8 Reviews:
PlutoTheThing
One of the most impressively designed fangames I've ever seen, this game takes the player on a trip through some of the most cleverly designed platforming experiences you could ever offer a player. The game is constantly one-upping itself in so many ways from start to finish, constantly subverting expectations and throwing new curveballs at you. From the very beginning you get one of these moments, a tall vertical screen you climb but end up getting stuck at the very end, only to find out you need to drop through the entire screen to reach an alcove from the very start. From the moment I saw that I knew this game was special, and it's filled with a lot of those moments where you realize what you are supposed to do and you just have to sit there in awe at how brilliant it is. So many rooms in this game clearly required so much foresight and planning to make work out and the fact just one person was able to pack so many of these ideas in one game is inspiring to say the least.
The final stage is basically the culmination of all of this, a giant pathing maze, filled with so many twists and turns and thinking about how this could have possibly been designed just hurts me to think about, even if you hate this kind of thing you can't deny just how impressive it is. The platforming itself feels quite good, it's a bit raw and at times precise but I think it works quite well, although it does narrow the pool of people who can play the game comfortably to a pretty small subset. I never felt as if the difficulty negatively enhanced my experience personally but if you are exclusively here for the pathing, you may be disappointed to see how much of your time in this game will be spent on executing the difficult jumps. I would wholeheartedly recommend this game to everyone nonetheless, it's just so cool and I was having tons of fun from start to finish, it's got a fantastic atmosphere and is in my opinion, one of a kind. Phenomenal work.
[1] Like
The final stage is basically the culmination of all of this, a giant pathing maze, filled with so many twists and turns and thinking about how this could have possibly been designed just hurts me to think about, even if you hate this kind of thing you can't deny just how impressive it is. The platforming itself feels quite good, it's a bit raw and at times precise but I think it works quite well, although it does narrow the pool of people who can play the game comfortably to a pretty small subset. I never felt as if the difficulty negatively enhanced my experience personally but if you are exclusively here for the pathing, you may be disappointed to see how much of your time in this game will be spent on executing the difficult jumps. I would wholeheartedly recommend this game to everyone nonetheless, it's just so cool and I was having tons of fun from start to finish, it's got a fantastic atmosphere and is in my opinion, one of a kind. Phenomenal work.
Rating: 10.0 100
Difficulty: 84 84
Jul 2, 2024
skdursh
Rating/Difficulty not final as I haven't finished it yet, but I just need to say that Egg is absolutely correct. There is simply no way that YoSniper played any farther than the 2nd screen, because the game changes dramatically midway through the third screen. It honestly makes me wonder how many other games YoSniper has scored poorly on here after playing barely the first screen. It's not particularly my favorite style of needle as a lot of the jumps require overly precise movement with very little breathing room for error over what are generally fairly long saves, but I believe there are others I know who will be quite happy with this style. Regardless, it's certainly not deserving of the "3.2" given by YoSniper and the overall difficulty is significantly higher than a "64", so in my mind there is no question that YoSniper didn't actually play much of this.
[1] Like
Rating: 6.8 68
Difficulty: 85 85
Jun 21, 2023