I wanna be the I WANNA Star 2

Creator: Dengol

Average Rating
7.6 / 10
Average Difficulty
67.7 / 100
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Needle (2) Trap (1) Gimmick (1)


  • by CanusAntonius
  • by CanusAntonius
  • by CanusAntonius
  • by CanusAntonius
  • by dengol
  • by CanusAntonius
  • by CanusAntonius

3 Reviews:

Very interesting needle game with a unique style. It kinda feels like minigames because you have themes with each a certain number of screens, and each screen gives you a certain amount of points. There are a few dumb screens like the downward plane one, but overall it's really solid. My main complaint would be that cycles don't reset, creating unnecessary waiting. Prduction is also quite high, would def recommend.

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[2] Likes
Rating: 8.2 82       Difficulty: 63 63
Oct 28, 2020
Great idea

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Tagged as: Needle
[1] Like
Rating: 7.6 76       Difficulty: 70 70
Nov 3, 2020
This is a Needle game with a pretty solid concept, you can select one of various categories and levels within them to try and beat in order to obtain points. These levels increase in difficulty per category, but also in the number of points you earn. This makes for a pretty good time if you're just going to see how far you can get, whilst a full clear would require 4000 total points.

The categories are all mostly based on light gimmick usages, such as one being dedicated to vines, one to platforms, and another to cherry cycles. There are two with a bit more creativity in them dedicated to target shooting and traps, both mostly being the best categories. There are also 2 normal needle categories, one of them being for mini spikes, and then 2 for precision jumps. The visuals of the game are pretty nice too, the main level select being a pretty great way to present the layout of the stages.

I think the game's idea works well, but I also believe it falls apart in later levels. Unfortunately, there didn't seem to be a lot of creativity when it came to actually make the hard levels, so instead for one you'll need to do a 4.5 bunnyhop, and another is just a downwards plane. The mini spike stage devolves into dozens of 16 pixels, the cherry cycle stage turns into a save with the hardest cycle at the end, this is the game's unfortunate pitfall. I think this would have been a better release if some of these stages were either omitted or completely redone to at least be enjoyable to play, difficulty should never come at the expense of creativity. Also, for some reason cycles do not reset when you die, they are persistent which in turn means a lot of meaningless waiting during cycle-based stages. These factors overall make about 1/3rd of the game completely unenjoyable, which ended up being about 80% of my playtime as well.

Overall, I wouldn't recommend going for a clear of this, only play what's fun for you then stop at stuff like the downwards plane. It's pretty fun outside of the ending levels, so it's still worth checking out.

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Tagged as: Needle Trap Gimmick
[0] Likes
Rating: 7.0 70       Difficulty: 70 70
Sep 6, 2022