Creator's Comments:
MeetTheCreator [Creator]
This game is still on demo
[0] Likes
Rating: N/A
Difficulty: N/A
May 7, 2023
4 Reviews:
Kelvar
The game has all the same physics issues as the other ones made in this GDevelop engine, which includes dying when standing above or jumping "aligned" with a spike. The water physics in particular were incredibly floaty, to the extent that getting through a 3-block high channel lined with spikes was the most precise platforming in the entire game. To the dev, I recommend going back to using GameMaker, if you can't fix these physics yourself. The controls in your GDevelop games are really rough, and that will significantly dampen the player enjoyment of anything you make with them.
The level design matches most recent games by this maker: Extremely basic platforming with occasional traps sprinkled throughout.
The main bosses each have a single attack, which repeats until they die. All except for the first boss have obvious safe spots, which is good, because all except for the first boss have incredibly high HP. I was mashing with two fingers, and they still took a fair amount of time to die.
The most engaging part of the game is a chase sequence, but even that is incredibly easy, and the trap around halfway through feels unnecessary.
Overall, the game just feels dull. The game feels like it was made hastily and without much care, which is a complaint I've had with a fair number of this maker's works.
Yes, this is described as a demo, but the issues here don't seem related to a dev skill bias or a need for more opinions.
Given the focus of this game (Friday Night Funkin), and the maker's distaste toward it, I'm left wondering if this poor design was intended.
If it was, I recommend you reconsider why you are making games.
The level design matches most recent games by this maker: Extremely basic platforming with occasional traps sprinkled throughout.
The main bosses each have a single attack, which repeats until they die. All except for the first boss have obvious safe spots, which is good, because all except for the first boss have incredibly high HP. I was mashing with two fingers, and they still took a fair amount of time to die.
The most engaging part of the game is a chase sequence, but even that is incredibly easy, and the trap around halfway through feels unnecessary.
Overall, the game just feels dull. The game feels like it was made hastily and without much care, which is a complaint I've had with a fair number of this maker's works.
Yes, this is described as a demo, but the issues here don't seem related to a dev skill bias or a need for more opinions.
Given the focus of this game (Friday Night Funkin), and the maker's distaste toward it, I'm left wondering if this poor design was intended.
If it was, I recommend you reconsider why you are making games.
Tagged as: Trap
[2] Likes
Rating: 1.5 15
Difficulty: 10 10
May 8, 2023