I Wanna Be The Third Try

Creator: Unknown

Average Rating
5.5 / 10
Average Difficulty
45.0 / 100
[Download Not Available]

Tags:

Needle (1) Boss (1) Trigger (1) unfinished (1)

Screenshots

  • by Pigeon
  • by Pigeon
  • by Pigeon
  • by Pigeon
  • by Pigeon
  • by Pigeon
  • by Pigeon
  • by Pigeon
  • by Pigeon

1 Review:

Pigeon
I Wanna Be The Third Try is a needle game composed of a variety of basic gimmicks used throughout the game. Once a new one has been introduced, previous ones will come back to add to the complexity of some screens.
Aside from the big screens and a few exceptions, one save will be used for each screen.

I guess the game can be divided into 5 main stages and a couple more screens.

First set begins with standard needle mixed with corridors.
Second set introduces gravity flips.
Third set is composed of 3x3 sized screens (if I had to guess the size) with a change of tileset midway through for some reason. Triggers are also introduced on the first big screen.
Fourth set uses infinite jump with many many many mid-air gates (at least for a couple of saves).
Last set uses jump refreshers, 99% on the tip of spikes.
As a final challenge (if not for the very last needle screen), the game reuses all of the gimmicks (except one) to test the player, with sandstorm sfx as BGM.

At the end a final, somewhat incomplete and short, needle screen remains before the final boss. No BGM on both of these and there is only one (or two if you want) attack to avoid overall. Defeating the boss does not save the game and give any item whatsoever, so it may be unfinished.
It also does not give the clear status because of that and after checking all possibilities, there does not seem to be a way to go further after the boss.

Because of the outline kid used in the game, it can be really tricky to visually see some of the jumps when the background is dark. Difficulty for the saves seems to go all over the place early on but gradually get consistently on the harder side in the end.

Design can be clever at times, some skips can also be done on a couple of saves. It's not always clear what has to be done in some screens though. One of them can skip half of the intended path (?).
Tileset and spikes are animated most of the time so it can be distracting, but it can also helps in situations that requires some thinking.

Mixed feelings overall, the game can give an interesting challenge and seems to have a progressive path. However, due to the inconsistency of the saves' difficulty and in design, it's not always clear where it wants to go, especially with it's unfinished nature.
Unless the boss screen can be passed, I consider defeating it giving the clear status currently.

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Tagged as: Needle Boss Trigger unfinished
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Rating: 5.5 55       Difficulty: 45 45
Nov 15, 2020