I wanted to be here

Creator: Biogom

Average Rating
9.0 / 10
Average Difficulty
84.7 / 100
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Tags:

Needle (4) Gimmick (3) Puzzle (1)

Screenshots

  • by Lake
  • by hoshi
  • by Lake

8 Reviews:

Skuldafn
Man no words... If you want the true experience play this blind

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Tagged as: Needle Gimmick
[5] Likes
Rating: 9.7 97       Difficulty: 88 88
Jun 27, 2023
Lucien
As far as I know, Biogom served in the military for several years, and while away from the community, he clearly did not completely sever his relationship with Fangame. Instead, he must have pondered a lot, and this game is the best proof. From the sluggish creative situation from 2023 to the present, I can predict that this is going to be the best needle game of the year.
For this game, it's obviously not one of those of my favorite games, but it must be the most shocking game for me. Its level of design may have broken the record of fangame's history, and also probably no one could surpass it. It completely overturned my understanding of the upper limit of needle game's complexity.
The game is made of a short intro, 8 other stages and the final challenge screen. Every stage has different features, and enrich the content mainly through methods like usage of trigger, gravity flipper and multi jumps, which is also common in modern gimmick needle games. 1~7 stage are already excellent, even if picking them out individually, they are enough to be a good work. But what I'd like to say is, these are way far from the truly exciting part of the game. However, the maker's ingenious ideas have already begun to show here, such as the super long drop in stage 2 and the final save of stage 3. Biogom's map design is already well known, I think you may have already experienced it in "I wanna defeat the discord makers". After clearing those 7 stages and the first long save of stage 8, you'll come to the "minimap", the real legend thing.
Minimap is a super large room which is 4*4. There are 1~6 multi-jump items, gravity flippers and dotkid/normal kid transition items distributed in the room. In order to get to the destination, you have to get items which allows you jump more times, as well as gravity flippers and transition items when necessary. Which means, you'll have to experience the same screen and even same route for many times. Theoretically, for a same screen, you can go through a maximum of 6*2*2=24 times. Of course the actual situation is not so exaggerated, but experiencing a screen for about 10 times is really needed. To my surprise, its design and idea has many surprising similarities with the 100 floor of Lucien Needle 2(A game that I'm currently working on), but this is far more complex than mine. I really don't understand how Bioom designed such a precise and massive map. It really makes you want to scream and break Biogom's skull to see his brain structure.
In order to find the correct route, I have to draw binary-tree-like figures for several times to help me exclude the wrong routes. during my play, what often happened is, I have deduced several or even a dozen of possible routes but finally all of their subsequent routes turned out to be impossible. And for this, I had to spend around a half hour or longer to find the blind spot in my thinking. After getting dotkid and quadra jumps, I reached room15, but I found all the routes start from it are impossible. I stuck here, watching those thumbnail map image and thinking hard for 2 hours but got no any answer. Finally, I accidentally discovered a bug of object collision detection, and just cleared this map that drives me insane for countless times. Until now, I still feel pity for not finding the correct route.
Nevertheless, there are two aspects of this game that I'm not satisfied with. One of them is the needle design. It's not exquisitely processed like many modern makers such as wolfiexe, ianboy and JPEGDemon but rather somewhat "raw". Many spikes are arranged in a very casual way, and sometimes could be really annoying. They definitely need heavy polish in my opinion. But maybe that is just my preferences. The other problem is, the minimap part has some unignorable issues. Except the object collision detection bug under dotkid condition(That's why I don't recommend anyone to make complex design under dotkid), I also discovered other possible hidden bugs while playing. For example, you can skip a large part of the route by continuously clearing several saves without death. This issue breaks the perfectness of the map in a certain extent, and also becomes an eternal regret of this game.
I'm very likely to be the first to clear this game. As there's no video of this game, I suffered a lot in many places and met many unnecessary troubles. However, I also fully felt the charm of this game because of this. I don't want to recommend you to blind play such a difficult game for the first time like me, but blind play can indeed help you better undertand why it's legend.

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Tagged as: Needle Gimmick Puzzle
[4] Likes
Rating: 8.8 88       Difficulty: 85 85
Jun 24, 2023
JPRG666
I will only say that the experience of passing this game is wonderful, especially the ending. Undoubtedly the best fangame I've played for quite some time.

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Tagged as: Needle Gimmick
[3] Likes
Rating: 10.0 100       Difficulty: 85 85
Jul 2, 2023
BloggerOP
The design of this game is amazing, or sometimes, super ingenious. Playing this game and figuring out how all the path works took me a lot of time but I can say that this game was very enjoyable and special. Without some issues like vstring jumps and unbalanced jumps, I would definitely recommend this game to gimmick needle enjoyers.

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[3] Likes
Rating: 9.1 91       Difficulty: 85 85
Jun 27, 2023
Huse
Overall a fantastic game, it has 7 stages ignoring the very beginning and I enjoyed most of it.
The precision/FTFA-like stage however was something I despised and I even uninstalled the game there at first. It also feels really out of place compared to the rest of the game.
The same goes for the last save of the game, even if they were only just two jumps they were fairly annoying.
But besides that, I found the use of the mechanics and the level design to be great. Easy recommend for anyone that enjoys needle.

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Tagged as: Needle
[2] Likes
Rating: 8.5 85       Difficulty: 85 85
Jul 30, 2023