Latest Reviews
Jdx83
For: I wanna be the colorless sorrow easy ver
[0] Likes
For: I wanna be the colorless sorrow easy ver
[0] Likes
Rating: 6.3 63
Difficulty: 42 42
Nov 30, 2022
TheChiekurs
For: I Wanna Swim With The Stream
For: I Wanna Swim With The Stream
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Nov 30, 2022
Slons
For: I wanna be getting higher and higher
[0] Likes
For: I wanna be getting higher and higher
[0] Likes
Rating: N/A
Difficulty: 55 55
Nov 29, 2022
fatherpucci1
For: I wanna ←
For: I wanna ←
Cool align maze, but it uses a lot of ptj and its an ass mechanic
[0] Likes
Rating: 7.5 75
Difficulty: 86 86
Nov 29, 2022
shign
For: Puzzle!
For: Puzzle!
Pretty cool concept that looks very like one stage of hanamogeta but easier and way less crazy on gimmicks. Worth playing if you have 5 min to spare.
[0] Likes
Rating: 6.7 67
Difficulty: 30 30
Nov 29, 2022
Ywave
For: I HATE Double Turn Team!
For: I HATE Double Turn Team!
I HATE Double Turn Team
The excellent Gimmick needle with high difficulty is worth recommending.
A variety of painting styles contain many Gimmick elements, and the process is too long. The overall difficulty is about 83 I think.
The highlight of the work is first reflected in the use of gimmick, especially the 13th painting style, which combines the traditional water rattan board with the rising water, lines and booster of cn3, without being abrupt in operation. Some painting styles cannot avoid opportunities, which may be uncomfortable for people like me who are not good at timing, but this is not a big problem. The variety of painting styles may be attractive.
One thing to explain is that this game has a lot of kills at first sight. Not to mention that it was the last pit, but it was deliberately difficult. Like the last pixel brick, or the first side feels that it is permanent, or inexplicably accelerated. If you plan to open up wasteland, you need to be prepared. Copying homework can significantly reduce the number of accidental deaths.
Many immortals run through the whole game process, and finally end up with immortality. This may be true of some jumping spikes.
As for the colored eggs, there may be, (press Q first to try.
[6] Likes
The excellent Gimmick needle with high difficulty is worth recommending.
A variety of painting styles contain many Gimmick elements, and the process is too long. The overall difficulty is about 83 I think.
The highlight of the work is first reflected in the use of gimmick, especially the 13th painting style, which combines the traditional water rattan board with the rising water, lines and booster of cn3, without being abrupt in operation. Some painting styles cannot avoid opportunities, which may be uncomfortable for people like me who are not good at timing, but this is not a big problem. The variety of painting styles may be attractive.
One thing to explain is that this game has a lot of kills at first sight. Not to mention that it was the last pit, but it was deliberately difficult. Like the last pixel brick, or the first side feels that it is permanent, or inexplicably accelerated. If you plan to open up wasteland, you need to be prepared. Copying homework can significantly reduce the number of accidental deaths.
Many immortals run through the whole game process, and finally end up with immortality. This may be true of some jumping spikes.
As for the colored eggs, there may be, (press Q first to try.
Rating: 8.7 87
Difficulty: 83 83
Nov 29, 2022
Gothic_lemon
For: I wanna be the kirlian fumble
For: I wanna be the kirlian fumble
I stopped a couple screens before the regular clear but I feel I have a good enough idea to be able to rate this.
This felt like such a slog to get through. It's very rare that I give up on a game that close to the end, but at that point I just felt like I was wasting time playing something that was only making me more and more frustrated as time went on.
I don't really know how to structure this so I'll just make a list of some of my gripes with the game:
-Offputting save balance: there were many instances of me clearing a save in like 1 minute and then getting stuck on the first or second jump of the next save for something like 30 minutes.
-Overly precise drops/timings: kinda speaks for itself, some parts felt very out of place given the average difficulty of the game.
-Forced stutters(/general awkwardness): yep, there are a lot of them.
And lastly: I strongly recommend against playing this if your keyboard is bad at short hops (or god forbid, if you're using a controller).
I really wanted to like this because I love the stumble style and especially the type of music that is generally associated with it (this game's soundtrack is no exception), but I guess it wasn't meant to be.
This felt like such a slog to get through. It's very rare that I give up on a game that close to the end, but at that point I just felt like I was wasting time playing something that was only making me more and more frustrated as time went on.
I don't really know how to structure this so I'll just make a list of some of my gripes with the game:
-Offputting save balance: there were many instances of me clearing a save in like 1 minute and then getting stuck on the first or second jump of the next save for something like 30 minutes.
-Overly precise drops/timings: kinda speaks for itself, some parts felt very out of place given the average difficulty of the game.
-Forced stutters(/general awkwardness): yep, there are a lot of them.
And lastly: I strongly recommend against playing this if your keyboard is bad at short hops (or god forbid, if you're using a controller).
I really wanted to like this because I love the stumble style and especially the type of music that is generally associated with it (this game's soundtrack is no exception), but I guess it wasn't meant to be.
Tagged as: Stumble-Like
[2] Likes
Rating: 5.0 50
Difficulty: 76 76
Nov 29, 2022
Delicious Fruit