Latest Reviews
misty
For: i wanna be a twinkle star
For: i wanna be a twinkle star
simple, fun, good visuals, good music =)
[0] Likes
Rating: 7.0 70
Difficulty: 30 30
Jan 27, 2024
omega2020
For: I wanna crash my thoughts
For: I wanna crash my thoughts
Fast paced avoidance that gives you 3 HP.
[1] Like
Rating: 6.5 65
Difficulty: 79 79
Jan 27, 2024
omega2020
For: I wanna Dance with fire and ice
For: I wanna Dance with fire and ice
Very tough avoidance.
Tagged as: Avoidance
[0] Likes
Rating: 5.7 57
Difficulty: 71 71
Jan 27, 2024
LastTISisLife
For: I wanna Figure
For: I wanna Figure
If you like Kermit series and goes in expecting some similar stuff, you will be probably discouraged. Figure is very hefty needle-oriented game in not the same vein as beloved Kermits. Needle is way more strict and way more about precise jumps instead of exploration of funny gimmicks in general. Some gimmicks will be there, but not that many, and even when they are, frame-perfects are not sleeping and will be there as well very often
Not that i'm hater of frame-perfects, and tbh this is not exact term that i mean to use. What i'm saying about is this game has some really nasty jumps and sometimes entirely gross saves. Sometimes in generic way, sometimes in frame-perfect way, but i think you will always spot this shit when you see it. Mines stage in 3X hub is pure example of what i'm talking about. It's not constantly bad, but i think maker just put them way too much and in very unpleasant ways in this game. Kermit 3 has some stuff like this, but Kermit 3 is heaven in that comparison
Some needle tho was actually very fun and based. Pretty much everything up to 3X hub was fine, with highlight being renowned Boys screens, space visuals screens, one room that got changing many times and i also liked iconic things like moving water save and floor 22 - it was actually probably my favourite hard needle in the game. 3X hub has also pretty fun stuff like refresher stage or stage with a lot of platform cycles. Didn't find final stage fun tho, because main gimmick felt like filler and it was just mostly hard usual needle without very interesting stuff (and with many "frame-perfects")
Bosses were actual bangers. They are rare and mostly located in 3X hub, but they were quite awesome for most part. Final avoidance was chill and enjoyable as well
Overall, it was decent experience and i had mostly good time, despite all bad things. If you interesting in hard gimmick games there are better picks as well as hard usual needle games, but it was still fun. If you are just in general hunting for hard needle it might be your halt
[1] Like
Not that i'm hater of frame-perfects, and tbh this is not exact term that i mean to use. What i'm saying about is this game has some really nasty jumps and sometimes entirely gross saves. Sometimes in generic way, sometimes in frame-perfect way, but i think you will always spot this shit when you see it. Mines stage in 3X hub is pure example of what i'm talking about. It's not constantly bad, but i think maker just put them way too much and in very unpleasant ways in this game. Kermit 3 has some stuff like this, but Kermit 3 is heaven in that comparison
Some needle tho was actually very fun and based. Pretty much everything up to 3X hub was fine, with highlight being renowned Boys screens, space visuals screens, one room that got changing many times and i also liked iconic things like moving water save and floor 22 - it was actually probably my favourite hard needle in the game. 3X hub has also pretty fun stuff like refresher stage or stage with a lot of platform cycles. Didn't find final stage fun tho, because main gimmick felt like filler and it was just mostly hard usual needle without very interesting stuff (and with many "frame-perfects")
Bosses were actual bangers. They are rare and mostly located in 3X hub, but they were quite awesome for most part. Final avoidance was chill and enjoyable as well
Overall, it was decent experience and i had mostly good time, despite all bad things. If you interesting in hard gimmick games there are better picks as well as hard usual needle games, but it was still fun. If you are just in general hunting for hard needle it might be your halt
Rating: 7.1 71
Difficulty: 81 81
Jan 27, 2024
Axt
For: I wanna be the Chokochoko
For: I wanna be the Chokochoko
M E M E, but a classic.
[0] Likes
Rating: 5.0 50
Difficulty: 3 3
Jan 26, 2024
Axt
For: I wanna conquer the blow game
For: I wanna conquer the blow game
A very good begginer fangame, all the detailes are made very well and the gameplay and bosses are well made
[0] Likes
Rating: 9.5 95
Difficulty: 18 18
Jan 26, 2024
LastTISisLife
For: I wanna Vallista
For: I wanna Vallista
Not a bad avoidance, but it has some notorious issues like:
-Many attacks just has not comfortable spread of difficulty - they can be either easy or hard, and just like almost never in-between. It happens with many avoidances, but here it was like main issue for me. Funny thing that this issue even lies on one pattern - last attack of infinity jump section
-Second half of the avoidance imo is very low dinamic with just staying in corner area for the absolute most part, which is pretty notable since first half is actually very dinamic-oriented
-Some attack are complete fillers, that despite having something great ideas about them, just never actually interesting to dodge, since they never give you complicated situations. I'm talking mostly about first attack of infinity jump section
-There was also too much instagibs in second half for my taste, but that's like minor issue, since i played blindly and it's pretty much personal issue
Overall, tho it was not unbearable. Magellan as always choose interesting music and mixed it with sick visuals to create good atmosphere. I recommend it, but don't be surprised if you starting to noticed you didn't have flawless experience, because imo it's definitely not that kind of avoidance that makes everything perfect
[0] Likes
-Many attacks just has not comfortable spread of difficulty - they can be either easy or hard, and just like almost never in-between. It happens with many avoidances, but here it was like main issue for me. Funny thing that this issue even lies on one pattern - last attack of infinity jump section
-Second half of the avoidance imo is very low dinamic with just staying in corner area for the absolute most part, which is pretty notable since first half is actually very dinamic-oriented
-Some attack are complete fillers, that despite having something great ideas about them, just never actually interesting to dodge, since they never give you complicated situations. I'm talking mostly about first attack of infinity jump section
-There was also too much instagibs in second half for my taste, but that's like minor issue, since i played blindly and it's pretty much personal issue
Overall, tho it was not unbearable. Magellan as always choose interesting music and mixed it with sick visuals to create good atmosphere. I recommend it, but don't be surprised if you starting to noticed you didn't have flawless experience, because imo it's definitely not that kind of avoidance that makes everything perfect
Rating: 6.2 62
Difficulty: 71 71
Jan 26, 2024
Delicious Fruit