Creator's Comments:
genesis1987 [Creator]
Update 1.0.1
attack (about 64s) nerf
Update 1.0.2
transition kill (about 40s) bugfix (lifted thanks or maybe sorry :P)
Update 1.0.3
- no existing surface error fix > resize still mess up surface (no crash) but who resizes in the fight right?
- attack (about 64s) is not moving at y-320 anymore, but is buffed and a lil bit faster still really hard but less unfair :)
- circle start image_alpha 0 to 0.4
- small nerf final attack at 126s
[0] Likes
attack (about 64s) nerf
Update 1.0.2
transition kill (about 40s) bugfix (lifted thanks or maybe sorry :P)
Update 1.0.3
- no existing surface error fix > resize still mess up surface (no crash) but who resizes in the fight right?
- attack (about 64s) is not moving at y-320 anymore, but is buffed and a lil bit faster still really hard but less unfair :)
- circle start image_alpha 0 to 0.4
- small nerf final attack at 126s
Rating: N/A
Difficulty: 85 85
May 14, 2020
8 Reviews:
AndresSgarrido
Banger avoidance where almost all of the attacks are RNG based and not very learny. The difficulty balance on it is questionable, some attacks are clearly harder than others due to these attacks having blue bullets that can slightly change their trajectory.. randomly! That makes it really difficult to predict where they are going, and sometimes you just have to react to them VERY quickly before they hit you because they just decided to change their direction on the last milliseconds, aiming at the kid. If it weren't for those bullets, the avoidance probably would be somewhere around 65-70 difficulty.
If you do not mind grinding for good RNG for those, the avoidance is very fun to play, and the visuals are cool to look at, and aren't very distracting once you get used to them.
[5] Likes
If you do not mind grinding for good RNG for those, the avoidance is very fun to play, and the visuals are cool to look at, and aren't very distracting once you get used to them.
Rating: 6.8 68
Difficulty: 82 82
May 14, 2020
LastTISisLife
Simply one of the worst avoidances i've cleared. Curvings that change direction right before your face is not good design. Forcing player to dodging this shit on high speed is absolutely not good design. Spread this shit through entire avoidance is... yeah, ig you can understand what it is
One of the last hard avoidances that i can recommend. It doesn't worth it at all. Shame it has some great visual production value, but i mean who cares, when gameplay is such a terrible mess?
[0] Likes
One of the last hard avoidances that i can recommend. It doesn't worth it at all. Shame it has some great visual production value, but i mean who cares, when gameplay is such a terrible mess?
Rating: 1.9 19
Difficulty: 84 84
Jan 19, 2024