9 Reviews:
moogy
Five screens of 32px, five screens of 16px, and five screens of 4px, for a total of 15 screens total.
Most of the needle is quite boring. There are next to no interesting jumps and you have to do 2fs and other annoying shit constantly. The last stage has some mildly creative stuff but even it mostly felt like stuff I had done a million times before.
It's playable (no absurd difficulty spikes, no problems with the engine/play environment), but not really anything more.
There are probably some jumps where vstring would help but you can bruteforce everything with low jumps so I didn't really pay attention to this aspect.
[0] Likes
Most of the needle is quite boring. There are next to no interesting jumps and you have to do 2fs and other annoying shit constantly. The last stage has some mildly creative stuff but even it mostly felt like stuff I had done a million times before.
It's playable (no absurd difficulty spikes, no problems with the engine/play environment), but not really anything more.
There are probably some jumps where vstring would help but you can bruteforce everything with low jumps so I didn't really pay attention to this aspect.
Rating: 5.5 55
Difficulty: 60 60
Jul 25, 2021
Kilgour22
A fairly beefy needle game. Nothing super advanced is needed, but the basics (vstring and align knowledge) are very helpful for a couple saves, and not just in the "two-block trick" sense.
I can't justify a rating higher than 6, but if you don't mind grinding some 16px gaps, downward diagonals, and frame-specific jumps, then it's probably worth playing. I got a little over an hour's worth of... up and down gameplay.
Cleartime: 1:07:39
Deaths: 1299
I can't justify a rating higher than 6, but if you don't mind grinding some 16px gaps, downward diagonals, and frame-specific jumps, then it's probably worth playing. I got a little over an hour's worth of... up and down gameplay.
Cleartime: 1:07:39
Deaths: 1299
Tagged as: Needle
[0] Likes
Rating: 6.0 60
Difficulty: 60 60
Jul 25, 2021