I wanna Go up to the Sky

Creator: Sunflower

Average Rating
7.5 / 10
Average Difficulty
89.0 / 100
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Needle (2)

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  • by MikuStar263
  • by MikuStar263

2 Reviews:

xva
a super difficult needle game ladened with generic jumps from top to bottom, yet it still remains quite fun and interesting. it’s not particularly long, but it’s brutally difficult and precise, to the point of oftentimes even requiring specific valign ranges for certain jumps to work. there are many examples of this, and saves with these jumps are usually harder than the rest. it could also be that a save is mechanically super difficult, requiring many insanely precise inputs - like is the case with the last save

the game consists of no less than 12 saves in total (13 if you count the difficulty select, even though it’d be by far the easiest save in the game). it packs quite a ton of difficulty in these 12 saves, with an emphasis on sporadic insane jumps and configurations that find themselves in this game. the first instance of this you’ll encounter is save 5, with a strange valign-dependant bhop 5f at the bottom left. this alone isn’t too bad and is actually quite reasonable, but the fact that it’s at the end of a save that’s hard on its own makes it a lot more difficult. save 5 is somewhat minor compared to save 7, which is where the first major bullshit configuration appears: valign-dependant quadruple-corner weave in the form of two sphincters. this entire movement encapsulates 7 corners and is unbelievably precise. this is the 2nd or 3rd hardest save in the game, depending on how good you are at sphincters/corners. the cancel to get through the second sphincter is also vstring-dependant, and therefore can kill you for seemingly no reason. there’s also more gameplay past the corners which isn’t super easy either. the saves get easier after this save (save 7), until the penultimate save which could be considered harder due to the extremely difficult beginning. ironically, two of the three super hard saves in this game have valign-dependant sphincters as their main difficulty - with this save being the second one. arguably here it’s somewhat worse, since the valign seems to be more varied and inconsistent, making the jump functionally luck. the jumps after the downward sphincter are quite fun, though. rough chokejump at the end with a double squished diagonal, which I only died to twice

then comes the last save, which is the most difficult. it begins with a 32px ex15 which will eat up most of your deaths. it’s incredibly, incredibly boring to play if you aren’t getting attempts past the first two jumps. the second jump is very hard to eyeball - I just kept playing it in jtool until it eventually got somewhat consistent. the jumps after the 2nd jump are quite fun, surprisingly. they are nowhere near as hard but nearly all of them require several frame perfect inputs. the total is probably somewhere between 10-20, if I had to guess. that’s mainly carried by the 32px ex15. personally, I only died to last sphincter twice and didn’t die to the last jump thankfully

generally a fun experience, just really really hard. I sort of imagine this game as the ‘older sister’ game of Climb the Moai. they’re two games of similar style and similar difficulty, so it’d only make sense for them to be sister games. this one happens to be the ‘older’ sister, as it’s considered more difficult than Climb the Moai. quite good, but I feel I’m in the very niche demographic that would enjoy a game like this

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Tagged as: Needle
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Rating: 7.5 75       Difficulty: 89 89
Apr 15, 2025
cm_stone
Tagged as: Needle
[1] Like
Rating: N/A       Difficulty: N/A
Mar 23, 2024