Latest Reviews
Renko97
For: I wanna smoke the Weedly Weed
For: I wanna smoke the Weedly Weed
420
Tagged as: Needle
[0] Likes
Rating: 2.0 20
Difficulty: 15 15
Jan 2, 2026
Renko97
For: I wanna white Xmas
For: I wanna white Xmas
Cum en tu cara se hizo canon
Tagged as: Avoidance
[0] Likes
Rating: 5.6 56
Difficulty: 30 30
Jan 1, 2026
Racic
For: Delicious Level Design Contest
For: Delicious Level Design Contest
I don't tend to leave many reviews for games, especially newer once since I don't really play much anymore. This is different. While I likely won't be able to clear the game due to skill/physical issue, this deserves a 10. The variety of levels, the design of the hub, the personality to it, the technical wizardry, and most importantly, the clear passion and love expressed for the community. This is awesome.
[3] Likes
Rating: 10.0 100
Difficulty: 70 70
Jan 1, 2026
Aletris
For: I Wanna Slowly Go Quickly
For: I Wanna Slowly Go Quickly
final boss's song is some cover of cynical night plan btw >~>
[0] Likes
Rating: 7.0 70
Difficulty: 30 30
Jan 1, 2026
DanMario24
For: Delicious Level Design Contest
For: Delicious Level Design Contest
Rating & difficulty based on the revised version of every stage that had one, not the original versions.
The next big project from Cherry Treehouse, which has been in the works for around 10 months... Wowsers, this game was definitely worth the long wait, and that becomes clear from the first few minutes. (MILD SPOILERS BELOW)
There's just so much to unpack with this game, but for now, I'll start with the hub. HOW THE FUCK DID THEY ACHIEVE SOMETHING THIS GRAND?!?!?! All the 3D terrain, its well established depth, and the beautiful shading, PLUS THE FACT THAT EVERYTHING'S FULLY TEXTURED TOO?!?!?! I'm just in so much awe seeing it. The theme of a tropical island is also really beautiful, and it allows for SO MUCH LOCATION VARIETY because of it, such as a town & hotel, an island, an underground grotto with lots of crystals, a bamboo forest, and even a gigantic mountain!
The lobby itself is also fun to navigate, with plenty of pathways from one area to another, such as a boat, a hot-air balloon, a taxi, and even a hang glider too! There's even a race that forces you to master those fast travel paths so you can get to the mountain's peak as fast as you can. Even just smaller details such as the trees blowing in the wind, the sunrays, the day/night cycle with changing music, ropes in the underground section, the reflections in the hotel, AND BEING ABLE TO GO FULLY UNDERWATER (WITH FULL ON CORAL SIMULATIONS DOWN THERE), it's all just so much to take in and its amazing.
Of course, it would be no hub, without THE STAGES THEMSELVES! To start off with, at the start of the game you're given the option to either hide level names and authors until you beat their respective stages, I went in with that particular option. From there I tried to guess authors as well as I could, this led to many memorable moments of confusion where I had no clue who possibly could have made it, feelings of victory when I guessed an author correctly, and surprises when an unexpected maker was the one behind the stage (or if I guessed an author wrong).
Each and every one of the stages is a bucket full of love, with some of the best and most creative ideas I've seen in any fangame, THRILLING GAMEPLAY THAT HAS YOU ON THE EDGE OF YOUR SEAT UTILISING THOSE CREATIVE IDEAS, AMAZING TONE AND ATMOSPHERE VARIETY FOR EACH AND EVERY STAGE, and plenty of secrets to find too. Even the lower entries were a blast to play through, which really says a lot about the quality of this contest. Some of the stages genuinely felt like mini adventure games within smaller stages, such as 25th-A, 16th, 12th-B, 8th, 3rd-A, 3rd-C and 1st. My favourite entry would probably be either 3rd-B because I just genuinely vibed with the gameplay, mechanics & theming of that one the most, or 1st because I genuinely felt like I was uncovering a full blown ARG (without anything external to the game) in that stage.
This now stands as my new favourite fangame ever, because of the unforgettable experience it brought me as I progressed from stage to stage. I really don't have much else to say other than... PLEASE PLAY IT FOR YOURSELF, YOU WILL NOT REGRET IT!
Genuinely well done to Cherry Treehouse for an absolutely stellar game to finish off 2025 with. :)
[4] Likes
The next big project from Cherry Treehouse, which has been in the works for around 10 months... Wowsers, this game was definitely worth the long wait, and that becomes clear from the first few minutes. (MILD SPOILERS BELOW)
There's just so much to unpack with this game, but for now, I'll start with the hub. HOW THE FUCK DID THEY ACHIEVE SOMETHING THIS GRAND?!?!?! All the 3D terrain, its well established depth, and the beautiful shading, PLUS THE FACT THAT EVERYTHING'S FULLY TEXTURED TOO?!?!?! I'm just in so much awe seeing it. The theme of a tropical island is also really beautiful, and it allows for SO MUCH LOCATION VARIETY because of it, such as a town & hotel, an island, an underground grotto with lots of crystals, a bamboo forest, and even a gigantic mountain!
The lobby itself is also fun to navigate, with plenty of pathways from one area to another, such as a boat, a hot-air balloon, a taxi, and even a hang glider too! There's even a race that forces you to master those fast travel paths so you can get to the mountain's peak as fast as you can. Even just smaller details such as the trees blowing in the wind, the sunrays, the day/night cycle with changing music, ropes in the underground section, the reflections in the hotel, AND BEING ABLE TO GO FULLY UNDERWATER (WITH FULL ON CORAL SIMULATIONS DOWN THERE), it's all just so much to take in and its amazing.
Of course, it would be no hub, without THE STAGES THEMSELVES! To start off with, at the start of the game you're given the option to either hide level names and authors until you beat their respective stages, I went in with that particular option. From there I tried to guess authors as well as I could, this led to many memorable moments of confusion where I had no clue who possibly could have made it, feelings of victory when I guessed an author correctly, and surprises when an unexpected maker was the one behind the stage (or if I guessed an author wrong).
Each and every one of the stages is a bucket full of love, with some of the best and most creative ideas I've seen in any fangame, THRILLING GAMEPLAY THAT HAS YOU ON THE EDGE OF YOUR SEAT UTILISING THOSE CREATIVE IDEAS, AMAZING TONE AND ATMOSPHERE VARIETY FOR EACH AND EVERY STAGE, and plenty of secrets to find too. Even the lower entries were a blast to play through, which really says a lot about the quality of this contest. Some of the stages genuinely felt like mini adventure games within smaller stages, such as 25th-A, 16th, 12th-B, 8th, 3rd-A, 3rd-C and 1st. My favourite entry would probably be either 3rd-B because I just genuinely vibed with the gameplay, mechanics & theming of that one the most, or 1st because I genuinely felt like I was uncovering a full blown ARG (without anything external to the game) in that stage.
This now stands as my new favourite fangame ever, because of the unforgettable experience it brought me as I progressed from stage to stage. I really don't have much else to say other than... PLEASE PLAY IT FOR YOURSELF, YOU WILL NOT REGRET IT!
Genuinely well done to Cherry Treehouse for an absolutely stellar game to finish off 2025 with. :)
Rating: 10.0 100
Difficulty: 61 61
Jan 1, 2026
BloggerOP
For: I wanna be the Sorrow
For: I wanna be the Sorrow
If you have played Scenario, or Farewell, more recent games by azure, you can think of this as an old and unpolished version of those two games. It does not mean Sorrow is less fun by any means, this still has various gimmick platforming, super engaging low HP bossfights, and cute little story, all of which are special characteristics of azure's games. Although I do have some gripes with this game, I really enjoyed playing this and would easily recommend it to adventure genre enjoyers.
[1] Like
Rating: 7.5 75
Difficulty: 62 62
Jan 1, 2026
Delicious Fruit