Creator's Comments:
tuhkakuppi [Creator]
a deterrent that seems to have stopped working
[9] Likes
Rating: N/A
Difficulty: N/A
May 3, 2020
10 Reviews:
Chyeri
By far the hardest game I've cleared up to date, another character is a much much more challenging "sequel" to some character. Every jump is very precise and you basically need a phd in pixology to be able to figure out some of the jumps in this game. It requires valign manipulation, bunny hops, cancels, chain cancels (you can numpad instead so don't worry), you name it.
What makes this game stand out in difficulty is the fact that saves are relatively long, some being 3 or 4 jumps long, and every jump is hard, so to be able to consistently pull all of them in a row is not an easy task. One thing I'm grateful for is that the save placement is such that it's almost impossible to accidentally run into a spike or die any other way past getting to the save, which would be a tragedy in a game of this difficulty.
As far as the jumps themselves go, they are very creative as you would expect from Topi, but when it comes to execution some felt satisfying and others I found very awkward (of course this is just my personal opinion). Some of them felt crazy difficult when I tried them at first but after some practice I found them to be quite manageable.
And that's how I feel about the whole game as well: not long ago I thought you needed some superhuman skills to be able to beat this game, but when I actually attempted to grind it I was surprised that I was able to get through it without getting stuck or grinding a save for 10 hours. The game is very hard but the difficulty is pretty evenly spread out; every save had something to offer and wasn't just a pushover, but no save stood out too much in difficulty and felt like it overpowered the rest of the game.
Edit: I replayed the game and turns out I was just bad, kind of embarrassing. Also you don't need a cactus.
[7] Likes
What makes this game stand out in difficulty is the fact that saves are relatively long, some being 3 or 4 jumps long, and every jump is hard, so to be able to consistently pull all of them in a row is not an easy task. One thing I'm grateful for is that the save placement is such that it's almost impossible to accidentally run into a spike or die any other way past getting to the save, which would be a tragedy in a game of this difficulty.
As far as the jumps themselves go, they are very creative as you would expect from Topi, but when it comes to execution some felt satisfying and others I found very awkward (of course this is just my personal opinion). Some of them felt crazy difficult when I tried them at first but after some practice I found them to be quite manageable.
And that's how I feel about the whole game as well: not long ago I thought you needed some superhuman skills to be able to beat this game, but when I actually attempted to grind it I was surprised that I was able to get through it without getting stuck or grinding a save for 10 hours. The game is very hard but the difficulty is pretty evenly spread out; every save had something to offer and wasn't just a pushover, but no save stood out too much in difficulty and felt like it overpowered the rest of the game.
Edit: I replayed the game and turns out I was just bad, kind of embarrassing. Also you don't need a cactus.
Rating: 8.0 80
Difficulty: 90 90
Sep 6, 2019
MARCO
This is by far my hardest clear.
I recommend this game to people that like lgames, this game is insane, but really fun.
[0] Likes
I recommend this game to people that like lgames, this game is insane, but really fun.
Rating: 9.5 95
Difficulty: 93 93
Apr 27, 2021