Latest Reviews
Wolfiexe
For: I wanna be the MMM
For: I wanna be the MMM
As one of Rukito's most difficult games, MMM brings the classic platforming that the maker is known for, interweaving creative and quirky needle design with a sprinkle of questionable gimmick usage and soulcrushing traps.
The game consists of a variety of stages and a couple of bosses. The stages are usually centred around a particular simple gimmick such as water or platforms, although later in the game it becomes less focused and moreso just a combination of everything. I found the vine design to be particularly fun as well as the platform stage, that is when my progress wasn't all undone because of a gotcha moment lurking at the end of the save.
It's natural with Rukito's style but some of the traps really felt overdone and started sapping my enjoyment of the game a little. Perhaps the difficulty combination mixed with the knowledge that you're going to get bungled at the very end and have to redo it all was just demotivating. Still, if you're playing one of his games then you'll know what you're in for, so it's not exactly surprising. The platforming was still for the most part pretty enjoyable, minus the last save of the water area which was by far the worst designed save in not just the game but any of his games that I've played.
The couple of bosses were pretty fun, although I can't say the first boss left a lasting impression. The second (and final) boss was quite memorable, perhaps for a mixture of reasons. It's a very simple boss in concept with an emphasis on multitasking and memorisation. By the time I beat it I found it quite rewarding and fun to play, although double KO'ing it earlier had put a dampener on my patience. Still, it felt for the most part a very fair and fast-paced boss which made for an intense finish to the game.
Overall a fun game, but for me the traps in combination with the hefty difficulty and sometimes questionable design choices started to really eat away at my enjoyment of the game. A good game nonetheless, and if you don't mind some design hiccups and a bit of a grind then you'll probably have some fun with this.
[1] Like
The game consists of a variety of stages and a couple of bosses. The stages are usually centred around a particular simple gimmick such as water or platforms, although later in the game it becomes less focused and moreso just a combination of everything. I found the vine design to be particularly fun as well as the platform stage, that is when my progress wasn't all undone because of a gotcha moment lurking at the end of the save.
It's natural with Rukito's style but some of the traps really felt overdone and started sapping my enjoyment of the game a little. Perhaps the difficulty combination mixed with the knowledge that you're going to get bungled at the very end and have to redo it all was just demotivating. Still, if you're playing one of his games then you'll know what you're in for, so it's not exactly surprising. The platforming was still for the most part pretty enjoyable, minus the last save of the water area which was by far the worst designed save in not just the game but any of his games that I've played.
The couple of bosses were pretty fun, although I can't say the first boss left a lasting impression. The second (and final) boss was quite memorable, perhaps for a mixture of reasons. It's a very simple boss in concept with an emphasis on multitasking and memorisation. By the time I beat it I found it quite rewarding and fun to play, although double KO'ing it earlier had put a dampener on my patience. Still, it felt for the most part a very fair and fast-paced boss which made for an intense finish to the game.
Overall a fun game, but for me the traps in combination with the hefty difficulty and sometimes questionable design choices started to really eat away at my enjoyment of the game. A good game nonetheless, and if you don't mind some design hiccups and a bit of a grind then you'll probably have some fun with this.
Rating: 7.2 72
Difficulty: 85 85
Apr 30, 2019
S3r4ph1m
For: I wanna be the knight in shining armor
For: I wanna be the knight in shining armor
It is a very good game but i can't save....
[0] Likes
Rating: 8.3 83
Difficulty: N/A
Apr 30, 2019
kurath
For: I wanna qowulu 100
For: I wanna qowulu 100
This is a really interesting production and take on a needle game.
It's 100 floors jammed into a single winding room. The needle is tame but surprisingly varied, which lends itself well to a playstyle where you're not focusing on the needle itself but all the intertwining paths.
Somehow, in these 100 floors he manages to run a single thread with very few skips (and no substantial ones) to cover the entire map, all the while having a good variety of easy jumps (though many conceptual layouts do repeat, as you'd expect with this many crossing paths) and almost entirely gentle screen transitions. The difficulty lends itself to the pathing too - he manages to keep it from ever getting too complicated (as he's demonstrated he can) and overall its a really chill experience.
The single tileset gets a little stale, as does the music (even though it plays through a playlist of songs, they're all very similar) but since progress is consistent and smooth, it doesn't ever make you feel stuck.
I'd recommend this to new players looking for a long, easier needle game or to anyone who enjoys mazy paths. Its a much better game than qoqoqo origins to serve as an introduction to sunlao's style. If you're an experienced players who wants to play some needle, this probably isn't the game since its not particularly engaging in that regard.
[1] Like
It's 100 floors jammed into a single winding room. The needle is tame but surprisingly varied, which lends itself well to a playstyle where you're not focusing on the needle itself but all the intertwining paths.
Somehow, in these 100 floors he manages to run a single thread with very few skips (and no substantial ones) to cover the entire map, all the while having a good variety of easy jumps (though many conceptual layouts do repeat, as you'd expect with this many crossing paths) and almost entirely gentle screen transitions. The difficulty lends itself to the pathing too - he manages to keep it from ever getting too complicated (as he's demonstrated he can) and overall its a really chill experience.
The single tileset gets a little stale, as does the music (even though it plays through a playlist of songs, they're all very similar) but since progress is consistent and smooth, it doesn't ever make you feel stuck.
I'd recommend this to new players looking for a long, easier needle game or to anyone who enjoys mazy paths. Its a much better game than qoqoqo origins to serve as an introduction to sunlao's style. If you're an experienced players who wants to play some needle, this probably isn't the game since its not particularly engaging in that regard.
Rating: 8.0 80
Difficulty: 40 40
Apr 30, 2019
Delicious Fruit