4 Reviews:
GabyOG
This is a short needle game where you have to climb an ice tower while going through ice-based gimmicks. These gimmicks are the following ones:
1) Ice spikes: They get triggered when you go through the line they are pointing at, causing them to move forward until they hit a block.
2) Ice blocks: They have the classic slippery effect where you get momentum when you stand in one of them after moving. Despite that, they are not used in a way that precision is required to navigate them.
3) Wind currents: When you get into one, they horizontally move you towards the direction the wind is blowing. They are usually used together with opposite direction currents.
4) Falling snowballs: They spawn more or less every two seconds from a block that is usually placed above you, so you have to time your movement to get through. Classic platforming game obstacle.
And then an actual spoiler:
When you reach the top of the tower, even though you get a congratulation screen, there is a warp to the left that starts an extra challenge: a giant spike spawns from the top of the screen and slowly goes down. You gotta go all the way back to the bottom of the tower, where you started from, before the spike catches you. The tower has been modified so this is actually possible to do. But there are no checkpoints, so you gotta do this in one go. This extra challenge pretty much took me more time to beat it than it took me to reach the top of the tower.
With this extra challenge included, the game took me an hour and a half to beat.
I also found a softlock, that shouldn't happen if you just play normally, since you pretty much gotta be actively trying to get it, but in case anyone is interested:
If you hit the save that triggers the extra challenge (with the falling spike) while you are falling outside of the tower (next to the edges of the screen), you will effectively get softlocked and you would need to edit the Y coordinates of your save to get back to the top of the tower. Otherwise, you will always fall outside the tower with no way of getting back up to hit the save. This happens because by the time the bullet hits the save, the character is already in an unrecoverable position.
Overall a pretty nice game to beat when you just want to beat a fangame in a single session. In case you are new to fangames, it's also a nice needle game you can play to get used to fangame movement without spending too much time on a single game. Definitely recommended.
[0] Likes
1) Ice spikes: They get triggered when you go through the line they are pointing at, causing them to move forward until they hit a block.
2) Ice blocks: They have the classic slippery effect where you get momentum when you stand in one of them after moving. Despite that, they are not used in a way that precision is required to navigate them.
3) Wind currents: When you get into one, they horizontally move you towards the direction the wind is blowing. They are usually used together with opposite direction currents.
4) Falling snowballs: They spawn more or less every two seconds from a block that is usually placed above you, so you have to time your movement to get through. Classic platforming game obstacle.
And then an actual spoiler:
When you reach the top of the tower, even though you get a congratulation screen, there is a warp to the left that starts an extra challenge: a giant spike spawns from the top of the screen and slowly goes down. You gotta go all the way back to the bottom of the tower, where you started from, before the spike catches you. The tower has been modified so this is actually possible to do. But there are no checkpoints, so you gotta do this in one go. This extra challenge pretty much took me more time to beat it than it took me to reach the top of the tower.
With this extra challenge included, the game took me an hour and a half to beat.
I also found a softlock, that shouldn't happen if you just play normally, since you pretty much gotta be actively trying to get it, but in case anyone is interested:
If you hit the save that triggers the extra challenge (with the falling spike) while you are falling outside of the tower (next to the edges of the screen), you will effectively get softlocked and you would need to edit the Y coordinates of your save to get back to the top of the tower. Otherwise, you will always fall outside the tower with no way of getting back up to hit the save. This happens because by the time the bullet hits the save, the character is already in an unrecoverable position.
Overall a pretty nice game to beat when you just want to beat a fangame in a single session. In case you are new to fangames, it's also a nice needle game you can play to get used to fangame movement without spending too much time on a single game. Definitely recommended.
Rating: 7.5 75
Difficulty: 50 50
Jan 24, 2026
Delicious Fruit
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