Creator's Comments:
DragonXplayer [Creator]
This avoidance was actually mass produced in the avoidance factory for the sole purpose of taking up the number one spot on the hall of fame.
[11] Likes
Rating: N/A
Difficulty: 97 97
Jul 4, 2025
27 Reviews:
64superman
2025.07.05 09:00
My comments might be a bit sharp. I think if creators don’t have any good ideas, it’s better not to force the process. Throughout the game, I didn’t see many unique attacks; instead, there were a lot of repetitive or outdated ones. The music syncing with the attacks is fine, no issues there. But in my opinion, many of the attacks feel obsolete, and I don’t believe you didn’t notice this at all. The game has a long duration, but there’s nothing particularly memorable about it—except maybe the 6:20 length, if that counts. Still, you might have intentionally designed it this way.
Also, I’m not criticizing or blaming anyone, but does this game really deserve a 9-10 score? I’ve seen a ton of 99s.
我的评论可能有些尖锐。我认为作者如果没有什么好的想法的话,最好不要硬逼着自己去制作。整个游戏中我没看到几个独特的攻击,倒是看到了很多重复的或老掉牙的攻击。你的音乐和攻击合拍这点没问题。但在我看来很多攻击都是过时的,我不相信你一点儿都没发觉。整个耐久很长,但没有什么让人记忆深刻的地方,硬要说就是6:20这个时长了。但是你也可能就是想这么做。
此外我不是在批评和指责任何人,这个游戏真的值得9-10分吗。我看到了一堆99。
2025.07.05 10:25
Dear Claire, you don't have to register a new account to comment. If I misunderstood, I'm sorry.
亲爱的克莱尔,你不必注册新账号来评论的。如果我误解了,我很抱歉。
2025.07.05 18:33
There seem to be a lot of new faces in the comments, haha.
评论中似乎有很多初来乍到的新面孔啊,哈哈。
2025.07.05 21:17
The reasons some people hate this game are, I think, quite simple. The randomness is too brutal, this Taisa has nothing to do with the BGM, and as LastTISisLife said, the attack patterns basically lack the originality, feeling a bit like it was made just to get into that hall of fame. Sorry if I offended you.
有人讨厌这个游戏的原因,我认为的话应该很简单。随机数太恐怖了,这个大佐跟bgm没有关系,还有就像LastTISisLife说的攻击方式基本上没有啥新意,感觉有点儿像是为了上那个名人堂而专门制作。如有冒犯请包涵。
2025.07.05 22:51
It's not good to speak so absolutely. I've played this game about five times, and I also wanted to see how few times I could get hit, which took me half an hour. My comments are absolutely based on having played it.
话说的太绝对可不好,我打了这个游戏得有5遍,我也想看看最少能被击中几次,这花了我半个小时。我绝对是基于游玩了的基础上评论的。(玩的时候其实我有点绷不住了,抱歉。)
[39] Likes
My comments might be a bit sharp. I think if creators don’t have any good ideas, it’s better not to force the process. Throughout the game, I didn’t see many unique attacks; instead, there were a lot of repetitive or outdated ones. The music syncing with the attacks is fine, no issues there. But in my opinion, many of the attacks feel obsolete, and I don’t believe you didn’t notice this at all. The game has a long duration, but there’s nothing particularly memorable about it—except maybe the 6:20 length, if that counts. Still, you might have intentionally designed it this way.
Also, I’m not criticizing or blaming anyone, but does this game really deserve a 9-10 score? I’ve seen a ton of 99s.
我的评论可能有些尖锐。我认为作者如果没有什么好的想法的话,最好不要硬逼着自己去制作。整个游戏中我没看到几个独特的攻击,倒是看到了很多重复的或老掉牙的攻击。你的音乐和攻击合拍这点没问题。但在我看来很多攻击都是过时的,我不相信你一点儿都没发觉。整个耐久很长,但没有什么让人记忆深刻的地方,硬要说就是6:20这个时长了。但是你也可能就是想这么做。
此外我不是在批评和指责任何人,这个游戏真的值得9-10分吗。我看到了一堆99。
2025.07.05 10:25
Dear Claire, you don't have to register a new account to comment. If I misunderstood, I'm sorry.
亲爱的克莱尔,你不必注册新账号来评论的。如果我误解了,我很抱歉。
2025.07.05 18:33
There seem to be a lot of new faces in the comments, haha.
评论中似乎有很多初来乍到的新面孔啊,哈哈。
2025.07.05 21:17
The reasons some people hate this game are, I think, quite simple. The randomness is too brutal, this Taisa has nothing to do with the BGM, and as LastTISisLife said, the attack patterns basically lack the originality, feeling a bit like it was made just to get into that hall of fame. Sorry if I offended you.
有人讨厌这个游戏的原因,我认为的话应该很简单。随机数太恐怖了,这个大佐跟bgm没有关系,还有就像LastTISisLife说的攻击方式基本上没有啥新意,感觉有点儿像是为了上那个名人堂而专门制作。如有冒犯请包涵。
2025.07.05 22:51
It's not good to speak so absolutely. I've played this game about five times, and I also wanted to see how few times I could get hit, which took me half an hour. My comments are absolutely based on having played it.
话说的太绝对可不好,我打了这个游戏得有5遍,我也想看看最少能被击中几次,这花了我半个小时。我绝对是基于游玩了的基础上评论的。(玩的时候其实我有点绷不住了,抱歉。)
Rating: 2.9 29
Difficulty: N/A
Jul 5, 2025
pyun
There are clearly easy bullet patterns and others where you get stuck every other time, which feels unbalanced.(。ŏ﹏ŏ)
(I accidentally changed the rating without realizing it, so I’ve corrected it…)
(I accidentally changed the rating without realizing it, so I’ve corrected it…)
Tagged as: Avoidance
[24] Likes
Rating: 5.0 50
Difficulty: N/A
Jul 5, 2025
abaghost
It's not terrible, just a bit uninspiring.
I'm honestly tired of every hardest boss being either a taisa or miku 90 percent of the time, why not try making a top 1 crimson boss, or better yet something completely new and original?
I feel that there is an unfortunate lack of creativity within the top 1 hall of fame geometry dash demon list community.
[10] Likes
I'm honestly tired of every hardest boss being either a taisa or miku 90 percent of the time, why not try making a top 1 crimson boss, or better yet something completely new and original?
I feel that there is an unfortunate lack of creativity within the top 1 hall of fame geometry dash demon list community.
Rating: N/A
Difficulty: N/A
Jul 5, 2025