I wanna believe the outside is dangerous

Creator: gafro

Average Rating
4.6 / 10
Average Difficulty
63.0 / 100
[Download Not Available]


Needle (1) Gimmick (3) Proof_of_Concept (1) mouse_controls (2) Mechanical_Challenge (1)


  • by Saya
  • by Saya

Creator's Comments:

gafro [Creator]
I wanted to test this gimmick so I released this immediately after making (This doesn't mean that I didn't testplay this, I cleared overall game before releasing), and it became so awkward and uncomfortable for people to play.
Give it a try if you wanna experience some really cursed mechanic.

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Tagged as: Gimmick
[5] Likes
Rating: N/A       Difficulty: N/A
Dec 10, 2019

6 Reviews:

It's a concept game where you have to follow the kid with a drawn square that follows your cursor. I do like the idea, but the main problem comes from the insane awkwardness for what kind of setup you have to use with it. I ended up having to use my left hand for both the right shift and the arrow keys, which basically means that I could use none of my muscle memory that I have built up. This is also why I'd rate it this high in difficulty. You cannot rebind keys, so you have to most likely do the same as I did.
Another problem is that the square drags behind when you move your cursor too fast, which is from presumably it drawing it with the "wrong" draw event.
So yeah, if you want a challenge where you basically have to relearn how to play the game this game is for you. Or if you just want a weird concept game.

Another thing to note is that I didn't finish the game. It simply got too difficult for me.

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Tagged as: Gimmick Proof_of_Concept mouse_controls Mechanical_Challenge
[5] Likes
Rating: N/A       Difficulty: 70 70
Dec 8, 2019
I'm sorry but this mechanic is straight up just terrible. I'm fairly decent at playing one-handed, especially with my layout, but the cursor zone itself is far too strict for what you're required to do in the game, primarily with drops. It also doesn't autosave you if you die immediately after warping because where you spawned wasn't 100% in the cursor zone, which is straight up just bullshit.

I appreciate being able to use numpad 1 for resetting but it would have been preferrable to just implement a control changing system since, at least in my case, it completely fucked with my muscle memory anyways so resetting ended up being just about as clunky as it would have been if it was only R to reset.

It just gets way too hard to be enjoyable in any form; I dropped it on screen 4 to save myself from needless frustration. It's unique, but that alone can't make a game worth it.

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[3] Likes
Rating: N/A       Difficulty: N/A
Feb 2, 2020
Typical exemple of "Ppl still don't understand that using the mouse AND the keyboard at the same time isn't possible in fangames for the majority".
I don't want to be mean or anything but I'm gonna be frank: I didn't had fun at all. Like most ppl, I use the arrow to move (so with my right hand) but also the mouse with it and because using the mouse with my other hand is just impossible, I had to move with my left hand so it means 0 muscle memory but it's even more like 0 training since i never used it before.
And it makes the game much more difficult that it should. The gimmick is interesting but only in theory because I don't see a single case where it makes the needle more fun, actually it was the opposite, making an already quite generic needle more annoying. It also means no instant replay because you have to move your arm to R and to move the square to the start.

I'm really curious to know what the maker thought while making this gimmick because like I said, I can't imagine a case when it can be good. However, I can clearly see this gimmick in a coop game, where one player control the kid and the other the square, it could be very fun.
1.5 for the effort.

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[2] Likes
Rating: 1.5 15       Difficulty: 55 55
Dec 9, 2019
Not Bad
it's cool!

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Tagged as: Needle Gimmick mouse_controls
[0] Likes
Rating: 8.4 84       Difficulty: 64 64
Dec 7, 2020
EZ if you have friend to do this shit together

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[0] Likes
Rating: 4.0 40       Difficulty: N/A
Jan 11, 2020