Latest Reviews
YaBoiMarcAntony
For: I wanna Walk Out In The Morning Dew
For: I wanna Walk Out In The Morning Dew
(Note: This will be a highly sentimental review, a lot of which won't concretely tell you why you should play this game, but instead why this game means the world to me. This is also a fantastically long review, and for that I have no apologies. Read if you like, ignore if you want)
My mother passed away at the beginning of this year. I was lost and had no idea what to do, no direction, nothing. I wanted more than anything to run away from this life, to be anywhere but here, anyone but myself, to go back in time to a place where I felt better, where I had my mother and was okay. In that way, I suppose I did anything I could to re-kindle the good old days in my heart and mind. I hadn't touched fangames for four years for various reasons, but I spent a lot of my younger years being apart of this community. I made a lot of great memories and had a lot of fun, but one day I just dropped it and didn't return for a long time. That is, until some time in February or March. I don't know what compelled me, but I found myself looking around delfruit, seeing if this community was still alive. Eventually, I found the discord channel and learned that the fangaming community was more than just alive, it was thriving. Doing better than perhaps it ever has. I asked about to figure out what I missed, and I learned about a couple games, none coming up more than... Crimson Needle 3.
Yeah, it's not that poetic. This wasn't the first game I played to welcome myself back into fangames. The first game I played was actually I Wanna be the Vandal, and that was the first game I cleared as well. Incredible game, for sure, one of the best ever made, but that's not what I'm here to discuss. I'm here to talk about Morning Dew. I didn't know anything about it, that it was hyped or who was making it or that it was even going to exist. I just saw it here one day and downloaded it, not knowing what was in store for me. I didn't play for long, though. I got stuck on the screen with moving jump refreshers and moving water and then gave it up. A little bit of time passes and I start watching streams of it, I start hearing discussion about the game, and this one phrase comes up often: "artistic vision." A great deal has been said about that, so I won't defend at length its implementation here, but I'll say that this is what made me want to come back to Morning Dew, all this hub-bub surrounding it. So, I started it up again, and thus began my long, long journey towards today.
It was a slow and difficult peregrination, one that I often felt was too much for me. I would hit stages and think "how will I ever clear this," and then leave the game alone for a few weeks. I would always come back to it, though. Whether it was the minesweeper stage, the ice physics stage, the rocket stage, or fence-jumping, something always made me want to come back no matter how long I hadn't played Morning Dew for. And no matter what, I would always overcome whatever obstacle held me back. It would take forever, I would become hopeless and think that this was it for me, but I would always get through to the next stage. I found myself beating screens that I would never have been able to tackle just months before, clearing whole stages that would have taken me hours and hours in just one hour.
Throughout all my time playing Morning Dew, there was a common thought in my head. Morning Dew feels like a real, living world, a foreign place that has no care for you, wanting not to do you harm nor help you explore its many different lands. There is no malice or kindness here, merely a distinct disregard for you. Despite that, Morning Dew is a vibrant and lively game, one that is totally unique. It has its inspirations, sure, but they feel fresh and special here. There is, genuinely, nothing like Morning Dew, nothing at all that reaches the same heights, nothing that matches its originality. I loved exploring this alien world more than anything I've ever done in games. I didn't mind that there was no welcoming aspect, that Morning Dew would just as soon see me never touch it than play through it dozens of times. I didn't mind because that made it feel honest, not like a game but instead a step into the mind of a creator.
To step into the mind of another human is something that only art allows. That form of pure escapism that allows you to live within the thoughts and emotion of another is totally unique to art. When I listen to my favorite song, I step into another world and everything that hurts simply ceases to exist. Fangames, though a lot of fun, rarely capture my attention in such a way. They do allow me to blow off steam, but almost never do they take my mind off what ails me. In fact, most games in general don't do this, not for long. It is a truly special occasion that I am fully enraptured by a game for hours on end, that I can go an entire day without once remembering why it is I want to escape. Morning Dew did this for me.
I don't believe you should run away from your problems forever, but that people create these little escapes means the world to me. This game wasn't just created for me, no. I imagine the only one he made the game for was himself; yet, this utterly personal game managed to hit me in a way that no other game has. Somehow, MorningDew feels like a deeply private conversation between some other person and I about nothing at all. I'm sure you've had one of those talks, one that manages to be both personal and yet totally general, lasting for hours and going on into the night. Perhaps you're discussing your life and all that's happened, but it doesn't feel like you're complaining or trying to blow off steam, but that it's just a mere discussion of your and their life. These discussions exist outside of life, outside of time and all that ages you, but you can still see into it and remember what hurts without being affected.
It is a bit contradictory to describe the game as such, I'll admit. How can a world feel foreign and as if it doesn't care for you, but then feel like the sort of conversation that you only have a couple times in your life? Truth is, I don't really know. I don't know how to rationalize these two beliefs, but I stand by both of them. I feel as if they are both the truth whether or not they go against each other.
In short, I love this game. I think it is perfect in every way. The soundtrack, the visuals, the gameplay, the very way in which it is laid out, there is not a thing wrong with Morning Dew. If you think you want to play it, go for it, and if you don't want to, feel free to completely ignore this game. I don't think everyone should play it because it's not for everyone and that's okay. This journey was special to me and I don't think anyone else will experience it in just the way I did and I don't care about that because it was MY journey. I am glad I was able to get some escape from my life with Morning Dew. It didn't make my problems go away, nor did it give me new insight into them, but it allowed me a break from them, and that's all I asked for.
[23] Likes
My mother passed away at the beginning of this year. I was lost and had no idea what to do, no direction, nothing. I wanted more than anything to run away from this life, to be anywhere but here, anyone but myself, to go back in time to a place where I felt better, where I had my mother and was okay. In that way, I suppose I did anything I could to re-kindle the good old days in my heart and mind. I hadn't touched fangames for four years for various reasons, but I spent a lot of my younger years being apart of this community. I made a lot of great memories and had a lot of fun, but one day I just dropped it and didn't return for a long time. That is, until some time in February or March. I don't know what compelled me, but I found myself looking around delfruit, seeing if this community was still alive. Eventually, I found the discord channel and learned that the fangaming community was more than just alive, it was thriving. Doing better than perhaps it ever has. I asked about to figure out what I missed, and I learned about a couple games, none coming up more than... Crimson Needle 3.
Yeah, it's not that poetic. This wasn't the first game I played to welcome myself back into fangames. The first game I played was actually I Wanna be the Vandal, and that was the first game I cleared as well. Incredible game, for sure, one of the best ever made, but that's not what I'm here to discuss. I'm here to talk about Morning Dew. I didn't know anything about it, that it was hyped or who was making it or that it was even going to exist. I just saw it here one day and downloaded it, not knowing what was in store for me. I didn't play for long, though. I got stuck on the screen with moving jump refreshers and moving water and then gave it up. A little bit of time passes and I start watching streams of it, I start hearing discussion about the game, and this one phrase comes up often: "artistic vision." A great deal has been said about that, so I won't defend at length its implementation here, but I'll say that this is what made me want to come back to Morning Dew, all this hub-bub surrounding it. So, I started it up again, and thus began my long, long journey towards today.
It was a slow and difficult peregrination, one that I often felt was too much for me. I would hit stages and think "how will I ever clear this," and then leave the game alone for a few weeks. I would always come back to it, though. Whether it was the minesweeper stage, the ice physics stage, the rocket stage, or fence-jumping, something always made me want to come back no matter how long I hadn't played Morning Dew for. And no matter what, I would always overcome whatever obstacle held me back. It would take forever, I would become hopeless and think that this was it for me, but I would always get through to the next stage. I found myself beating screens that I would never have been able to tackle just months before, clearing whole stages that would have taken me hours and hours in just one hour.
Throughout all my time playing Morning Dew, there was a common thought in my head. Morning Dew feels like a real, living world, a foreign place that has no care for you, wanting not to do you harm nor help you explore its many different lands. There is no malice or kindness here, merely a distinct disregard for you. Despite that, Morning Dew is a vibrant and lively game, one that is totally unique. It has its inspirations, sure, but they feel fresh and special here. There is, genuinely, nothing like Morning Dew, nothing at all that reaches the same heights, nothing that matches its originality. I loved exploring this alien world more than anything I've ever done in games. I didn't mind that there was no welcoming aspect, that Morning Dew would just as soon see me never touch it than play through it dozens of times. I didn't mind because that made it feel honest, not like a game but instead a step into the mind of a creator.
To step into the mind of another human is something that only art allows. That form of pure escapism that allows you to live within the thoughts and emotion of another is totally unique to art. When I listen to my favorite song, I step into another world and everything that hurts simply ceases to exist. Fangames, though a lot of fun, rarely capture my attention in such a way. They do allow me to blow off steam, but almost never do they take my mind off what ails me. In fact, most games in general don't do this, not for long. It is a truly special occasion that I am fully enraptured by a game for hours on end, that I can go an entire day without once remembering why it is I want to escape. Morning Dew did this for me.
I don't believe you should run away from your problems forever, but that people create these little escapes means the world to me. This game wasn't just created for me, no. I imagine the only one he made the game for was himself; yet, this utterly personal game managed to hit me in a way that no other game has. Somehow, MorningDew feels like a deeply private conversation between some other person and I about nothing at all. I'm sure you've had one of those talks, one that manages to be both personal and yet totally general, lasting for hours and going on into the night. Perhaps you're discussing your life and all that's happened, but it doesn't feel like you're complaining or trying to blow off steam, but that it's just a mere discussion of your and their life. These discussions exist outside of life, outside of time and all that ages you, but you can still see into it and remember what hurts without being affected.
It is a bit contradictory to describe the game as such, I'll admit. How can a world feel foreign and as if it doesn't care for you, but then feel like the sort of conversation that you only have a couple times in your life? Truth is, I don't really know. I don't know how to rationalize these two beliefs, but I stand by both of them. I feel as if they are both the truth whether or not they go against each other.
In short, I love this game. I think it is perfect in every way. The soundtrack, the visuals, the gameplay, the very way in which it is laid out, there is not a thing wrong with Morning Dew. If you think you want to play it, go for it, and if you don't want to, feel free to completely ignore this game. I don't think everyone should play it because it's not for everyone and that's okay. This journey was special to me and I don't think anyone else will experience it in just the way I did and I don't care about that because it was MY journey. I am glad I was able to get some escape from my life with Morning Dew. It didn't make my problems go away, nor did it give me new insight into them, but it allowed me a break from them, and that's all I asked for.
Rating: 10.0 100
Difficulty: 88 88
Oct 14, 2020
omega2020
For: I wanna be great player with kirisame
For: I wanna be great player with kirisame
A decent game with different stages to choose from with a boss at the end. I enjoyed the game and wished there was more after the boss.
[0] Likes
Rating: 6.0 60
Difficulty: 40 40
Oct 14, 2020
Moonh
For: I wanna wake nightmare
For: I wanna wake nightmare
The trap is fun, but the boss is too long
[0] Likes
Rating: 9.5 95
Difficulty: 46 46
Oct 14, 2020
Mercury
For: I wanna be the TARO Trap easy mode
[0] Likes
For: I wanna be the TARO Trap easy mode
[0] Likes
Rating: 5.0 50
Difficulty: 42 42
Oct 13, 2020
Delicious Fruit