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OnlyFireball
For: I wanna be the Saishu
Tagged as: Impossible God_mode
[0] Likes
Rating: 0.0 0       Difficulty: N/A
Jun 17, 2016
dopamine
For: I wanna be the Catharsis
[0] Likes
Rating: 8.6 86       Difficulty: 66 66
Jun 17, 2016
patrickgh3
For: I wanna be the Noesis
Tagged as: Needle Boss Long Trigger
[0] Likes
Rating: N/A       Difficulty: N/A
Jun 17, 2016
Kyir [Creator]
For: I wanna Struggle Momentarily
I made this game as a playable preview for my next large game I Wanna Defy the Director (still undecided on whether or not this will be the final name.) It's made somewhat easier by the extra life, because I don't find really hard avoidances released on their own to be very interesting. Nuclear Throne sprits! Undertale music! It's everything you'd expect from me, except one obvious absence.

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[4] Likes
Rating: 10.0 100       Difficulty: N/A
Jun 17, 2016
Marios
For: I wanna one for all
Collab game by 8 makers. Even stages are boss stages, so I'll refer to them as Boss #.

Stage 1 has an interesting gimmick, but it's used in such an annoying way where you need to memorize an specific route for most saves. The 'midboss' also has a completely nonsensical troll at the end that makes any Boshy boss-death troll pale, easily took me over 30 tries to catch the warp. Boss 1 is weird, I'm not sure if phase 3 movement is RNG but if it is then have fun trying to hit the boss.
Stage 2 is where the game picks up. From this point on the game has a lot of variety and is really enjoyable. Stage/Boss 3 deserve a special mention imo. The final boss music is really unfitting, it also might be hard compared to the rest of the game. Still passable though.

If you have the patience to endure the first Stage/Boss then definitely play this, avoid otherwise.

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Tagged as: Collab
[0] Likes
Rating: 7.5 75       Difficulty: 55 55
Jun 17, 2016
Marios
For: I wanna be the Airexa
Short needle+avoidance game. The needle was really bad and the effects lagged my game a lot (I know they can be disabled with D, but still). The avoidance though, it has some incredibly polished visuals aswell as some pretty unique pattern attacks. I had lag on the zoom-in part which made it harder for me, but it wasn't too bad. Only issues I had were the curvy-RNG part which is luck based even after you found the safe area, and the attack right before it which is again luck based.

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Tagged as: Needle Avoidance
[0] Likes
Rating: 7.0 70       Difficulty: 65 65
Jun 17, 2016
Marios
For: I wanna kill the Needle Games 2
Rating based on a 100% playthough. I strongly recommend not doing secrets, not only is the backtracking annoying but the secrets themselves are all among the worst screen picks of the game.


Solid needle medley game, there's not really much to say. The segments picked are probably my biggest issue with this game. Some are really basic and short and they don't seem to bring anything interesting to the game. There's also some issues with difficulty balance, Danger 10 Makers is the only one worth a mention imo.

I'm probably one of the few who didn't hate the True Stage. In fact, I actually found it to be easier than Stage 5 except for screens 1, 6 and 7(which isn't hard if you do the last jump properly). Still, it's easily the most inconsistent stage in terms of difficulty so probably not worth doing it aside from challenge purposes.

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Tagged as: Needle Medley
[0] Likes
Rating: 7.5 75       Difficulty: 80 80
Jun 17, 2016
Paragus
For: I wanna be the PASD
In all honesty, I can't tell if this game is supposed to be some sort of a joke or if the maker is actually trying to pass with off as something other than a fangame miscarriage.

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[2] Likes
Rating: 2.0 20       Difficulty: 40 40
Jun 17, 2016
Paragus
For: キッド君のおさんぽ
You walk outside your house and go for a walk through some scenic places while ambient sounds play. It's basically the walking simulator of fangames. The platforming is pretty dull, but the ending screen is pretty nice.

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[0] Likes
Rating: 5.0 50       Difficulty: 15 15
Jun 17, 2016
Paragus
For: I wanna Descend Past Hell
It's short, but it's well made. Classic Kyir jump refresher based platforming, uses the visual art style of REDACTED. Entire game is a narrow tower, but going down instead of up. End is a bit abrupt, but overall it's a short REDACTED style game to snack on.

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[0] Likes
Rating: 7.0 70       Difficulty: 45 45
Jun 17, 2016
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