Creator's Comments:
Calgantte [Creator]
Ok some problems were found, and they can be fixed at 1.1.0. But I agree it's too early to play this game.
Thanks.
[10] Likes
Thanks.
Rating: 0.0 0
Difficulty: 100 100
Apr 6, 2023
6 Reviews:
yangshuoen
I think it's pretty good, reminds me of I wanna be the Boshy, after all I Wanna Kill The Witch is basically a clone of I wanna be the Boshy, and for the first game, it's really good quality, but as As the author said, I really don't feel a lot of originality, but you are a beginner game developer after all, and I don't have high requirements for fangame, so as long as your game is good, I think it's very fun, All in all, this game is very worth playing.
我覺得很不錯,讓我想起了I wanna be the Boshy,畢竟I Wanna Kill The Witch基本上就是I wanna be the Boshy的克隆,而且以第一個遊戲來說,真的是很優質,不過就如作者所說的一樣,我確實沒有感受到很多原創性,不過你畢竟是初學者遊戲開發者,而且我對fangame的要求也沒有很高,所以只要你遊戲做的好的話我就覺得很好玩,總而言之,這遊戲是非常值得玩的。
[8] Likes
我覺得很不錯,讓我想起了I wanna be the Boshy,畢竟I Wanna Kill The Witch基本上就是I wanna be the Boshy的克隆,而且以第一個遊戲來說,真的是很優質,不過就如作者所說的一樣,我確實沒有感受到很多原創性,不過你畢竟是初學者遊戲開發者,而且我對fangame的要求也沒有很高,所以只要你遊戲做的好的話我就覺得很好玩,總而言之,這遊戲是非常值得玩的。
Rating: 9.2 92
Difficulty: 84 84
Apr 9, 2023
nihonzin
I made it to the boss of stage 2. It's challenging but very fun^o^ I think many people who like i wanna be the boshy will enjoy it.
[0] Likes
Rating: 10.0 100
Difficulty: 71 71
Jul 24, 2024
Spazm
ok this game has a lot of issues, for me, the most important are the fps uncap, that means the game runs faster than normal, i need to cap the game with some app (rivaturner) to 50 so it's feels like better, and the other big issue is the screen warp kills, it's almost impossible to first try or at least survive a new screen. other than that, every boss have a lot of hp in "normal" diff and has more than one instakill attack and it's so annoying, i know this is the first game of the creator but yea there are some issues that have to be fixed, but for now it's hard to recommend this game
[0] Likes
Rating: 5.0 50
Difficulty: 70 70
Apr 12, 2023
LitnhJacuzzi
Rating and Difficulty based on Humanity Mode up to world 4 Boss.
*Please Note*: Hard Mode will significantly increase the difficulty of platformings and make boss fights way longer while Easy Mode will greatly decrease the difficulty of the whole game. If it's your first time to try the game, TRY NOT to choose the Hard Mode.
Firstly, this game has many mechanism issues, I pick two of them here. The most annoying one is the judgment problem - the hitbox of player seems 2px bigger than it looks like and the hitbox of some spikes is at least 1px bigger, which could cause many confusing deaths and make players upset. Another important problem isthe save design, this is especially notable at the VVVVVV stage. You have to think twice before saving or else you might get a "dead save" because the saves will save your gravity state as well.(I have encountered this and finally modified the save file to resume it)
And back to the game itself, it can't be said creative nor enjoyable. For the former problem, most parts' design are taken from other classic games and lack of innovation, which makes the game a bit boring to proceed. As a beginner creator, this can be understandable, however, the latter issue cannot be ignored since it will fundamentally influence the quality of the game. The platforming designs have a common issue, they usually have one or more align perfect jumps/frame perfect jumps within a save, considering the judgment issue and different engine, it can be really tired to grind over them especially for long saves. That's why Hard Mode is not recommended because the save amount is half of Humanity Mode. As for bosses, although the difficulty is mostly based on it, I need to make it clear that the rating only represents the difficulty of DEFEATING the bosses. In fact, every boss has at least one instant-kill pattern and some have one or more very troublesome tracing patterns, RNGs are also a big obstacle to get over them. It means you will spend A LOT OF time on adapting to their patterns and find a "relatively" stable solution(for the Sonic boss, it seems that the second phase is purely based on luck, although it's attacks are predictable theoretically for TAS only). I don't think it's a wise choice to make bosses challengable in this way because it's boring and unfair for players.
Ultimately, as the maiden game of a creator, it's not completely a failed and unplayable work. However, I suggest beginner creators should try to start with easy games and experience them thoroughly, which can help figuring out where is not balanced and not suitable for fairly playing. An obvious thing I found in this game is the difficulty spans between four Difficulty Modes are too big which is uncommon for fangames. It will probably make desgin problems mentioned above can't be discovered at Easy Mode or some of Humanity Mode. Therefore it's also encouraged for the creator to try the game on the hardest mode if possible, or as hard as possible.
[0] Likes
*Please Note*: Hard Mode will significantly increase the difficulty of platformings and make boss fights way longer while Easy Mode will greatly decrease the difficulty of the whole game. If it's your first time to try the game, TRY NOT to choose the Hard Mode.
Firstly, this game has many mechanism issues, I pick two of them here. The most annoying one is the judgment problem - the hitbox of player seems 2px bigger than it looks like and the hitbox of some spikes is at least 1px bigger, which could cause many confusing deaths and make players upset. Another important problem isthe save design, this is especially notable at the VVVVVV stage. You have to think twice before saving or else you might get a "dead save" because the saves will save your gravity state as well.(I have encountered this and finally modified the save file to resume it)
And back to the game itself, it can't be said creative nor enjoyable. For the former problem, most parts' design are taken from other classic games and lack of innovation, which makes the game a bit boring to proceed. As a beginner creator, this can be understandable, however, the latter issue cannot be ignored since it will fundamentally influence the quality of the game. The platforming designs have a common issue, they usually have one or more align perfect jumps/frame perfect jumps within a save, considering the judgment issue and different engine, it can be really tired to grind over them especially for long saves. That's why Hard Mode is not recommended because the save amount is half of Humanity Mode. As for bosses, although the difficulty is mostly based on it, I need to make it clear that the rating only represents the difficulty of DEFEATING the bosses. In fact, every boss has at least one instant-kill pattern and some have one or more very troublesome tracing patterns, RNGs are also a big obstacle to get over them. It means you will spend A LOT OF time on adapting to their patterns and find a "relatively" stable solution(for the Sonic boss, it seems that the second phase is purely based on luck, although it's attacks are predictable theoretically for TAS only). I don't think it's a wise choice to make bosses challengable in this way because it's boring and unfair for players.
Ultimately, as the maiden game of a creator, it's not completely a failed and unplayable work. However, I suggest beginner creators should try to start with easy games and experience them thoroughly, which can help figuring out where is not balanced and not suitable for fairly playing. An obvious thing I found in this game is the difficulty spans between four Difficulty Modes are too big which is uncommon for fangames. It will probably make desgin problems mentioned above can't be discovered at Easy Mode or some of Humanity Mode. Therefore it's also encouraged for the creator to try the game on the hardest mode if possible, or as hard as possible.
Rating: 4.0 40
Difficulty: 80 80
Apr 12, 2023