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Fruitless
For: I wanna be the Yahoo 2nd edition
Yahoo 2: Electric Boingaloo

The sequel to the original Yahoo, but this time Reshino also enlisted the help of Sora and Betty to help make it.

-The first thing to note is obviously, the sound design. The jump sound from the first game returns in all its glory, but the death sound has been replaced with a booming thud sound. This can obviously get very annoying after a while, unless you're like me and just get used to it.

-The first stage is by Sora, and is a rather short one with only one screen and a short avoidance. The reversing controls gimmick isn't interesting at first, but it does get used in some cool ways, along with the traps. The avoidance continues with this design and makes you flip up and down the whole time, while dodging everything in your path. The RNG here can be kind of bullshit sometimes, but it was otherwise ok.

-Betty's entry into this game is one not unlike the gameplay of I Wanna Kill The Guy. Here, some spikes and blocks disappear and reappear when you jump. This is used in really clever ways that makes you think about where you are going. However, the infamous Yahoo! Japan boss is a much different story. It's split up into 6 phases, each built around a different part of the Yahoo! logo. The phases themselves are all mostly fair, with the exception of A which has the potential to immediately decimate your face the moment it begins, and H which I'm still not sure how it works. Watch out for the exclamation point at the end!

-Finally, Reshino made a target practice stage. You only get one shot to hit a target, otherwise you have to restart. The different challenges are mostly centered around moving blockades, tight spaces, or any combination of both. The timing is often difficult to figure out, or you can just bruteforce through everything. Either way, it's mostly a good use of an interesting concept, as is to be expected from Reshino. And then there's the boss, which, lol

After you beat all 3 stages, you unlock a final stage, with a short part made by all 3 of the makers from before.

-Rather than taking the reverse-direction gimmick from before, Sora made an all-new stage built around a black-and-white switching gimmick à la Device. The platforming was mostly good, but the gimmick didn't do very much to make it more interesting, save for when you have to shoot a switch mid-drop.

-Betty also takes a slight deviation from his original stage and now focuses more on traps than switching blocks. I will admit I found these traps really well-made and not annoying, but the jump through the ceiling is a bit hard to find out what to do. Then, you enter a quiz stage, which gets more difficult as it goes on, but is still easy to brute-force through, as the game gives you more than enough time to check every possible answer.

-Reshino, however, continues with the target shooting gimmick. This time, he goes even further with the combinations between precision and moving barriers. It's still equally easy to bruteforce through, but otherwise, good luck getting this one down. The final boss is just as pathetic as the first time, but this time you actually have to shoot him.

Overall, this game definitely did a lot of things between the 3 makers responsible for it. If there's anything that would really turn you away from this game, it would be the jump sound. But otherwise, definitely recommended to adventure fans.

Yahoo!

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Tagged as: Adventure Avoidance Gimmick Boss Quiz
[0] Likes
Rating: 6.0 60       Difficulty: 50 50
Feb 20, 2023
Zambrini
For: I wanna fa trap 2
Tagged as: Trap Boss Short
[0] Likes
Rating: 6.7 67       Difficulty: 30 30
Feb 19, 2023
PlutoTheThing
For: I wanna be the Lizardmanmaster 10 Lucent 100 bosses
This is a cool idea for a game, 100 microbosses in a row that you can clear within a certain HP threshold, however I do think some things hold it back, mainly the lack of replay value. You aren't really incentivized to go for a better score because most bosses are really easy, only a handful are challenging at all, and it's pretty damn long with a slow beginning, so even doing multiple attempts is a struggle. However on a first play I would totally recommend it, it's a neat game.

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[0] Likes
Rating: 7.5 75       Difficulty: 50 50
Feb 19, 2023
voraciousreader
For: Crusher's Curse
It's so cool to see some of my favorite makers in IWM try their hand at making a whole fangame and releasing bangers on delfruit

Clean visuals and great design overall, maybe a few of the earlier levels feel a bit bland but it's definitely a game I'd recommend to a beginner; worthy of the beginner page, even

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Tagged as: Gimmick Puzzle Beginner_Friendly
[2] Likes
Rating: 9.4 94       Difficulty: 35 35
Feb 19, 2023
caw
For: I Wanna Be The Guy Remastered
[0] Likes
Rating: 7.5 75       Difficulty: 40 40
Feb 19, 2023
caw
For: Chungo's Gauntlet
[0] Likes
Rating: 8.0 80       Difficulty: 35 35
Feb 19, 2023
caw
For: WannaFest 22
[0] Likes
Rating: 8.5 85       Difficulty: 55 55
Feb 19, 2023
caw
For: I want
[0] Likes
Rating: 8.0 80       Difficulty: 62 62
Feb 19, 2023
caw
For: I wanna Burnmind
[0] Likes
Rating: 8.0 80       Difficulty: 55 55
Feb 19, 2023
caw
For: I wanna Freezemind
[0] Likes
Rating: 9.5 95       Difficulty: 58 58
Feb 19, 2023
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