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For: Weird--
For: Weird--
Weird is needle game that includes a lot of interesting gimmick ideas and platforming. The game consists of several stages, each of them has a theme and feels unique and fun. A lot of gimmicks are based on platforms, water, shoot refreshers, or some other basic objects that one would see in most fangames, so they are pretty easy to understand even if you have little experience in gimmick needle. The needle itself is not very hard, though some platform grabs are a bit too awkward in my opinion. One thing I would complain was the maze where you had to get all the stuff required but the game didn't have a counter to see how many of them were collected, but that was a minor problem and it didn't affect much to my experience. Most part of the game was perfectly fine. Please do remember to check this out if you enjoy gimmick needle.
[1] Like
Rating: 8.7 87
Difficulty: 78 78
Aug 9, 2024
CouchsurfingKid
For: 14 Extremely Long Platform Variants
For: 14 Extremely Long Platform Variants
未知忘怀,不论言有尺,事有度,
诗以言志,歌以咏怀,应载作者之情,而非为贩硅胶之物。古今来不乏文巨匠以笔墨之音,或以悲悯为人,或以存丘壑,笔下逾风雷。今作者乃择异道,既不能赡善之味,又失戏之趣温。艺术之情,皆其情也,然必历几分之化也。艺术所用情非生粟之谓也。蔡文姬掷自还而不作《悲愤诗》,杜老在“入门闻号响,稚子饥已卒”,决无出《自京赴奉先咏怀五百字》。两诗皆痛思痛之所致也。艺家于有切情,必待之以形,必先立之以弱。燕主尝退立于客位者。众人不可布之端于一方之外也。观其情虽深,其所适虽多,终不为艺术。
又如《孟子·离娄下》,原文曰:“君子所以异于人者,以其存心也。君子以仁存心,以礼存心。仁者爱人,有礼者敬人。 爱人者,人恒爱之;敬人者,人恒敬之 。”戏则必秉此道,敬则玩之于外。故惧玩一家之情,无异于邻里为壑,以人之造曲作苦人之心非止有违伦尤于庶民之强奸。尝试问之,若夫戏世失温情和,但有冰寒之惧与硅胶,亦何由得之通哉?望燕主自新其自新。
[3] Likes
诗以言志,歌以咏怀,应载作者之情,而非为贩硅胶之物。古今来不乏文巨匠以笔墨之音,或以悲悯为人,或以存丘壑,笔下逾风雷。今作者乃择异道,既不能赡善之味,又失戏之趣温。艺术之情,皆其情也,然必历几分之化也。艺术所用情非生粟之谓也。蔡文姬掷自还而不作《悲愤诗》,杜老在“入门闻号响,稚子饥已卒”,决无出《自京赴奉先咏怀五百字》。两诗皆痛思痛之所致也。艺家于有切情,必待之以形,必先立之以弱。燕主尝退立于客位者。众人不可布之端于一方之外也。观其情虽深,其所适虽多,终不为艺术。
又如《孟子·离娄下》,原文曰:“君子所以异于人者,以其存心也。君子以仁存心,以礼存心。仁者爱人,有礼者敬人。 爱人者,人恒爱之;敬人者,人恒敬之 。”戏则必秉此道,敬则玩之于外。故惧玩一家之情,无异于邻里为壑,以人之造曲作苦人之心非止有违伦尤于庶民之强奸。尝试问之,若夫戏世失温情和,但有冰寒之惧与硅胶,亦何由得之通哉?望燕主自新其自新。
Rating: 1.8 18
Difficulty: 52 52
Aug 9, 2024
DerpyHoovesIWBTG
For: I wanna be the neptune
For: I wanna be the neptune
Tagged as: Needle
[0] Likes
Rating: 7.1 71
Difficulty: 66 66
Aug 8, 2024
Nightray
For: I wanna be the 3200min
For: I wanna be the 3200min
Shiny random spike colours! Helps you ignore the awfully awkward needle!
[0] Likes
Rating: 1.2 12
Difficulty: 60 60
Aug 8, 2024
EchoMask
For: I Wanna Give Trinkets To Friends And Family
For: I Wanna Give Trinkets To Friends And Family
Wonderfully crafted Needleventure game with stunning visuals and music. The whole game is a giant map that is connected well and there are no border kills anywhere.
It was a really captivating experience and the gimmicks present blew my mind. Nothing felt too learny and even the toughest saves were just a really fun grind. I LOVED this game a lot!
[3] Likes
It was a really captivating experience and the gimmicks present blew my mind. Nothing felt too learny and even the toughest saves were just a really fun grind. I LOVED this game a lot!
Rating: 10.0 100
Difficulty: 80 80
Aug 8, 2024
Cythraul
For: I wanna be the Distort
For: I wanna be the Distort
Rating includes extra.
[0] Likes
Rating: 6.3 63
Difficulty: 75 75
Aug 8, 2024
LastTISisLife
For: I wanna be the Insanity Final
For: I wanna be the Insanity Final
Way more creative and interesting than previous two games of the series. Lily definitely knows how make tight needle work; a lot of bizzare 8px placements and ridiculous jumps - in a good way. Some things were kinda annoying, but overall it was still pretty enjoyable for my precision standarts
[0] Likes
Rating: 6.6 66
Difficulty: 74 74
Aug 8, 2024
LastTISisLife
For: I wanna be the Insanity 2
For: I wanna be the Insanity 2
Numpad goes clack-clack
[1] Like
Rating: 5.3 53
Difficulty: 62 62
Aug 8, 2024
mushcat
For: Crimson Needle 2.5
For: Crimson Needle 2.5
Rating based on ending 2. Maybe I’ll update this after clearing ending 3.
1. The main 100 floors
This is the most needle-y part of the game. Vanilla needle has evolved for so many years and many excellent needle makers have emerged, so Kale isn’t as dominative in this field as years before. But that doesn’t mean Kale has fallen behind the era, the main 100 floors are still mostly enjoyable and can be a good representation of modern vanilla needle imo. Needle players will probably enjoy most of this chapter.
My only complaint on this chapter is the 100f. It’s a super long save and some of the jumps are really inconsistent in this context. It does have something to mitigate this problem (the holy mantle) but the problem is still there. Putting fast moving cherries and water in the latter parts of long saves (floor 85~87) is a bit questionable but I personally think it’s designed well so it’s not a problem.
2. Guest stages
There is a guest stage hidden in every 3 floors in the main 100 floors. First of all I think the entrances are mostly designed well. There isn’t any trival wall-hugging entrance. Most of the entrances requires you to observe or think carefully, and hints are sprinkled everywhere. It might be too hard for someone to collect them all without any help, but I think it’s originally designed for community collaboration. It’s really fun to watch the community working together looking for these entrances, tho I personally isn’t into this but I can see many people enjoying it.
Despite the high quality of the entrances, the guest stages themselves are a very huge mixbag that fluctuate heavily both in terms of quality and difficulty. tbf I think it’s completely normal for them to be unbalanced in difficulty. There are just too many makers so it’s impossible to balance the stages. However, this game doesn’t allow you to flee from any area after the first save. So if you accidentally entered a secret that’s initially easy but gradually grow beyond your skill level (and maybe last an eternity), then you are trapped there and deprived of the opportunity to try other secret areas. This makes the unbalanced difficulties a problem.
So, I STRONGLY RECOMMEND THAT if you don’t plan to clear all secrets, you should make a save file backup or watch the spoilers on difficulty before entering any secret.
I’m too lazy to write a detailed review on every single secret, but I’ll list the difficult (not necessarily bad) areas and their genres here in case it’s needed (might be inaccurate because I rated them by myself):
75~80 areas:
f3(gimmick/rng), f36(adventure/sudoku?), f51(needle/trigger), f55(gimmick/path-finding), f60(adventure), f77(gimmick), f86(needle), f89(needle)
80+ areas:
f39(adventure), f68(gimmick), f74(gimmick/path-finding)
On the quality side, I PERSONALLY dislike brainless learny things where it forces you to die a lot to learn something instead of figuring out the solution with brain. Unfortunately, such designs are very commonly seen in many secret areas. Some areas are so confusing that you can’t even know your strat is wrong before a long grind. It’s so frustrating to know that you’ve wasted so much time into a wrong strat, especially when this is evitable if the area could have been designed better just with a minor change. Also, in some areas you may have no idea what you are supposed to do because there are many possible paths with almost no meaningful guides.
I don’t mean to represent everyone’s taste. But if you agree that these designs are bad, then you may find about 1/4 time of your grind is unenjoyable especially if your skill isn’t high enough, because areas with such designs tend to be more difficult and last longer.
Now let’s look at the good sides. Some of the makers really did a great job and made something wonderful, or even good enough to be scored high as a standalone fangame. I’ll list the excellent areas and their genres here (still rated by myself):
My favourite areas:
f8(special), f11(needle), f24(adventure/rpg?), f41(gimmick), f70(needle), f99(special/gimmick)
Another excellent areas:
f3(gimmick/rng), f14(gimmick), f30(gimmick), f32(gimmick), f61(needle), f92(gimmick/visual challenge?)
[2] Likes
1. The main 100 floors
This is the most needle-y part of the game. Vanilla needle has evolved for so many years and many excellent needle makers have emerged, so Kale isn’t as dominative in this field as years before. But that doesn’t mean Kale has fallen behind the era, the main 100 floors are still mostly enjoyable and can be a good representation of modern vanilla needle imo. Needle players will probably enjoy most of this chapter.
My only complaint on this chapter is the 100f. It’s a super long save and some of the jumps are really inconsistent in this context. It does have something to mitigate this problem (the holy mantle) but the problem is still there. Putting fast moving cherries and water in the latter parts of long saves (floor 85~87) is a bit questionable but I personally think it’s designed well so it’s not a problem.
2. Guest stages
There is a guest stage hidden in every 3 floors in the main 100 floors. First of all I think the entrances are mostly designed well. There isn’t any trival wall-hugging entrance. Most of the entrances requires you to observe or think carefully, and hints are sprinkled everywhere. It might be too hard for someone to collect them all without any help, but I think it’s originally designed for community collaboration. It’s really fun to watch the community working together looking for these entrances, tho I personally isn’t into this but I can see many people enjoying it.
Despite the high quality of the entrances, the guest stages themselves are a very huge mixbag that fluctuate heavily both in terms of quality and difficulty. tbf I think it’s completely normal for them to be unbalanced in difficulty. There are just too many makers so it’s impossible to balance the stages. However, this game doesn’t allow you to flee from any area after the first save. So if you accidentally entered a secret that’s initially easy but gradually grow beyond your skill level (and maybe last an eternity), then you are trapped there and deprived of the opportunity to try other secret areas. This makes the unbalanced difficulties a problem.
So, I STRONGLY RECOMMEND THAT if you don’t plan to clear all secrets, you should make a save file backup or watch the spoilers on difficulty before entering any secret.
I’m too lazy to write a detailed review on every single secret, but I’ll list the difficult (not necessarily bad) areas and their genres here in case it’s needed (might be inaccurate because I rated them by myself):
75~80 areas:
f3(gimmick/rng), f36(adventure/sudoku?), f51(needle/trigger), f55(gimmick/path-finding), f60(adventure), f77(gimmick), f86(needle), f89(needle)
80+ areas:
f39(adventure), f68(gimmick), f74(gimmick/path-finding)
On the quality side, I PERSONALLY dislike brainless learny things where it forces you to die a lot to learn something instead of figuring out the solution with brain. Unfortunately, such designs are very commonly seen in many secret areas. Some areas are so confusing that you can’t even know your strat is wrong before a long grind. It’s so frustrating to know that you’ve wasted so much time into a wrong strat, especially when this is evitable if the area could have been designed better just with a minor change. Also, in some areas you may have no idea what you are supposed to do because there are many possible paths with almost no meaningful guides.
I don’t mean to represent everyone’s taste. But if you agree that these designs are bad, then you may find about 1/4 time of your grind is unenjoyable especially if your skill isn’t high enough, because areas with such designs tend to be more difficult and last longer.
Now let’s look at the good sides. Some of the makers really did a great job and made something wonderful, or even good enough to be scored high as a standalone fangame. I’ll list the excellent areas and their genres here (still rated by myself):
My favourite areas:
f8(special), f11(needle), f24(adventure/rpg?), f41(gimmick), f70(needle), f99(special/gimmick)
Another excellent areas:
f3(gimmick/rng), f14(gimmick), f30(gimmick), f32(gimmick), f61(needle), f92(gimmick/visual challenge?)
Rating: 8.2 82
Difficulty: 86 86
Aug 8, 2024
Delicious Fruit