I Wanna Pray to the Platform God

Creator: Synthasmagoria

Average Rating
8.8 / 10
Average Difficulty
69.7 / 100
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Tags:

Needle (6) Gimmick (4) Horror (1) domu_game (1) Platform_God (1) Flow (1)

Screenshots

  • by Synthasmagoria
  • by Synthasmagoria
  • by Synthasmagoria
  • by Welowas

Creator's Comments:

Synthasmagoria [Creator]
On release fast vertically moving platforms liked munching on people's jumps when playing on most framerate settings. That should now be fixed, kill me on discord otherwise. There are still some minor weird bugs with the engine but, none of them should affect gameplay much.

Tell me it ain't sick that you can play at 150fps.

Good luck yo.

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[5] Likes
Rating: N/A       Difficulty: N/A
Jan 1, 2020

26 Reviews:

egg
This is a fantastic "needle" game which incorporates moving platforms in a lot of interesting ways. There are some segments that are kind of confusing, and push you to think outside of the box. Fantastic atmosphere and music, and it looks really nice even with its use of brown blocks. Would highly recommend the game, it's a great end release for 2019.

This game has three endings. They're mostly the same throughout but there are some deviations and differences. All of them are enjoyable, but there's one part in Ending C which is kind of annoying. Still, the game deserves the rating I've given it. If you're going to play the game, go for all the endings.

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Tagged as: Needle Gimmick Platform_God Flow
[4] Likes
Rating: 9.7 97       Difficulty: 70 70
Jan 5, 2020
Nogard
Appreciate.

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Tagged as: domu_game
[3] Likes
Rating: N/A       Difficulty: N/A
Jan 6, 2020
YaBoiMarcAntony
It's been a long time coming for me and this game. I'll admit to having tried it around a year before and I found it rather irritating to play! I deemed it a game in which gameplay took a backseat to the atmosphere and that either the atmosphere wasn't good enough to cover up the gameplay or the gameplay was bad enough to weigh the game down. In either case, I was wrong, and this is why I believe so strongly in not just leaving a game alone once you decide you don't like it. You well and truly cannot speak to how you're gonna feel about a game in a week, month, or even year's time, and I think most every game deserves more than one chance.

Platform God does indeed put a large focus on atmosphere, but that focus is almost incidental to the gameplay itself. It feels as if this really is the work of some old architects of yore, like I merely stumbled onto this area and not like the game and what I did within it was preordained. In that way, this is one of the most organic fangames I've ever played; on the other hand, the platforming itself felt deliciously alien, just like you'd suspect it feels to happen upon a foreign world with unusual mechanisms and unique methods of traversal. This world was not designed for you, but it just so happens that a skilled player can nonetheless travel through anyways. While I will freely admit the learning curve may push some off as it did for me, there is great satisfaction in pushing through the growing pains and into a place where you start to really familiarize yourself with the world of the Platform God.

This is Pray to the Platform God's greatest asset, that sense of familiarity you gain from playing the game. Synthas quite intelligently implemented several different endings (well, three endings and one joke ending) to further incentivize increased exploration by the player; that urge to explore was palpable for me nearly from the start. In fact, I can pinpoint the exact moment when I knew I was gonna replay: I was playing through the screen where jumping on the platforms going to the left will make it go down and jumping onto the platforms going right make them go up and I spotted a little hole without a spike after I already beat the section and I immediately felt curiosity burn, but I didn't want to re-do the save after already beating it so I just left it for later. For the entirety of my playthrough, I was yearning to go see where that hole led and once I beat the game for the first time, I immediately started a new playthrough to get my answer!

That hole, as those of you Platform God Enthusiasts should know, leads to Ending B, and that I was able to find something like that on my own with no real guidance was truly an inspiring moment for me. That's when I knew this game really was something special because it totally sold the fact that this really is another world that you've just been dropped into. No one's helping you but yourself, so you better hope your own self is dependable!

I completed every ending (including the joke ending) and I wish the game were three times as long. I want to replay it again and again even now, and luckily Synthas knew people would really become attached to what he made, so he even included some bonus content in the form of bragging rights! I don't think I'll ever really bother with it, but it's nice all the same.

So far as I can tell, I Wanna Pray the Platform God became an immediate classic, and I can personally vouch for its classic status. This is one of those games that could really make a player re-evaluate what they're looking for out of a game. I won't say it did so for me, but that's only because this is just the sort of game I've been looking for.

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Tagged as: Needle Gimmick
[2] Likes
Rating: 9.5 95       Difficulty: 70 70
Jan 18, 2022
popop614
i am confused and i want to stay that way

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[2] Likes
Rating: 9.5 95       Difficulty: 70 70
Jun 15, 2021
Avgustine
Thx for making

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Tagged as: Needle
[1] Like
Rating: 10.0 100       Difficulty: 72 72
May 1, 2020