I wanna sort myself out

Creator: Avgustine

Average Rating
8.4 / 10
Average Difficulty
69.3 / 100
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Tags:

Needle (5) Gimmick (2) Tradegy (1)

Screenshots

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Creator's Comments:

Avgustine [Creator]
My magnum opus and, perhaps, the last contribution to the Fangame Community. Several stages of needle featuring some additional optional content. Thanks to everyone in IWC for reporting bugs.
WARNING: the older version of the game is not clearable, please update, link is the same
Trailer: https://www.youtube.com/watch?v=VVJk-Ip0EKE
Debug version: https://www.mediafire.com/file/3fuf99cp1amw83f/I+wanna+sort+myself+out+debug.zip/file

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Tagged as: Needle
[2] Likes
Rating: N/A       Difficulty: 66 66
Nov 14, 2022

10 Reviews:

Zorgo
Дорогая мама, вот уже четвертый год мне всё ещё 14 лет и у меня депрессия...

В конце там пара охуенных карт, уж не знаю какой молодой и гениальный талант их делал, но стоит поиграть чисто ради них, все остальное не играл (и не смотрел), и скорее всего какое-то унылое гэ, но в любом случае 10 из 10, GOTY и т.д.

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[7] Likes
Rating: 10.0 100       Difficulty: N/A
Nov 15, 2022
Kilgour22
Rating based on the content I cleared. (Honestly no idea if I cleared any of the extra. It's kind of confusing.)

Sort Myself Out is a "needleventure-ish" game with a few gimmicks thrown in. You arrive in a hub world with seemingly only one path to go, though this quickly changes.

Some paths are more cryptic than others. For example, one path features a switch you need to shoot to enter, while there is some extra content which, while not particularly hard to find, requires the player to press up three times, rather than once. This caused me to miss this content on my playthrough, despite finding the entry point.

The hub platforming is pretty creative and fun, with lots of nifty vstring tricks and other setups that make jumps easier than they first appear. However, this high level of quality isn't present in every area, at least according to my interests. For example, one stage features a bunch of quasi-apple aligns, which, while kind of interesting conceptually, made the platforming feel like a bunch of buffed 16-pixel gaps—which is exactly what it is. In general, jumps at the start of saves were more precise than they needed to be to create the movements they feature, which made for a meat-grinder effect at times.

There were a few issues with the game upon release that kind of worsened my experience, because I completed content and had to replay some of it both because of a softlock and because it was impossible to clear at first. Thankfully, these issues have been addressed, and the creator has since released a debug version, which I appreciate.

One screen features a neat shoot-to-jump gimmick, which I've grown rather fond of as I'm working on a game that uses a similar version. I would have liked to see this gimmick featured more prominently, perhaps with some other light gimmicks. The exit-to-refresh-double-jump gimmick was also pretty creative, though I was lukewarm on its implementation, which felt awkward to pull off in conjunction with vines.

Would I recommend this? Yes, but only to needle players who are okay with having to wander around a bit and having the difficulty be kind of all over the place. Just bear in mind that some stuff probably won't be to everyone's tastes.

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Tagged as: Needle Gimmick
[2] Likes
Rating: 6.5 65       Difficulty: 65 65
Nov 14, 2022
fatherpucci1
The lack of testplay is a real tradegy. Very good game though, the needle and the atmosphere is top tier. Rating based on 100%. Zorgo's stage is mostly fun except for one save thats completely broken due to lack of testplay and different engine collision making the jumps harder than what they were designed to be.
I think the lightswitch entrance being mandatory is bad design, wasnt able to find it without being told about it

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Tagged as: Needle Tradegy
[1] Like
Rating: 8.5 85       Difficulty: 75 75
Nov 18, 2022
asdf
Rating based on the main game except zorgo's.

The main content is quite good imo, so I want to say something about the optional content.
For zorgo's optional stage, i've also reached the minispike screen, but the gameplay experience is totally a disaster. In the first 2 screens, there are 2 jumps which you have to find the solution by yourself without any hints. Then in the next 3 screens, you can see that one kind of spike pattern is used at least 10 times, and the map is full of frame-limited jumps, such lack of creativity makes me feel annoyed, but all right, at least I successfully reached next screen featuring minispike, but the nightmare has just begun from save 3. More frame-limited jumps! I can't tolerate more so I gave up on save 4 of this screen. I don't know how many more screens there are to come, but I do know that the subsequent screens are absolutely as bad as previous ones.

If I would give the cleared optional content a single rating, that must be a high rating of 4/10! Well, maybe I'm too kind.

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[1] Like
Rating: 8.0 80       Difficulty: 65 65
Nov 16, 2022
ame
Rating based on all clear

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[0] Likes
Rating: 9.1 91       Difficulty: 75 75
Dec 4, 2022