Latest Reviews
mushcat
For: Terrible Needle Fourinone
For: Terrible Needle Fourinone
One of the best floor needle games.
It has some minor problems like secrets being too hard to find, but it's still mostly enjoyable.
[0] Likes
It has some minor problems like secrets being too hard to find, but it's still mostly enjoyable.
Rating: 9.0 90
Difficulty: 81 81
Oct 10, 2023
Renko97
For: Is The Order An I wanna ?
For: Is The Order An I wanna ?
Very cute needle game and easy game.
[0] Likes
Rating: 6.8 68
Difficulty: 36 36
Oct 10, 2023
Lapoz
For: Jogfsobm cdioht
For: Jogfsobm cdioht
Infernal beings but inverted and also buffed to a stupid degree
Tagged as: Avoidance
[0] Likes
Rating: 0.0 0
Difficulty: N/A
Oct 10, 2023
Lapoz
For: I wanna be the PUPA
For: I wanna be the PUPA
A pretty decent barrage made in scratch. The player and every projectiles disappear on death so the beginning is pretty confusing (there's a cherry moving straight up so you have to move out of the way)
Tagged as: Avoidance
[0] Likes
Rating: 6.6 66
Difficulty: 58 58
Oct 10, 2023
melonbat
For: I Wanna Kill The Kamilia 2
For: I Wanna Kill The Kamilia 2
There is a ton of both love and hate here, and before I fully give my take within the sea of countless other takes, I do genuinely believe this is a must-play. That isn't because it is up to the quality standard of most other "must-plays," but because this is a journey that is satisfying, and rewarding to clear.
The first 5 stages are pretty much nothing special. They are a mix of a ton of different other games, some rooms ranging from extremely fun to downright pretty bad. Sticky keys is very easy, and a good introduction of what's to come. The Guy is a fairly random boss that ups the difficulty by a substantial amount, but doesn't exactly feel like a coherent experience. Influka is... something? A lot of this boils down to hoping you can mash enough before Phase 4, and then if you make it to Phase 4, good luck lol. The rest of the gameplay is kind of bad here, but Influka is the most coherent of the bosses up to that point. Geezer is, very simply put, very bad. It is essentially multiple minutes of nothing, followed by an avoidance that is kind of annoying, and then a final avoidance that is much harder than the rest of the fight. Thankfully, I managed to get past the entire fight past the avoidance first try, so I didn't have to marinate on these thoughts. Solgryn is both the best and worst of the first 5 bosses, Phase 1 being the most fun fight so far, with cool patterns and consistent gameplay, and the rest being not so great. Phase 2 features the standard Solgryn attack, except two of the green balls are at maximum opacity at once, making it very hard to understand when each bullet moves. The avoidance is also quite bad here, and you can skip the rest of the fight if you really don't want to replay the rest of Phase 2.
Stage 6 is honestly, quite fun to play. A lot of the platforming here, while much more difficult than the rest of the stages, is almost entirely skill-based, and mostly very fun to find your way through in my personal opinion. Again, I do not know much about the screen choices, but for what it is, I personally enjoyed them.
The Boss Rush is when things start getting very dicey in quality, featuring both the best and worst bosses in the game. Going from left to right, Destination is extremely fun. It is fairly balanced between the four attacks, and no death felt genuinely unfair here. Crimson was probably my favorite boss of the bunch, and was super satisfying to pull off. Nue is very fun should you look at a video beforehand for strategies, if you opt not to use a video then I can see this boss being REALLY not fun. Gravityman is pretty horrible, and probably my least favorite part of the game. A lot of the attacks are just terrible, and the first 2 phases become a waiting simulator after a while. Phase 3 is terrible, with no indication of either major attack, and Phase 4 is mechanically harder than the rest of the fight.
The Big Kid fight was also quite bad, mostly due to a single cherry being able to bounce in front of you constantly due to a bug, which made 3/4ths of my runs to the bouncing cherry completely impossible to finish. That's fun! The chase is quite bad as well, featuring a ton of traps within a 2 minute long save, with 32pxs at the end and a double diagonal. Just not a fun time, and felt like a waste. The M-Stage was also okay, nothing really good or bad going for it honestly.
Kamilia is split into two different parts. The first phase is quite honestly my favorite non-boss-rush boss of this game, featuring a ton of different crazy attacks that are mostly completely unfair, which honestly works perfectly for a game such as this. All of these attacks are generally fun to play and feature their pros and cons, to the point to where it is still debated to this day which phases are the hardest, and which ones are the easiest. The only downside to this phase is the very first string of attacks, which are just straight up boring. The last phases are pretty terrible, the second phase being a bit annoying to sift through, the third phase being practically free and a timewaste, and the final one being decently cool and climactic, but unfortunately failing it has you redo two mediocre-at-best phases. Overall, a cool ending.
This really is a must-play. Not because it's really good or anything, but because it's a journey that I feel every fangamer needs to experience once.
[0] Likes
The first 5 stages are pretty much nothing special. They are a mix of a ton of different other games, some rooms ranging from extremely fun to downright pretty bad. Sticky keys is very easy, and a good introduction of what's to come. The Guy is a fairly random boss that ups the difficulty by a substantial amount, but doesn't exactly feel like a coherent experience. Influka is... something? A lot of this boils down to hoping you can mash enough before Phase 4, and then if you make it to Phase 4, good luck lol. The rest of the gameplay is kind of bad here, but Influka is the most coherent of the bosses up to that point. Geezer is, very simply put, very bad. It is essentially multiple minutes of nothing, followed by an avoidance that is kind of annoying, and then a final avoidance that is much harder than the rest of the fight. Thankfully, I managed to get past the entire fight past the avoidance first try, so I didn't have to marinate on these thoughts. Solgryn is both the best and worst of the first 5 bosses, Phase 1 being the most fun fight so far, with cool patterns and consistent gameplay, and the rest being not so great. Phase 2 features the standard Solgryn attack, except two of the green balls are at maximum opacity at once, making it very hard to understand when each bullet moves. The avoidance is also quite bad here, and you can skip the rest of the fight if you really don't want to replay the rest of Phase 2.
Stage 6 is honestly, quite fun to play. A lot of the platforming here, while much more difficult than the rest of the stages, is almost entirely skill-based, and mostly very fun to find your way through in my personal opinion. Again, I do not know much about the screen choices, but for what it is, I personally enjoyed them.
The Boss Rush is when things start getting very dicey in quality, featuring both the best and worst bosses in the game. Going from left to right, Destination is extremely fun. It is fairly balanced between the four attacks, and no death felt genuinely unfair here. Crimson was probably my favorite boss of the bunch, and was super satisfying to pull off. Nue is very fun should you look at a video beforehand for strategies, if you opt not to use a video then I can see this boss being REALLY not fun. Gravityman is pretty horrible, and probably my least favorite part of the game. A lot of the attacks are just terrible, and the first 2 phases become a waiting simulator after a while. Phase 3 is terrible, with no indication of either major attack, and Phase 4 is mechanically harder than the rest of the fight.
The Big Kid fight was also quite bad, mostly due to a single cherry being able to bounce in front of you constantly due to a bug, which made 3/4ths of my runs to the bouncing cherry completely impossible to finish. That's fun! The chase is quite bad as well, featuring a ton of traps within a 2 minute long save, with 32pxs at the end and a double diagonal. Just not a fun time, and felt like a waste. The M-Stage was also okay, nothing really good or bad going for it honestly.
Kamilia is split into two different parts. The first phase is quite honestly my favorite non-boss-rush boss of this game, featuring a ton of different crazy attacks that are mostly completely unfair, which honestly works perfectly for a game such as this. All of these attacks are generally fun to play and feature their pros and cons, to the point to where it is still debated to this day which phases are the hardest, and which ones are the easiest. The only downside to this phase is the very first string of attacks, which are just straight up boring. The last phases are pretty terrible, the second phase being a bit annoying to sift through, the third phase being practically free and a timewaste, and the final one being decently cool and climactic, but unfortunately failing it has you redo two mediocre-at-best phases. Overall, a cool ending.
This really is a must-play. Not because it's really good or anything, but because it's a journey that I feel every fangamer needs to experience once.
Rating: 4.5 45
Difficulty: 70 70
Oct 10, 2023
melonbat
For: I wanna dodge the Yuzuki Spike -easy Edition-
[0] Likes
For: I wanna dodge the Yuzuki Spike -easy Edition-
[0] Likes
Rating: 4.1 41
Difficulty: 20 20
Oct 10, 2023
Delicious Fruit