I wanna be the OW

Creator: ゆううつ

Average Rating
8.2 / 10
Average Difficulty
41.6 / 100
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Tags:

Adventure (2) Special (2) Puzzle (1) Collectathon (3)

Screenshots

  • by Anonymous
  • by Anonymous
  • by Cosmoing
  • by Anonymous
  • by Cosmoing

8 Reviews:

YoSniper
This game is absolutely beautiful, brilliant, and well executed. It's a puzzle game like Mario 64 where you collect stars, but you have to collect coins in order to access later stages (and you have to pay EACH time.) Getting hit does not kill you, but costs you coins. The only major downside I see is the grind involved if you get hit a lot. Still the execution is *chef's kiss*.

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Tagged as: Special Puzzle Collectathon
[3] Likes
Rating: 9.5 95       Difficulty: 35 35
May 19, 2023
Cosmoing
This game can best be described as if Super Mario 64 and Katamari Damacy had a baby and put it in an IWBTG mold; you go around areas with a timer collecting stars and coins, unlocking more areas and so on until you collect every star.

Something that might feel weird to a lot of players is that you don't die in this game, you take damage in the form of losing coins. It feels a bit weird at first but it plays well into the whole concept. You need coins to unlock and enter levels so you won't want to be taking damage. Coins can generally be found everywhere in the stages themselves but some coins are worth more and are a bit off to the side with generally a slight challenge, which ends up making travelling through the stages more fun as you end up doing a lot of routing on the fly to get certain coins and skip some others. This concept can potentially backfire, as if you mess up too much you can end up losing too many coins and going back down to a previous stage to collect coins again. Nonetheless, I ended up enjoying this a lot.

Production value is honestly stellar here. There's nothing particularly fancy or flashy but there's a lot of different tilesets even within a single stage, making everything a lot of fun to explore. The stages themselves are all pretty nice, each having their own theme of sorts. They start somewhat small at 9 screens, which is still pretty big, and going all the way up to above 20 screens. Despite this, the game goes by pretty fast and you never really get stuck on a single stage (except potentially one time, but negative things later). The stars themselves are also pretty fun to find and get, with a good amount of them having a sort of mini-adventure to reach them. The game also comes with a story in the readme, but it's all in japanese so I can't comment on it, but it does seem pretty big. You'll need to find the password to get past the title screen in there (it's not hard, don't worry).

Probably my biggest complaint with this game is the timer. When you enter a stage, you'll get a timer which says how long you get to explore the area until you get kicked out. This is the Katamari Damacy part of the game and it honestly feels pretty pointless for the most part. Stars and coins count save when the timer runs out so it just feels like a forced boot to orbit for no reason but because the feature is there. The only place it feels useful is for the red coin stars, but why not just make the timer on the red coin challenge instead of the whole stage? There's also the keys but you could do the same thing here, and maybe it's not even necessary since the keys aren't that prominent in the first place. It would be a lot better in my opinion if you could freely enter and exit a stage without the timers, and have a separate timer for some of the stars that would benefit it. Another minor complaint is one star in stage 4 involves a japanese puzzle, and if you don't speak japanese you could end up restarting the stage up to 6 times solving it through trial and error. It's not great but it didn't end up putting a huge downer in my overall experience.

I did end up writing a lot about my big downer for the game but it was mostly to hopefully let the maker know what didn't work. Don't get me wrong, this game was awesome to play the whole way through and I would highly recommend it to everyone. I honestly hope the maker makes another game like this but a bit more fleshed out.

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Tagged as: Adventure Collectathon
[1] Like
Rating: 9.0 90       Difficulty: 30 30
Feb 14, 2020
PlutoTheThing
This game frustrates me a bit, not necessarily because the level design or anything, but rather the structure of the game, the combination of coins being lost when you get hit, timers in levels that can't be escaped otherwise, having to pay to enter levels you've already unlocked, is such a jarring combination in a game that's good enough that it really doesn't matter. The game is pretty fun with a variety of different stages, all feeling unique and interesting to explore, and you consistently get rewarded for your efforts in exploration. There are lots of cool stars to collect, and just exploring and getting to know the levels is a treat, just like the games it's clearly based on. When you aren't stressed or tilted by how costly mistakes feel at times, it's a really good experience.

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[0] Likes
Rating: 8.3 83       Difficulty: 42 42
Jun 26, 2023
Jopagu
I really wish I could give this a better rating, because it's a truly fantastic and well crafted game, except for one thing. The coin cost to enter a stage completely ruins the game. The need to constantly replay earlier stages to grind coins is incredibly frustrating and boring. The ability to lose all your coins on one hard start means you'll have to return to stage one to slowly build your way back through the levels. It's frankly awful. I can see why Cosmo rated this so high, because once you're good enough this won't be an obstacle. But for most players, I imagine this annoyance will prove a significant damper on what should be a great game.

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Tagged as: Adventure Collectathon
[0] Likes
Rating: 6.0 60       Difficulty: 51 51
Dec 27, 2022
Lake
[0] Likes
Rating: 8.5 85       Difficulty: 40 40
Oct 12, 2022