Latest Reviews

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Hosungryn
For: I wanna break the series XP
Tagged as: Needle Avoidance Medley
[0] Likes
Rating: 5.0 50       Difficulty: 51 51
Feb 13, 2022
manInit
For: I wanna be the Chokochoko
[0] Likes
Rating: 4.0 40       Difficulty: 4 4
Feb 13, 2022
manInit
For: I wanna be the GGM
[0] Likes
Rating: 3.5 35       Difficulty: 8 8
Feb 13, 2022
cv1
For: I wanna be the Chokochoko
thanks i broke my wrist

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[0] Likes
Rating: 1.2 12       Difficulty: 3 3
Feb 13, 2022
Cutiefruity
For: untitled needle game
When life throws a curveball at you, it can sometimes feel unsurmountable. Sometimes it's overwhelming, and feels utterly hopeless. But there are small knots in the fabric of your life you can untie, which gradually lead to a problem being fixed which you previously thought would never, ever be doable.
This is a game about that feeling.

When I first played untitled I thought it would be far too hard for me, realistically speaking, and only played it under the pretense that if I were stuck, I would stop and move on with whatever else I was doing. This was not the case. I have been hooked on this game ever since I started playing it and frankly, even though it's not for everyone, its absurd how a game like this one can make you feel.
Every save is designed immaculately with the intention of challenging the player, no matter their skill level, and be something you can overcome, no matter the skill level once again. It's truly one of a kind, and every next save you try out of your personal preference in the hub you feel is 100 times harder than the last, is in truth nothing more than just a test of your perseverance and resolve to push onwards.

Rarely do I say this about an 80+ difficulty game, but this is a must play. You don't necessarily have to beat it, though you may, but you have to at least try out some of the different worlds in this game. It's a game to engage with, though, and will not lend itself to making it easy for you, so be warned.

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[5] Likes
Rating: 10.0 100       Difficulty: 84 84
Feb 13, 2022
RandomChaos_
For: I wanna see the お茶丸チャンネル
jacked walls

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Tagged as: Avoidance Dank
[0] Likes
Rating: 4.5 45       Difficulty: 51 51
Feb 13, 2022
RandomChaos_
For: i wanna joushi
Tagged as: Needle Avoidance Trap Dank
[0] Likes
Rating: 3.4 34       Difficulty: 34 34
Feb 13, 2022
RandomChaos_
For: I wanna riatomo
Tagged as: Avoidance
[0] Likes
Rating: 5.1 51       Difficulty: 24 24
Feb 13, 2022
RandomChaos_
For: I Wanna No Game(remake)
Tagged as: Trap
[0] Likes
Rating: N/A       Difficulty: N/A
Feb 13, 2022
Phooey
For: I Wanna Catch the Clown
Rating based on Normal 100%

One of the most charming and polished fangames out there. You should give it a try if you haven't already, for sure.
Although, to be fair, most of the charm will be lost on you if you aren't at least a LITTLE experienced with Game Maker, or its many "example" games. Sad to see that there wasn't a reference to that one platformer example, at least not from what I can tell, but the rest more than make up for it. I really enjoyed a majority of the platforming in this game, incorporating puzzle elements and more than just jumps.
However, the worst part of the game in my opinion, comes right at the end. The final boss has a lot of good elements, but is otherwise kind of a mess in some areas. The first phase is alright, nothing too challenging though I feel it relies on RNG a little too much during the "Get!" and "Shoot!" at the clown bits. It's a very short and easy phase however, so this isn't a huge issue. My issue comes in the second phase, when you control the plane.
The phase begins with you getting an extra life from three enemies before the boss truly starts. First problem: this is the only time during this phase you can get an extra life. It feels like a wasted gimmick, oddly enough? Why allow the player to get a 1-UP if you're only going to use it at the very beginning of the fight? It seems pointless when just making the player start with one more life than usual would achieve the same effect, and waste less time.
Second problem: you are unable to restart until you run out of lives. If you lose a life during the first bit of the fight (which is the hardest part of the phase), you just have to either stick it through and hope you don't choke later or throw yourself into bullets until you die. Very annoying.
Third problem: The first part features many attacks going off at once, and is pretty chaotic (and slightly random)_in this regard. Worst attack being the red-ball laser that is sometimes shot out of the main boss. It's a very quick attack, happens with no build up, and is basically unreactable in some situations. What's so weird to me is that the second part has a similar attack (the darts), yet they're significantly slower and you even get a red crosshair indicator to let you know it's about to happen? And even then, it's extremely well choreographed anyways so it's the one attack where I'd say the crosshair isn't necessary? Personally, I would add crosshairs to the red ball laser during the first part.

Other than that hiccup, it's a great game with plenty of good jokes and is DEFINITELY worth your time, especially if you're a maker.

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[3] Likes
Rating: 7.0 70       Difficulty: 56 56
Feb 13, 2022
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