I Wanna Be The Engine GamerH2

Creator: GamerH2

Average Rating
5.0 / 10
Average Difficulty
N/A
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Tags:

Engine (2)

Screenshots

  • by GamerH3
  • by GamerH3
  • by GamerH3
  • by GamerH3

Creator's Comments:

GamerH3 [Creator]
This is a engine I did to replicate the original game maker engines into the latest build of Clickteam Fusion 2.5
It's in the fourth update
Edit: (11/08/2019)

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Tagged as: Engine
[2] Likes
Rating: N/A       Difficulty: N/A
Oct 20, 2019

2 Reviews:

ReloadedK
Interesting that we get to see another clickteam fusion engine these days. I've never used it so my opinion might not be as useful, but I'll try anyway.

1) Physics are mostly good. There's almost no difference in gravity nor speed, so good job there.
2) Platforms are well made. Only thing I'd say needs some work is the fact that if you jump through a platform from below, you get instantly teleported above it. No big deal though.
3) Walljumps don't work all that well. If you hold the jump button and both directional keys at the same time, it will make a small walljump but only on the one on the left, not the one on the right. Also, they don't save your second jump, but some people prefer it that way so I don't mind.
4) Water works well. The sprite could be better but that's not a problem at all.
5) Every time you press R, objects flicker for a second (they turn invisible). Probably has to do with the load process of the engine itself.

-Major bugs:
1) Game crashed in the menu screen once. Not sure why, but it only happened the first time I ran the .exe.
2) Touching a walljump on the ground completely destroys collisions (it gets you inside the walls and below a few pixels). Walking gets you inside of the blocks, but backwards. Also every time you jump, you get down a few more pixels.
I tested this inside of the water, touching the left walljump.

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Tagged as: Engine
[4] Likes
Rating: 5.0 50       Difficulty: N/A
Oct 16, 2019