.
The Bad House (A):
https://youtu.be/TA2SA4UgRGE
Before going to the Bad House and EXPLAINING WHAT IT ALL MEANS I talk a little bit about something that DISAPPOINTS me about the current state of needle and also about why Charr is a MASTERPIECE. I visit my FAVORITE room in the game.
Triple jump stage (T):
https://youtu.be/eY2DVdHON14
A video apparently recorded out of SPITE?? How some people might have MISUNDERSTOOD the game. How the music was picked, tips for finding music. I talk about finding a new inspiring approach to game design and problem-solving. I also sing the game's PRAISES a bit, talk quite a lot about design philosophy and try to explain why I find that aspects of CN3 still haven't been surpassed even as parts of the game have aged.
Blue Tower (O):
https://youtu.be/a3js0LBNYSQ
A short video for a short stage. I mention an event during development that BROUGHT ME TO TEARS.
Halls of Brilliance (R):
https://youtu.be/T-_FllUFzRU
In this one I go through the halls of brilliance talking about EVERY SINGLE GAME I'VE MADE (minus one). I also talk about how needle ideas can seep into my mind and POISON my experiences.
Capitalism stage (2):
https://youtu.be/PzLQqIc8p0o
I give a pretty interesting rundown of how the ideas for certain GIMMICKS have come about. I also bring up the TIRED gimmick vs. "pure" needle argument. I explain why the Capitalism stage was a NIGHTMARE to complete and why the quality there DIPS around the halfway mark.
Wonderful and Green tower (3 and 5):
https://youtu.be/qh3ZsRz9hXI
I address some of the backlash against Wonderful's stage and go over why I like it and why I like her design in general. I then head over to the green tower stage where I spend most of the time talking about one of the BEST game's I've made: Thank Thenewgeezer and what I find so special about it (and so lacking about the majority of needle games).
Boshy stage:
https://youtu.be/rVKXPFmLhmE
I talk about BOSHY! Give an account of how I got into Boshy and speedrunning and how that developed which gradually evolves into a kind of disjointed rambling. But there are probably some interesting parts in there..
Floor 70-100:
https://youtu.be/qzYdul5GDJA
Lots to cover in this final video. I go through the last bits of the game and remark how I feel about some of the rooms there. I go on a long rant about the INSANE last 2 weeks before release where a MAJOR CHUNK of the game was made. Why 92 had to be the way it is and why floor 100 was such a success.
Rating: N/A
Difficulty: N/A
Jan 18, 2022
109 Reviews:
Razzor_iw
any% clear 27.04.2020
true end clear 07.02.2021
the best fangame i will ever play in my lifetime, coming from a person heavily biased towards avoidance in general
the amount of thought, love, and effort put into this is more impressive than most pieces of art
being on the credits screen and seeing everything i've went through made me break down in tears, which i can't say for any kind of fangame, let alone a videogame in general
there's alot of things i would go indepth with but i don't really like writing reviews because of poor writing, and i think what i've said describes the game enough
play it
true end clear 07.02.2021
the best fangame i will ever play in my lifetime, coming from a person heavily biased towards avoidance in general
the amount of thought, love, and effort put into this is more impressive than most pieces of art
being on the credits screen and seeing everything i've went through made me break down in tears, which i can't say for any kind of fangame, let alone a videogame in general
there's alot of things i would go indepth with but i don't really like writing reviews because of poor writing, and i think what i've said describes the game enough
play it
Tagged as: Needle
[0] Likes
Rating: 10.0 100
Difficulty: 88 88
Apr 27, 2020
Jota02
so much better than CN2, interesting needle and nice gimmicks
[0] Likes
Rating: 9.3 93
Difficulty: 90 90
Apr 17, 2020