4 Reviews:
Kilgour22
Six screens of precise small-room needle with lots of vine and water manipulation. Most of the difficulty for me was in learning the inputs, after which things felt fairly consistent. Would recommend if you like this style.
[1] Like
Rating: 7.0 70
Difficulty: 65 65
Jul 21, 2023
tuhkakuppi
Six screens of kinda awkward small screen needle. Focus on interesting vine/platform/water interactions.
Screens 4 and 5 are way easier than the rest of the game.
Screens 4 and 5 are way easier than the rest of the game.
Tagged as: Needle
[0] Likes
Rating: 5.9 59
Difficulty: 68 68
Jul 21, 2023
Lucien
The first jump on screen 4 is completely bullshit. It took me over 2/3 of deaths. How did you design this asshole jump? You didn't find it hard when testing? Find a good tester next time please.
Edit: It looks like you just felt angry about my words rather than really understanding how bad it is. You can feel free to disagree what I say or nerf the jump for any times, I don't care. I've cleared it and I won't play it anymore. I'm just discussing about my thought about this game. Thanks for checking my review though.
Edit: It looks like you just felt angry about my words rather than really understanding how bad it is. You can feel free to disagree what I say or nerf the jump for any times, I don't care. I've cleared it and I won't play it anymore. I'm just discussing about my thought about this game. Thanks for checking my review though.
Tagged as: Needle
[0] Likes
Rating: 5.7 57
Difficulty: 70 70
Jul 21, 2023
OccultCube
Edit : No. That jump was relatively easy. I understand it can depend on person so I gave a couple of extra frames at latest version. Honestly screen 3 was hardest to me. You know you can't really balance this kind of stuffs perfectly. Also please use more refined language in reviews.
Semi-precision needle. Requires complex input sequence and good strat to be 67 diff.
Cookie visuals but 10 times harder.
Room 1 is free.
Room 2 requires airgrab.
Room 3 is precise and penultimate jump needs strat to be consistent.
Room 4 requires doubletap and precise arrow key movement.
Room 5 requires bunnyfall.
Room 6 is free but harder than room 1.
[0] Likes
Semi-precision needle. Requires complex input sequence and good strat to be 67 diff.
Cookie visuals but 10 times harder.
Room 1 is free.
Room 2 requires airgrab.
Room 3 is precise and penultimate jump needs strat to be consistent.
Room 4 requires doubletap and precise arrow key movement.
Room 5 requires bunnyfall.
Room 6 is free but harder than room 1.
Rating: N/A
Difficulty: 67 67
Jul 20, 2023